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Simisle


Simisle
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Simisle


Simisle
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Author : Douglas R. Brumley
language : en
Publisher: Prima Games
Release Date : 1996

Simisle written by Douglas R. Brumley and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Games & Activities categories.




Simcity 3000


Simcity 3000
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Author : Daniel A. Tauber
language : en
Publisher: Sybex
Release Date : 1999

Simcity 3000 written by Daniel A. Tauber and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


"SimCity 2000 Strategies and Secrets" sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running "mini-simulations" within the simulation. This new book covers all the new features of the game, including multi-player capabilities.



Computer Gaming World


Computer Gaming World
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Author :
language : en
Publisher:
Release Date : 2004

Computer Gaming World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer games categories.




Microtimes


Microtimes
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Author :
language : en
Publisher:
Release Date : 1997

Microtimes written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Microcomputers categories.




Spelen Met Simisle


Spelen Met Simisle
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Author : Douglas R. Brumley
language : nl
Publisher:
Release Date : 1995

Spelen Met Simisle written by Douglas R. Brumley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.




The Family Pc Guide To Homework


The Family Pc Guide To Homework
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Author : Gregg Keizer
language : en
Publisher: Hyperion
Release Date : 1996-09-05

The Family Pc Guide To Homework written by Gregg Keizer and has been published by Hyperion this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-09-05 with Computers categories.


An informative guide written for parents of children ages 3 to 15 offers software reviews; covers such topics as reading, math, geography, history, science art, music, and languages; and contains a CD-ROM with product demos and computer tips for researching on-line. Original (All Users).



Gaming


Gaming
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Author : Britannica Educational Publishing
language : en
Publisher: Britannica Educational Publishing
Release Date : 2011-11-01

Gaming written by Britannica Educational Publishing and has been published by Britannica Educational Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-01 with Juvenile Nonfiction categories.


Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.



Great Software For Kids Parents


Great Software For Kids Parents
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Author : Cathy Miranker
language : en
Publisher: For Dummies
Release Date : 1996

Great Software For Kids Parents written by Cathy Miranker and has been published by For Dummies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


Fun and easy guide to software.



Electric Dreams


Electric Dreams
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Author : Ted Friedman
language : en
Publisher: NYU Press
Release Date : 2005-12

Electric Dreams written by Ted Friedman and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12 with Computers categories.


Electric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage’s “difference engine” in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams argues that the debates over computers are critically important because they are how Americans talk about the future. In a society that in so many ways has given up on imagining anything better than multinational capitalism, cyberculture offers room to dream of different kinds of tomorrow.



A Brief History Of Video Games


A Brief History Of Video Games
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Author : Rich Stanton
language : en
Publisher: Hachette UK
Release Date : 2015-07-23

A Brief History Of Video Games written by Rich Stanton and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-23 with Business & Economics categories.


'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.