[PDF] The Game Player - eBooks Review

The Game Player


The Game Player
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The Game Player


The Game Player
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Author : Rafael Yglesias
language : en
Publisher: Open Road Media
Release Date : 2010-12-14

The Game Player written by Rafael Yglesias and has been published by Open Road Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-14 with Fiction categories.


This critically acclaimed novel from a master of contemporary American fiction is a story of genius, performance, and the psychological forces that drive the competitive spirit Brian Stoppard is blessed with prodigious natural talents. Howard Cohen, less so. Starting in middle school in New York, Howard watches Brian effortlessly win at everything he tries: He’s a natural chess champion, a perfect athlete, a brilliant student. As the two move through life as friends and competitors, Brian’s easy success is a constant source of envy, awe, and inspiration for the ambitious but less-gifted Howard. Told with great humor and style, The Game Player is a story of those born to greatness and those who must strive for it. This ebook features a new illustrated biography of Rafael Yglesias, including rare photos and never-before-seen documents from the author’s personal collection.



The Player Of Games


The Player Of Games
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Author : Iain M. Banks
language : en
Publisher: Hachette UK
Release Date : 2009-12-01

The Player Of Games written by Iain M. Banks and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-01 with Fiction categories.


The Culture -- a human/machine symbiotic society -- has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . .a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life -- and very possibly his death.



The Well Played Game


The Well Played Game
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Author : Bernard De Koven
language : en
Publisher: MIT Press
Release Date : 2013-08-23

The Well Played Game written by Bernard De Koven and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-23 with Games & Activities categories.


The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.



Probability For The Game Player Book Two


Probability For The Game Player Book Two
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Author : John A. Bower
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-04-11

Probability For The Game Player Book Two written by John A. Bower and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-11 with Chance categories.


This is a book for those interested in probability for study or who play games, look at sport statistics or develop games and wonder about the probability aspects. Some knowledge of arithmetic and maths at upper school level is useful but not essential. In this volume (Book Two: Probability Devices, influences and Game Play), the foundation material of Book One (Probability Basics) is applied in further exploration of games. Puzzles and games with coins, dice, cards, lotteries and some sport games are included. Sections deal with probability aspects of games, then move on to the randomizing devices, each of which has a chapter on game application. These cover table top games (including board games), casino games and some reference to video counterparts on computers, consoles and tablets. There is extensive use of spreadsheet functions and some simulation (with Excel(R) (2010) for Windows (R), no macros). Highlights: - avoids detailed math wherever possible - Suitable for readers interested in probability in general or for study, who want an introduction to probability within game, gaming and general probability puzzle aspects - Provides Excel(R) spreadsheet formulae and function implementation - Includes examples from common games with dice, card games, casino games, lottery, bingo and sport games



Game Usability


Game Usability
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Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2008-08-12

Game Usability written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-12 with Art categories.


Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.



The Keeper Of The Sword


The Keeper Of The Sword
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Author : Karen A. Lenerville
language : en
Publisher: CreateSpace
Release Date : 2012-05-01

The Keeper Of The Sword written by Karen A. Lenerville and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-01 with Juvenile Fiction categories.


For thousands of years, games would decide if a young boy was ready to become a man, or return home in shame. Losing a simple board game could make the player an outcast of his village, while a complicated puzzle could end his life in one wrong move. In the Game Player, Jacob would once again have to save a life during games of challenging contests and daring feats. The names of the players changed in each crossing into the past; but the danger and threat to this own life remained unchanged. Akono was a mighty warrior; one Jacob would prove to be less than worthy, to his friend Namdi. A museum curator turned out to be a thief with the sword in mind for his own collection. Checkers was a game that Jacob could handle; but he and his friend Casey, soon found out that chess could be more dangerous when it involves a devious conspirator. Against two sentry guards, he discovered that big rocks make formidable weapons, and that a winner can lose, but still be honored and respected. This is Jacob's destiny. He will not change it. He will never stop.



The Players And The Game


The Players And The Game
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Author : Julian Symons
language : en
Publisher:
Release Date : 1968

The Players And The Game written by Julian Symons and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1968 with categories.




The Game Master S Book Of Non Player Characters


The Game Master S Book Of Non Player Characters
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Author : Jeff Ashworth
language : en
Publisher: Media Lab Books
Release Date : 2021-09-14

The Game Master S Book Of Non Player Characters written by Jeff Ashworth and has been published by Media Lab Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-14 with Games & Activities categories.


From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.



The Game Of Nations


The Game Of Nations
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Author : Miles Copeland
language : en
Publisher: New York : Simon and Schuster
Release Date : 1970

The Game Of Nations written by Miles Copeland and has been published by New York : Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 1970 with Biography & Autobiography categories.


A former CIA officer describes how the game of espionage is played, with particular reference to Egypt in the Nasser era.



Player Vs Player 1 Ultimate Gaming Showdown


Player Vs Player 1 Ultimate Gaming Showdown
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Author : M.K. England
language : en
Publisher: Random House Books for Young Readers
Release Date : 2022-06-07

Player Vs Player 1 Ultimate Gaming Showdown written by M.K. England and has been published by Random House Books for Young Readers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-07 with Juvenile Fiction categories.


In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Sixty-four teams. One mysterious grand prize. Four gamers determined to win it all. Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start? Josh is the tank . . . when his parents let him game. Hannah is the melee fighter . . . but she can only play at the public library. Larkin is the healer . . . as long as her family’s not around. Wheatley is the ranger . . . with a secret that might wreck the whole team. As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?