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Sgs Bermain Dgn Ms Powerpoint


Sgs Bermain Dgn Ms Powerpoint
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Sgs Bermain Dgn Ms Powerpoint


Sgs Bermain Dgn Ms Powerpoint
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Author :
language : id
Publisher: Elex Media Komputindo
Release Date :

Sgs Bermain Dgn Ms Powerpoint written by and has been published by Elex Media Komputindo this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Tech Tally


Tech Tally
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2006-07-27

Tech Tally written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-27 with Education categories.


In a broad sense, technology is any modification of the natural world made to fulfill human needs or desires. Although people tend to focus on the most recent technological inventions, technology includes a myriad of devices and systems that profoundly affect everyone in modern society. Technology is pervasive; an informed citizenship needs to know what technology is, how it works, how it is created, how it shapes our society, and how society influences technological development. This understanding depends in large part on an individual level of technological literacy. Tech Tally: Approaches to Assessing Technological Literacy determines the most viable approaches to assessing technological literacy for students, teachers, and out-of-school adults. The book examines opportunities and obstacles to developing scientifically valid and broadly applicable assessment instruments for technological literacy in the three target populations. The book offers findings and 12 related recommendations that address five critical areas: instrument development; research on learning; computer-based assessment methods, framework development, and public perceptions of technology. This book will be of special interest to individuals and groups promoting technological literacy in the United States, education and government policy makers in federal and state agencies, as well as the education research community.



Gaming The Past


Gaming The Past
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Author : Jeremiah McCall
language : en
Publisher: Routledge
Release Date : 2013-06-17

Gaming The Past written by Jeremiah McCall and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-17 with Education categories.


Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.



Iconicity


Iconicity
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Author : Troels Degn Johansson
language : en
Publisher: Aarhus Universitetsforlag
Release Date : 1999

Iconicity written by Troels Degn Johansson and has been published by Aarhus Universitetsforlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Philosophy categories.


The concept of iconicity has been pivotal in a new interest taken in semiotics over the recent years. Not only as an abstract notion of the fundamental possibility in general semiotics, that is of firstness as its originator Charles Sanders Pierce has it, but also as a key concept for the particular semiotic understanding of the logical interrelations between the world and cognition, and of course between the world and its images. In the wake of the interest, it has finally become possible to speak openly in semiotic circles of the obvious iconic aspects of semiosis.



Beyond Edutainment Exploring The Educational Potential Of Computer Games


Beyond Edutainment Exploring The Educational Potential Of Computer Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Lulu.com
Release Date : 2011-01-25

Beyond Edutainment Exploring The Educational Potential Of Computer Games written by Simon Egenfeldt-Nielsen and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-25 with Education categories.


Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.



Video Games And Learning


Video Games And Learning
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Author : Kurt Squire
language : en
Publisher: Teachers College Press
Release Date : 2011-07-09

Video Games And Learning written by Kurt Squire and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-09 with Education categories.


Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.



Graduate Skills And Game Based Learning


Graduate Skills And Game Based Learning
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Author : Matthew Barr
language : en
Publisher: Springer Nature
Release Date : 2019-09-05

Graduate Skills And Game Based Learning written by Matthew Barr and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-05 with Education categories.


This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.



My Name Is Brain Brian


My Name Is Brain Brian
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Author : Jeanne Betancourt
language : en
Publisher: Perfection Learning
Release Date : 1995

My Name Is Brain Brian written by Jeanne Betancourt and has been published by Perfection Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.


Although he is helped by his new sixth-grade teacher after being diagnosed as dyslexic, Brian still has some problems with school and with people he thought were his friends.



Teaching For Learning


Teaching For Learning
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Author : Claire Howell Major
language : en
Publisher: Routledge
Release Date : 2015-08-27

Teaching For Learning written by Claire Howell Major and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-27 with Education categories.


Despite a growing body of research on teaching methods, instructors lack a comprehensive resource that highlights and synthesizes proven approaches. Teaching for Learning fills that gap. Each of the one hundred and one entries: describes an approach and lists its essential features and elements demonstrates how that approach has been used in education, including specific examples from different disciplines reviews findings from the research literature describes techniques to improve effectiveness. Teaching for Learning provides instructors with a resource grounded in the academic knowledge base, written in an easily accessible, engaging, and practical style.



Media Pengajaran


Media Pengajaran
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Author : Azhar Arsyad
language : id
Publisher:
Release Date : 1997

Media Pengajaran written by Azhar Arsyad and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Educational technology categories.