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System Development Of Image Based 3d Surface Reconstruction


System Development Of Image Based 3d Surface Reconstruction
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System Development Of Image Based 3d Surface Reconstruction


System Development Of Image Based 3d Surface Reconstruction
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Author : Ahmed Ebraheem
language : en
Publisher:
Release Date : 2016-07-22

System Development Of Image Based 3d Surface Reconstruction written by Ahmed Ebraheem and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-22 with categories.




Analyzing And Improving Image Based 3d Surface Reconstruction Challenged By Weak Texture Or Low Illumination


Analyzing And Improving Image Based 3d Surface Reconstruction Challenged By Weak Texture Or Low Illumination
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Author : Nader H. Aldeeb
language : en
Publisher:
Release Date : 2020

Analyzing And Improving Image Based 3d Surface Reconstruction Challenged By Weak Texture Or Low Illumination written by Nader H. Aldeeb and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.




Deformable Surface 3d Reconstruction From Monocular Images


Deformable Surface 3d Reconstruction From Monocular Images
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Author : Mathieu Salzmann
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2011

Deformable Surface 3d Reconstruction From Monocular Images written by Mathieu Salzmann and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


7. Future directions -- Bibliography -- Authors' biographies.



3d Panoramic Imaging For Virtual Environment Construction


3d Panoramic Imaging For Virtual Environment Construction
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Author : Duke Gledhill
language : en
Publisher:
Release Date : 2009

3d Panoramic Imaging For Virtual Environment Construction written by Duke Gledhill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with categories.


The project is concerned with the development of algorithms for the creation of photo-realistic 3D virtual environments, overcoming problems in mosaicing, colour and lighting changes, correspondence search speed and correspondence errors due to lack of surface texture. A number of related new algorithms have been investigated for image stitching, content based colour correction and efficient 3D surface reconstruction. All of the investigations were undertaken by using multiple views from normal digital cameras, web cameras and a?one-shot? panoramic system. In the process of 3D reconstruction a new interest points based mosaicing method, a new interest points based colour correction method, a new hybrid feature and area based correspondence constraint and a new structured light based 3D reconstruction method have been investigated. The major contributions and results can be summarised as follows:? A new interest point based image stitching method has been proposed and investigated. The robustness of interest points has been tested and evaluated. Interest points have been proved robust to changes in lighting, viewpoint, rotation and scale.? A new interest point based method for colour correction has been proposed and investigated. The results of linear and linear plus affine colour transforms have proved more accurate than traditional diagonal transforms in accurately matching colours in panoramic images.? A new structured light based method for correspondence point based 3D reconstruction has been proposed and investigated. The method has been proved to increase the accuracy of the correspondence search for areas with low texture. Correspondence speed has also been increased with a new hybrid feature and area based correspondence search constraint.? Based on the investigation, a software framework has been developed for image based 3D virtual environment construction. The GUI includes abilities for importing images, colour correction, mosaicing, 3D surface reconstruction, texture recovery and visualisation.? 11 research papers have been published.



3 D Surface Geometry And Reconstruction Developing Concepts And Applications


3 D Surface Geometry And Reconstruction Developing Concepts And Applications
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Author : Chandra Pati, Umesh
language : en
Publisher: IGI Global
Release Date : 2012-02-29

3 D Surface Geometry And Reconstruction Developing Concepts And Applications written by Chandra Pati, Umesh and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Computers categories.


"This book provides developers and scholars with an extensive collection of research articles in the expanding field of 3D reconstruction, investigating the concepts, methodologies, applications and recent developments in the field of 3D reconstruction"--



3d Surface Reconstruction


3d Surface Reconstruction
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Author : Francesco Bellocchio
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-28

3d Surface Reconstruction written by Francesco Bellocchio and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-28 with Computers categories.


3D Surface Reconstruction: Multi-Scale Hierarchical Approaches presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging. Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required. 3D Surface Reconstruction: Multi-Scale Hierarchical Approaches is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.



A Framework For Realtime 3 D Reconstruction By Space Carving Using Graphics Hardware


A Framework For Realtime 3 D Reconstruction By Space Carving Using Graphics Hardware
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Author : Christian Nitschke
language : en
Publisher: diplom.de
Release Date : 2007-03-05

A Framework For Realtime 3 D Reconstruction By Space Carving Using Graphics Hardware written by Christian Nitschke and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-05 with Technology & Engineering categories.


Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]



Automatic Reconstruction Of Textured 3d Models


Automatic Reconstruction Of Textured 3d Models
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Author : Pitzer, Benjamin
language : en
Publisher: KIT Scientific Publishing
Release Date : 2015-03-23

Automatic Reconstruction Of Textured 3d Models written by Pitzer, Benjamin and has been published by KIT Scientific Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-23 with Technology (General) categories.


Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models.



3d Image Reconstruction And Level Set Methods


3d Image Reconstruction And Level Set Methods
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Author : Spencer Patty
language : en
Publisher:
Release Date : 2011

3d Image Reconstruction And Level Set Methods written by Spencer Patty and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


We give a concise explication of the theory of level set methods for modeling motion of an interface as well as the numerical implementation of these methods. We then introduce the geometry of a camera and the mathematical models for 3D reconstruction with a few examples both simulated and from a real camera. We finally describe the model for 3D surface reconstruction from n-camera views using level set methods.



Accelerated 3d Content Creation Using Stereo From Motion


Accelerated 3d Content Creation Using Stereo From Motion
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Author : Minh Hoang Nguyen
language : en
Publisher:
Release Date : 2011

Accelerated 3d Content Creation Using Stereo From Motion written by Minh Hoang Nguyen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Three-dimensional imaging categories.