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Synchronizing Geometry


Synchronizing Geometry
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Synchronizing Geometry


Synchronizing Geometry
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Author : Carlos Ferrater Partnership
language : en
Publisher:
Release Date : 2006

Synchronizing Geometry written by Carlos Ferrater Partnership and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.




Sincronizar La Geometr A


Sincronizar La Geometr A
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Author : Carlos Ferrater
language : en
Publisher: Actarbirkhauser
Release Date : 2006

Sincronizar La Geometr A written by Carlos Ferrater and has been published by Actarbirkhauser this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Architecture categories.


In recent years, Carlos Ferraters architecture studio has regularly and continuously developed new avenues for formal expression. This collection of projects comprises a family of independent experiences, joined by a common logic of design approximation: Geometry as a means of approximating landscape and urban forms. The book is divided into three parts: The time of Geometry, Research Process and Ideographical Resources. This framework aims to define the conditions whereby the job of architecture is to move from geometry to space by means of construction.



New Geographies


New Geographies
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Author : Stephen Ramos
language : en
Publisher: Harvard University Press
Release Date : 2009-09

New Geographies written by Stephen Ramos and has been published by Harvard University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09 with Architecture categories.


New Geographies journal aims to examine the emergence of the “geographic,” a new but for the most part latent paradigm in design today—to articulate it and to bring it to bear effectively on the social role of design. Although much of the analysis of this context in architecture, landscape, and urbanism derives from social anthropology, human geography, and economics, the journal aims to extend these arguments to the impact of global changes on the spatial dimension, whether in terms of the emergence of global spatial networks, global cities, or nomadic practices, and how these inform design practices today. Through essays and design projects, the journal aims to identify the relationship between the very small and the very large, and intends to open up discussions on the expanded role of the designer, with an emphasis on disciplinary reframings, repositionings, and attitudes.



Geometric Taxonomy


Geometric Taxonomy
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Author : Ignacio Paricio
language : en
Publisher: Actar D, Inc.
Release Date : 2022-01-05

Geometric Taxonomy written by Ignacio Paricio and has been published by Actar D, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-05 with Architecture categories.


Geometric Taxonomy gets closer to the geometries of Carlos Ferrater and OAB that are present in timeless architecture, those that are explicit in the great treatises, those that dazzled us with “the correct and magnificent wise play of forms under the light”, the elemental forms that inspired modernity a hundred years ago.



Patterns Of Interaction


Patterns Of Interaction
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Author : Pia Fricker
language : en
Publisher: Springer Nature
Release Date : 2023-02-06

Patterns Of Interaction written by Pia Fricker and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-06 with Technology & Engineering categories.


This book is a reflection on contemporary computational design thinking at the intersection of architecture, urban design, and landscape architecture, in a time marked by complex challenges like climate change, urbanization and population growth. Based on a critical rethinking of the notion of ground and the relation between the manmade and the natural environment, an understanding of architecture as regenerative practice is proposed. It aims at a built environment as landscape, at an architecture of prosthetic nature. The design approach is illustrated by a number of design experiments conducted within a studio setting and complemented by a series of conversations with leading experts on sustainable design and landscape architecture.



Creating Fluid Game Assets By Synchronizing Video Textures To Geometry Sequences


Creating Fluid Game Assets By Synchronizing Video Textures To Geometry Sequences
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Author : Benjamin Monaco
language : en
Publisher:
Release Date : 2018

Creating Fluid Game Assets By Synchronizing Video Textures To Geometry Sequences written by Benjamin Monaco and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer animation categories.


When a game artist creates an asset for a game they will inevitably encounter corners to be cut. That is how game art is optimized and delivered on time. Pipelines that cut the fewest corners without slowing down development will become mainstays in the game artists' tool kit. Fluid props and environment pieces are amongst the most difficult to create. Imagine your art director asks your team to create a monster that spits lava. For the FX artist, the first part of the problem is clear; make a fluid simulation and export out an optimized mesh sequence. The second part of the problem is difficult; how do we animate the surface? Traditionally, because UV mapping a mesh sequence is difficult, the answer would be to create a shader. With this solution, the artist's pipeline has gone off course. Further, the surface animation cannot be fully derived from the artist's original simulation-it's a fix. This research presents a pipeline that a game artist can use to create a fluid simulation exactly how they want, and to then assemble it as an optimized game asset for a game engine, fully deriving all assets-geometry and texture-from the original simulation. The only texture animation method available that can be fully derived from the original simulation is an image sequence, because each image is literally rendered from each frame of the simulation. As animation duration increases, image sequences quickly become too large for game development project standards. This research sees the novel application of video to animate a geometry sequence texture as a replacement to the traditional image sequence method-it is a leaner and better optimize method to compete with shaders, especially because the animation can be fully derived. Another corner not cut. Video is rarely used as a solution because video has frame-drift at run-time, and each video frame does not reliably land on the geometry frame that has the UVs it was originally projected with. The pipeline designed in this research details a solution for this frame-drift by synchronizing each frame of the video to its corresponding geometry frame. This research presents a pipeline an artist can use to create a simulation, and to then assemble it as a 'baked' fluid asset in a game engine without sacrificing the original surface animation, and with marginal of loss of quality.



Robust Synchronization Of Chaotic Systems Via Feedback


Robust Synchronization Of Chaotic Systems Via Feedback
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Author : Ricardo Femat
language : en
Publisher: Springer
Release Date : 2009-01-23

Robust Synchronization Of Chaotic Systems Via Feedback written by Ricardo Femat and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-23 with Technology & Engineering categories.


This pages include the results derived during last ten years about both suppression and synchronization of chaotic -continuous time- systems. Along this time, our concept was to study how the intrinsic properties of dynamical systems can be exploited to suppress and to synchronize the chaotic behavior and what synchronization phen- ena can be found under feedback interconnection. Our findings have caused surprise to us and have stimulated our astonishing capability. Perhaps, reader can imagine our faces with opens eyes like children seeing around objects; which are possibly obvious for others and novel for us. A compilation of our surprises about these findings is being described along this book. Book contains both objectives to share our ama- ment and to show our perspective on synchronization of chaotic systems. Thus, while we were writing the preface, we discussed its scope. Thinking as a book readers, we found that a preface should answer, in few words, the following question: What can the reader find in this book?, reader can find our steps toward understanding of c- otic behavior and the possibility of suppressing and synchronizing it. We firstly show the chaos suppression form experimental domain to potential implementation in high tech system as a levitation system based on High Temperature Superconductors (HTS). This chapter is used as departing point towards a more complicated problem the chaotic synchronization. Then, reader travels by the synchronization of the chaotic behavior world throughout distinct feedback approaches.



Architectural Topographies


Architectural Topographies
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Author : Tomà Berlanda
language : en
Publisher: Routledge
Release Date : 2014-04-03

Architectural Topographies written by Tomà Berlanda and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-03 with Architecture categories.


Architectural Topographies is a critical dictionary for architects and landscape architects in which the graphic lexicon can be read from a beginning, the ground, to a conclusion, the specific case studies. Meant as a tool to help you recognise, analyse, choose, and invent solutions, the book's key words refer to the physical and material relationship between construction and ground; to where and how the link is built; to the criteria, methods, and tools used to know and transform the ground; and to the possible approaches to the place and their implications on the way the earth is touched. Fifty case studies by forty-six of the greatest architects of the previous hundred years are represented throughout in sectional drawings which place the buildings along the same ground plane to illustrate how the key words might be combined and to show each architect's position on their built work in relation to all the others. Includes projects by Alvar Aalto; Tadao Ando; Gunnar Asplund; Atelier Bow-Wow; João Batista Vilanova Artigas; Patrick Berger; Mario Botta; Marcel Breuer; Erik Bryggman; Gonçalo Byrne; David Chipperfield; Le Corbusier; Sverre Fehn; Aurelio Galfetti, Flora Ruchat, and Ivo Trumpy; Dick Van Gameren; Herzog and De Meuron; Steven Holl; Arne Jacobsen; Kengo Kuma; Anne Lacaton and Jean Philippe Vassal; Adalberto Libera; Frank Lloyd Wright; Paulo Mendes da Rocha; Ludwig Mies van der Rohe; Enric Miralles and Carme Pinos; Glenn Murcutt; Juan Navarro Baldeweg; Sheila O’Donnell and John Tuomey; Jan Olav Jensen and Børre Skodvin; John Pawson; Giuseppe Perugini, Mario Fiorentino, and Nello Aprile; Renzo Piano; Georges-Henry Pingusson; Rudolph Schindler; Roland Simounet; Alvaro Siza; Luigi Snozzi; Alejandro de la Sota; Eduardo Souto de Moura; Alison Smithson and Peter Smithson; Fernando Tavora; Jørn Utzon; Livio Vacchini; Francesco Venezia, Roberto Collovà, and Marcella Aprile; Amancho Williams; and Peter Zumthor.



Dynamic Patterns


Dynamic Patterns
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Author : Karen M'Closkey
language : en
Publisher: Taylor & Francis
Release Date : 2017-03-27

Dynamic Patterns written by Karen M'Closkey and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Architecture categories.


Dynamic Patterns explores the role of patterns in designed landscapes. Patterns are inherently relational, and the search for and the creation of patterns are endemic to many scientific and artistic endeavors. Recent advances in optical tools, sensors, and computing have expanded our understanding of patterns as a link between natural and cultural realms. Looking beyond the surface manifestation of pattern, M’Closkey and VanDerSys delve into a multifaceted examination that explores new avenues for engagement with patterns using digital media. Examining the theoretical implications of pattern-making, they probe the potential of patterns to conjoin landscape’s utilitarian and aesthetic functions. With full color throughout and over one hundred and twenty images, Dynamic Patterns utilizes work from a wide range of artists and designers to demonstrate how novel modes of visualization have facilitated new ways of seeing patterns and therefore of understanding and designing landscapes.



Official Gazette Of The United States Patent And Trademark Office


Official Gazette Of The United States Patent And Trademark Office
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Author :
language : en
Publisher:
Release Date : 2002

Official Gazette Of The United States Patent And Trademark Office written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Patents categories.