Scratch 2 0 Beginner S Guide Second Edition

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Scratch 2 0 Beginner S Guide Second Edition
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Author : Michael Badger
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-04-15
Scratch 2 0 Beginner S Guide Second Edition written by Michael Badger and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-15 with Computers categories.
The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It's perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
Scratch 2 0 Beginner S Guide Second Edition
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Author : Michael Badger
language : en
Publisher:
Release Date : 2014
Scratch 2 0 Beginner S Guide Second Edition written by Michael Badger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Software engineering categories.
Create digital stories, games, art, and animations through six unique project In Detail As 21st century people, we live a digital life, but computer scientists around the world warn of a declining pool of digitally literate computer science students. The Scratch environment makes it fun for students of any age to think, create, and collaborate digitally. Scratch 2.0 Beginner's Guide Second Edition will teach you how to become a Scratch programmer and lay the foundation for programming in any computer language. Whether you are creating a birthday card or cloning bricks for a game of Breakout, projects are approached in a step-by-step way to help you design, create, and reflect on each programming exercise. What You Will Learn Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures Design user interfaces including sequence, characters, and controls Translate a storyline or plot into an online game, animation, or story Debug problems and revise projects to fix problems and add functionality Think critically to solve problems based on need, program limitations, and knowledge levels Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
Creative Greenfoot
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Author : Michael Haungs
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-04-27
Creative Greenfoot written by Michael Haungs and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-27 with Computers categories.
This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.
Moodle 2 For Teaching 7 14 Year Olds Beginner S Guide
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Author : Mary Cooch
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-01-01
Moodle 2 For Teaching 7 14 Year Olds Beginner S Guide written by Mary Cooch and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Computers categories.
This book is part of Packt's Beginner's Guide series. Written in a friendly tone, the book starts at the very beginning with a blank Moodle page and you are taken step by step through the most useful features of Moodle, helped with many illustrative screenshots. This book is for regular, non-technical teachers of pre-teen or early teenage children. It assumes no prior knowledge of Moodle and no particular expertise on the web. Classroom assistants may also find this book a very useful resource. We will assume that you have an installation of Moodle managed by somebody else, so you are responsible only for creating and delivering course content.
Edx E Learning Course Development
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Author : Matthew A. Gilbert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-05-30
Edx E Learning Course Development written by Matthew A. Gilbert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-30 with Computers categories.
If you are an educator creating a course for edX or a corporate trainer using Open edX for large-scale learning and development initiatives, then edX E-Learning Course Development is the ideal book for you.
Gamification With Moodle
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Author : Natalie Denmeade
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-20
Gamification With Moodle written by Natalie Denmeade and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-20 with Computers categories.
Use game elements in Moodle courses to build learner resilience and motivation About This Book Formulate a Moodle course that acts as a flexible framework ready for your own content Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn Set up a scoring system using Moodle Gradebook Enable communication and collaboration in your class as a Learning Community using forums Assess your learners' abilities by setting up challenges and quests Configure gateways to check and ensure progress before new content or activities are released Create Moodle assignments to provide effective feedback through a comment bank and custom scale Issue Open Badges to recognize achievements and set up an online backpack to share digital badges Reduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.
Wonderpedia Neopoprealism Archive 2009
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Author : Nadia Russ
language : en
Publisher: NeoPopRealism PRESS
Release Date : 2015-08-07
Wonderpedia Neopoprealism Archive 2009 written by Nadia Russ and has been published by NeoPopRealism PRESS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-07 with Literary Criticism categories.
Wonderpedia, an encyclopedia (NeoPopRealism Journal) of books published after year 2000. Founded by Nadia Russ in 2008.
Scratch Programming For Teens
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Author : Jerry Lee Ford
language : en
Publisher: Course Technology Ptr
Release Date : 2008
Scratch Programming For Teens written by Jerry Lee Ford and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
This tool is intended to make programming easier to learn for novice programmers and can be used to create computer games, interactive stories, graphic artwork, computer animation and other multimedia projects.
Html5 Game Development By Example Beginner S Guide
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Author : Makzan,
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-26
Html5 Game Development By Example Beginner S Guide written by Makzan, and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Coding Projects In Scratch
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Author : Jon Woodcock
language : en
Publisher: Penguin
Release Date : 2016-07-05
Coding Projects In Scratch written by Jon Woodcock and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-05 with Juvenile Nonfiction categories.
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.