[PDF] Scratch 2 0 Beginner S Guide Second Edition - eBooks Review

Scratch 2 0 Beginner S Guide Second Edition


Scratch 2 0 Beginner S Guide Second Edition
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Scratch 2 0 Beginner S Guide Second Edition


Scratch 2 0 Beginner S Guide Second Edition
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Author : Michael Badger
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-04-15

Scratch 2 0 Beginner S Guide Second Edition written by Michael Badger and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-15 with Computers categories.


The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It's perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.



Scratch 2 0 Beginner S Guide Update


Scratch 2 0 Beginner S Guide Update
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Author : Michael Badger
language : en
Publisher: Packt Pub Limited
Release Date : 2014-03

Scratch 2 0 Beginner S Guide Update written by Michael Badger and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03 with Computers categories.


The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch.Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It's perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.



Moodle 2 For Teaching 7 14 Year Olds Beginner S Guide


Moodle 2 For Teaching 7 14 Year Olds Beginner S Guide
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Author : Mary Cooch
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-01-01

Moodle 2 For Teaching 7 14 Year Olds Beginner S Guide written by Mary Cooch and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Computers categories.


This book is part of Packt's Beginner's Guide series. Written in a friendly tone, the book starts at the very beginning with a blank Moodle page and you are taken step by step through the most useful features of Moodle, helped with many illustrative screenshots. This book is for regular, non-technical teachers of pre-teen or early teenage children. It assumes no prior knowledge of Moodle and no particular expertise on the web. Classroom assistants may also find this book a very useful resource. We will assume that you have an installation of Moodle managed by somebody else, so you are responsible only for creating and delivering course content.



Creative Greenfoot


Creative Greenfoot
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Author : Michael Haungs
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-04-27

Creative Greenfoot written by Michael Haungs and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-27 with Computers categories.


This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.



Scratch 1 4


Scratch 1 4
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Author : Michael Badger
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-07-13

Scratch 1 4 written by Michael Badger and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-13 with Computers categories.


This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.



Scratch 2 0 Game Development Hotshot


Scratch 2 0 Game Development Hotshot
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Author : Jessica Chang
language : en
Publisher: Packt Pub Limited
Release Date : 2014-02

Scratch 2 0 Game Development Hotshot written by Jessica Chang and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Computers categories.


An easytouse book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained indepth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy to use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.



Edx E Learning Course Development


Edx E Learning Course Development
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Author : Matthew A. Gilbert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-05-30

Edx E Learning Course Development written by Matthew A. Gilbert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-30 with Computers categories.


If you are an educator creating a course for edX or a corporate trainer using Open edX for large-scale learning and development initiatives, then edX E-Learning Course Development is the ideal book for you.



Scratch 3 Programming Playground


Scratch 3 Programming Playground
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2021-01-19

Scratch 3 Programming Playground written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-19 with Juvenile Nonfiction categories.


A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3



Gamification With Moodle


Gamification With Moodle
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Author : Natalie Denmeade
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-20

Gamification With Moodle written by Natalie Denmeade and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-20 with Computers categories.


Use game elements in Moodle courses to build learner resilience and motivation About This Book Formulate a Moodle course that acts as a flexible framework ready for your own content Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn Set up a scoring system using Moodle Gradebook Enable communication and collaboration in your class as a Learning Community using forums Assess your learners' abilities by setting up challenges and quests Configure gateways to check and ensure progress before new content or activities are released Create Moodle assignments to provide effective feedback through a comment bank and custom scale Issue Open Badges to recognize achievements and set up an online backpack to share digital badges Reduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.



Beginning Lego Mindstorms Ev3


Beginning Lego Mindstorms Ev3
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Author : Mark Rollins
language : en
Publisher: Apress
Release Date : 2014-01-28

Beginning Lego Mindstorms Ev3 written by Mark Rollins and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-28 with Computers categories.


Beginning LEGO MINDSTORMS EV3 shows you how to create new fun and fantastic creations with the new EV3 programmable brick along with other new EV3 pieces and features. You'll learn the language of the EV3 brick, and then go on to create a variety of programmable vehicles using MINDSTORMS and Technic parts. You'll then move into creating robot parts, including robotic arms. You'll even learn how to make different types of MINDSTORMS walkers. Finally, you'll learn how to incorporate light and sound into your amazing EV3 creations. Whether you're a MINDSTORMS enthusiast wanting to know more about EV3, a robotics competitor, or just a LEGO fan who wants to learn all about what EV3 can do, Beginning LEGO MINDSTORMS EV3 will give you the knowledge you need. Note: the printed book is in black and white. The Kindle and ebook versions are in color (black and white on black and white Kindles). What you’ll learn How to program the new EV3 brick The different components new to the EV3 system How to program the EV3 with LabView How to build fantastic robotic creations How to incorporate Technic creations into MINDSTORMS Who this book is for MINDSTORMS and robotics enthusiasts who want to learn about EV3, and people who are completely new to MINDSTORMS and want a thorough and fun introduction. Table of Contents 1. Introduction to MINDSTORMS EV3 2. How to Program the EV3 Brick 3. Taking Control of a Vehicle with LEGO MINDSTORMS 4. Sound and Light 5. Data Logging and Advanced Programming 6. Special Construction Projects 7. The Robotic Arm 8. Creator and the Walking Robot