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The Art Of Halfbrick


The Art Of Halfbrick
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The Art Of Halfbrick


The Art Of Halfbrick
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Author : Sarah Rodriguez
language : en
Publisher: Dynamite Entertainment
Release Date : 2018-09-11

The Art Of Halfbrick written by Sarah Rodriguez and has been published by Dynamite Entertainment this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-11 with Art categories.


Since 2001, the Australian game company Halfbrick Studios has been changing the mobile games scene. After seven years of making licensed games, Halfbrick took a chance and released Fruit Ninja to the world-- and the world became obsessed with slicing cartoon fruit. Propelling themselves forward on the smash success of Fruit Ninja, Halfbrick released even more games that took the gaming community by storm. Featuring art from Jetpack Joyride, Monster Dash, Dan the Man, and more, this art book explores the rich collection of never before seen art that tells the story of a creative and ambitious company that never ceases to deliver fun and joy!



The Art Of Halfbrick Fruit Ninja Jetpack Joyride And Beyond


The Art Of Halfbrick Fruit Ninja Jetpack Joyride And Beyond
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Author : Sarah Rodriguez
language : en
Publisher: Dynamite Entertainment
Release Date : 2018-08-29

The Art Of Halfbrick Fruit Ninja Jetpack Joyride And Beyond written by Sarah Rodriguez and has been published by Dynamite Entertainment this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-29 with Comics & Graphic Novels categories.


Since 2001, the Australian game company Halfbrick Studios has been changing the mobile games scene. After seven years of making licensed games, Halfbrick took a chance and released Fruit Ninja to the world-- and the world became obsessed with slicing cartoon fruit. Propelling themselves forward on the smash success of Fruit Ninja, Halfbrick released even more games that took the gaming community by storm. Featuring art from Jetpack Joyride, Monster Dash, Dan the Man, and more, this art book explores the rich collection of never before seen art that tells the story of a creative and ambitious company that never ceases to deliver fun and joy!



Fruit Ninja Frenzy Force


Fruit Ninja Frenzy Force
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Author : Halfbrick Studios
language : en
Publisher: Andrews McMeel Publishing
Release Date : 2018-05-15

Fruit Ninja Frenzy Force written by Halfbrick Studios and has been published by Andrews McMeel Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-15 with Juvenile Fiction categories.


From humble beginnings rise four Fruit Ninjas, ready to rediscover the long-lost art of Juice Jitsu. Their mission: to unlock hidden powers through the slicing of fruit and to protect their neighbors from everyday villains they weren't even aware of! With a juice stand as a front for their crime-fighting missions, the ninjas grow to learn that it is what makes you unique (and even a little bit weird) that ultimately makes you strong.



Agile Game Development With Scrum


Agile Game Development With Scrum
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Author : Clinton Keith
language : en
Publisher: Pearson Education
Release Date : 2010-05-23

Agile Game Development With Scrum written by Clinton Keith and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-23 with Computers categories.


Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.



Sourcery


Sourcery
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Author : Terry Pratchett
language : en
Publisher: Random House
Release Date : 2009-11-24

Sourcery written by Terry Pratchett and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-24 with Fiction categories.


'It's vital to remember who you really are . . . it isn't a good idea to rely on other people or things to do it for you, you see. They always get it wrong.' An eighth son of an eighth son is born, a wizard squared, a source of magic. A sourcerer. Unseen University, the Discworld's most magical establishment, has finally got its wish: the emergence of a wizard more powerful than ever before. You'd think they would have been a little more careful what they wished for . . . As the sourcerer takes over the University and sets his sights on the rest of the world, only one wizard manages to escape his influence. Unfortunately for everyone, it's Rincewind. Once again the cowardly wizard must embark on a quest: to deliver a precious artefact - the very embodiment of magic itself - halfway across the Disc to safety. If he doesn't make it, the death of all wizardry is at hand. And the end of the world, depending on who you listen to. 'One of our greatest fantasists, and beyond a doubt the funniest' George R.R. Martin 'May well be considered his masterpiece . . . Humour such as his is an endangered species' The Times Sourcery is the third book in the Wizards series, but you can read the Discworld novels in any order.



Video Games


Video Games
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Author : Andy Bossom
language : en
Publisher: Bloomsbury Publishing
Release Date : 2017-07-06

Video Games written by Andy Bossom and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-06 with Computers categories.


A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.



God S Word For Our World Vol 1


God S Word For Our World Vol 1
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Author : Deborah L. Ellens
language : en
Publisher: A&C Black
Release Date : 2004-03-01

God S Word For Our World Vol 1 written by Deborah L. Ellens and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-03-01 with Religion categories.


This two-volume work in biblical studies is a commemorative presentation to Simon John DeVries, noted Old Testament Scholar. Volume one offers a series of essays on issues in Hebrew bible studies. The topics addressed include the nature of Yahweh as God of Israel, a reexamination of the Exodus tradition, the Priestly code and practices, prophets and revelation, biblical poetry, issues in biblical linguistics, dramatic narrative in Hebrew Bible tradition and Yahweh's deliverance as redemption in Israel.



Apathy For The Devil


Apathy For The Devil
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Author : Nick Kent
language : en
Publisher: Faber & Faber
Release Date : 2010-03-04

Apathy For The Devil written by Nick Kent and has been published by Faber & Faber this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-04 with Music categories.


Pitched somewhere between Almost Famous and Withnail & I, Apathy for the Devil is a unique document of this most fascinating and troubling of decades - a story of inspiration, success and serious burn out. As a 20-something college dropout Nick Kent's first five interviews as a young writer were with the MC5, Captain Beefheart, The Grateful Dead, Iggy Pop and Lou Reed. Along with Charles Shaar Murray and Ian MacDonald he would go on to define and establish the NME as the home of serious music writing. And as apprentice to Lester Bangs, boyfriend of Chrissie Hynde, confidant of Iggy Pop, trusted scribe for Led Zeppelin and the Rolling Stones, and early member of the Sex Pistols, he was witness to both the beautiful and the damned of this turbulent decade.



A Dictionary Of Construction Surveying And Civil Engineering


A Dictionary Of Construction Surveying And Civil Engineering
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Author : Christopher Gorse
language : en
Publisher: Oxford University Press
Release Date : 2020-02-06

A Dictionary Of Construction Surveying And Civil Engineering written by Christopher Gorse and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-06 with Technology & Engineering categories.


This new edition of A Dictionary of Construction, Surveying, and Civil Engineering is the most up-to-date dictionary of its kind. In more than 8,000 entries it covers the key areas of civil and construction engineering, construction technology and practice, construction management techniques and processes, as well as legal aspects such as contracts and procurement. It has been updated with more than 600 new entries spanning subjects such as sustainability, new technologies, disaster management, and building software. New additions include terms such as Air source heat pump, hydraulic failure, mechanical ventilation with heat recovery, off-site construction, predictive performance, sustainable development, and value engineering. Useful diagrams and web links complement the text, which also includes suggestions for further reading. With contributions from more than 130 experts from around the world, this dictionary is an authoritative resource for engineering students, construction professionals, and surveyors.



The Art Of The App Store


The Art Of The App Store
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Author : Tyson McCann
language : en
Publisher: John Wiley & Sons
Release Date : 2011-11-11

The Art Of The App Store written by Tyson McCann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-11 with Computers categories.


A unique behind-the-scenes look at what makes an application succeed in the App Store With this invaluable book, Tyson McCann offers a non-technical look at all aspects of the iPhone application development landscape and gets to the core of what makes a popular—and profitable—application. From knowing your customer to to launching a successful app, and everything in between, this must-have guide navigates such topics as developing a concept, analyzing the competition, considerations before the launch, marketing, building a community, and maintaining market share... to name a few. Coverage includes: Setting Your Goals, Costs, and Expectations Researching the App Store Market Knowing Your Customer Plotting the Stages of Development Guidelines and Expectations for Developing Your App Creating Free and Freemium Apps Creating Paid and Premium Apps Adopting Apple's Approach Riding the Social Networking Wave Feedback, Maintaining, and Scaling Open the vault to App Store success with this indispensable guide!