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The Genealogy Of Aesthetics


The Genealogy Of Aesthetics
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The Genealogy Of Aesthetics


The Genealogy Of Aesthetics
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Author : Ekbert Faas
language : en
Publisher: Cambridge University Press
Release Date : 2002-08-15

The Genealogy Of Aesthetics written by Ekbert Faas and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-08-15 with History categories.


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From Point To Pixel


From Point To Pixel
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Author : Meredith Hoy
language : en
Publisher: Dartmouth College Press
Release Date : 2017-01-03

From Point To Pixel written by Meredith Hoy and has been published by Dartmouth College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-03 with Art categories.


In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message - what really matters is the degree to which the viewer can sense a creative hand in the art.



Genealogy And Aesthetics


Genealogy And Aesthetics
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Author : Dominic Paterson
language : en
Publisher:
Release Date : 2006

Genealogy And Aesthetics written by Dominic Paterson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Aesthetics categories.




The Genealogy Of Aesthetics


The Genealogy Of Aesthetics
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Author :
language : en
Publisher:
Release Date : 2011

The Genealogy Of Aesthetics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




From Point To Pixel


From Point To Pixel
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Author : Meredith Anne Hoy
language : en
Publisher:
Release Date : 2010

From Point To Pixel written by Meredith Anne Hoy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with categories.


From Point to Pixel: A Genealogy of Digital Aesthetics by Meredith Anne Hoy Doctor of Philosophy in Rhetoric University of California, Berkeley Professor Whitney Davis, Co-chair Professor Jeffrey Skoller, Co-chair When we say, in response to a still or moving picture, that it has a digital "look" about it, what exactly do we mean? How can the slick, color-saturated photographs of Jeff Wall and Andreas Gursky signal digitality, while the flattened, pixelated lanscapes of video games such as Super Mario Brothers convey ostensibly the same characteristic of "being digital," but in a completely different manner? In my dissertation, From Point to Pixel: A Genealogy of Digital Aesthetics, I argue for a definition of a "digital method" that can be articulated without reference to the technicalities of contemporary hardware and software. I allow, however, the possibility that this digital method can acquire new characteristics when it is performed by computational technology. I therefore treat the artworks covered in my dissertation as sensuous artifacts that are subject to change based on the constraints and affordances of the tools used in their making. But insofar as it describes a series of technological operations, the word digital often references the tool used to make the art but does not help a viewer/user relate to the art as a sensorially apprehensible artifact. Consequently, I gather together artworks that disclose visible evidence of their digital construction in order to identify the perceptible characteristics of digitally processed artifacts. I foreground not the hidden operations of computers--the intricacies of binary code and programming languages--but rather the surface qualities of digital graphics. While acknowledging that internal processes govern the aesthetic properties of these surfaces, I investigate the extent to which it is possible to encounter digitality at the level of the interface. Taking into account that the sensuous object will be informed by an underlying conceptual and technological framework or genotype, I set out to discover whether certain phenotypic aspects of digitality will be inherently accessible at a phenomenological level. Much of the best scholarship in media studies has offered cogent analyses of the political, social, and economic formations that emerge alongside digital technologies. These readings of "networked culture" focus on the systems of power/knowledge that arise from the Web 2.0 and a globalized world economy. Although this research proves invaluable to the understanding of a culture shaped by ubiquitous computing, a well-developed methodology for interpreting the role of digital technology in art practice must also situate digital artifacts in a specifically art historical and theoretical context. When do digital artifacts overcome their dubious status as mere demonstrations of technical novelty, and become artworks worthy of serious consideration? What is the importance of digital technology as an artistic medium, and how do affordances and constraints and technical parameters of digital processing influence the sensible configurations of computationally generated artifacts? Despite its foundation in immaterial electronic pulses, digital technology produces material effects on culture and communication. The assessment of digital images is often based on their "reality quotient"--The degree to which they accurately reproduce the optical and haptic conditions of external world. The fascination in digital cultural studies with virtual reality, second life, and other such practices supports this view, and also leans dangerously towards the notion that progress in art is achieved by producing ever more sophisticated techniques for rendering illusions of spatial depth. This concentration on the immersive capacities of digital graphics runs the risk of assuming a teleological progression in art towards "accurate" spatialization and virtualization. But this is not a tenable model for art historical investigation, given that the evaluation of art objects based on culturally determined signifiers of naturalism is exclusionary of alternate visual models and historical traditions. It is therefore imperative to consider depictions that exhibit visible evidence of digital construction--digital aesthetic characteristics--independently of the virtualizing capability of computational technology. My dissertation examines a subset of digital image-making practices that suppress virtualization in order to examine the structural principles undergirding digital graphics. In parsing these often abstract, highly formalized pictorial strategies, I conclude that they convey a different aesthetic and architectonic sensibility than analog depictions. Over the course of five chapters, my argument moves between theoretical analysis and case studies of artworks produced both with and without the aid of computers. Chapter One outlines the theoretical models used to differentiate digital and analog properties, and illustrates how and why art historical discourse has accorded value to artworks based on analog principles, such as fineness of color, texture, and line. It argues that discrete, particulate digital artifacts are constructed according to different principles than analog artifacts, which are relatively smooth and continuous with no absolute division between parts. My review of the formal characteristics of digital systems sets the stage for my argument that an observable model of digital facture--a digital method--preexists electronic, binary computers and that this digital process results in a digital aesthetic. Understanding this aesthetic is useful for theorizing the genealogy of contemporary computational graphics. Additionally, it provides for alternate theorizations of artifacts that have not traditionally found a secure place in the artistic canon, and it affords a new interpretive schema with which to examine artists and artworks whose position in the art historical demands renegotiation. In my second chapter, I support the claims of the preceding chapter by evaluating the extent to which the work of several modernist painters, including Paul Cezanne, Georges Seurat, and Paul Klee, exhibits constitutive features of a digital system. I use my findings to argue that understanding these artists' roles as experimenters with a digital method adds a new dimension to the theoretical, aesthetic, and historical significance of their work. The following two chapters provide comparisons between artists who apply a digital method without electronic computation and artists whose digital aesthetic is computationally driven. Chapter 3 attempts to recuperate the value and relevance of Op-Artist Victor Vasarely. Through an inspection of his writings and his algorithmic painting practices, I trace Vasarely's lifelong goal to develop a programmable visual language, and demonstrate how, without ever touching a computer, he was attempting in his practice to adopt a visual model of a digital system. In the second half of the chapter, I introduce the example of Marius Watz's computationally-generated homage to Vasarely's work in order to ascertain whether the use of a computer alters the visible qualities of Vasarely's plastic language. In Chapter 4, I examine Casey Reas's fraught and often contradictory response to the legacy of conceptual art in programming-based practices. Through a comparison between Reas and Sol LeWitt, I maintain that Reas occupies an oscillatory position with respect to the values traditionally attached to analog aesthetics, such as immediacy and uniqueness/irreproducibility. By mobilizing algorithmically encoded instructions to automate artistic production, Reas reinforces the turn away from the cult of the artist achieved in conceptual art. But at the same time, Reas's fascination with handmadeness and organicism preserves a link to analog aesthetic principles. Finally, my conclusion shifts away from direct comparison between computationally and non-computationally digital art, and instead assays the discursive resonances between Jason Salavon's software-based computational "paintings" and the increasingly widespread use of information visualization as primary mode of mapping the vast amounts of data produced by the mechanisms of the "culture industry". The works under consideration in my dissertation cohere around questions and problems related to painting. Part of the difficulty in defining "digital art" as a singular medium or genre is that the range of artifacts potentially contained under the rubric of digital art is massive and therefore resistant to canonization. A concentration on painting initially allowed me to refine my analytic method. However, the broader rationale behind this constraint grows out of the fact that the screen-based computational pictorialization analogizes painting. I contend that painting, despite, or perhaps due to its status as a two-dimensional mode of depiction, is deeply concerned with spatial and material architectonics. Painting is invested not only in the problem of how to graphically render volume and depth, but also the dynamic spatial relationship between bodies and concrete objects. Similarly, digital rendering must cope with the question of how to present the relationship between objects and spaces in two, three, or multiple dimensions. My goal is to discover whether the technical parameters of computation affect the way pictures are constructed, the kinds of subjects for which computers have the greatest representational facility, and by extension, the way digital pictures--the graphical index of digital technesis--will ultimately look. Overall, my dissertation offers a methodology for speaking about and contextualizing digital practices within the history of art and visual culture. While programming literacy is important for many scholars, producers, and users of digital hardware and software, if artifacts made.



Nietzsche Aesthetics And Modernity


Nietzsche Aesthetics And Modernity
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Author : Matthew Rampley
language : en
Publisher: Cambridge University Press
Release Date : 2000

Nietzsche Aesthetics And Modernity written by Matthew Rampley and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Art categories.


Nietzsche, Aesthetics and Modernity analyzes Nietzsche's response to the aesthetic tradition, tracing in particular the complex relationship between the work and thought of Nietzsche, Kant, and Hegel. Focusing in particular on the critical role of negation and sublimity in Nietzsche's account of art, it explores his confrontation with modernity and his attempt to posit a revitalized artistic practice as the counter-movement to modern nihilism. It also highlights the extent to which Nietzsche counters the culture of his own time with a dialectical notion of aesthetic interpretation and practice.



The Genealogy Of Postmodernism S Ethical Aesthetics


The Genealogy Of Postmodernism S Ethical Aesthetics
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Author : Andrew Padgett
language : en
Publisher:
Release Date : 2006

The Genealogy Of Postmodernism S Ethical Aesthetics written by Andrew Padgett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Aesthetics categories.




Foucault S Philosophy Of Art


Foucault S Philosophy Of Art
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Author : Joseph J. Tanke
language : en
Publisher: Bloomsbury Publishing
Release Date : 2009-06-30

Foucault S Philosophy Of Art written by Joseph J. Tanke and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-30 with Philosophy categories.


Foucault's Philosophy of Art: A Genealogy of Modernity tells the story of how art shed the tasks with which it had traditionally been charged in order to become modern. Joseph J. Tanke offers the first complete examination of Michel Foucault's reflections on visual art, tracing his thought as it engages with the work of visual artists from the seventeenth century to the contemporary period. The book offers a concise and accessible introduction to Foucault's frequently anthologized, but rarely understood, analyses of Diego Velázquez's Las Meninas and René Magritte's Ceci n'est pas une pipe. On the basis of unpublished lecture courses and several un-translated analyses of visual art, Tanke reveals the uniquely genealogical character of Foucault's writings on visual culture, allowing for new readings of his major texts in the context of contemporary Continental philosophy, aesthetic and cultural theory. Ultimately Tanke demonstrates how Foucault provides philosophy and contemporary criticism with the means for determining a conception of modern art.



A Genealogy Of Cyborgothic


A Genealogy Of Cyborgothic
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Author : Dongshin Yi
language : en
Publisher: Routledge
Release Date : 2017-03-02

A Genealogy Of Cyborgothic written by Dongshin Yi and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-02 with Literary Criticism categories.


In his provocative and timely study of posthumanism, Dongshin Yi adopts an imaginary/imaginative approach to exploring the transformative power of the cyborg, a strategy that introduces balance to the current discourses dominated by the practicalities of technoscience and the dictates of anthropocentrism. Proposing the term "cyborgothic" to characterize a new genre that may emerge from gothic literature and science fiction, Yi introduces mothering as an aesthetic and ethical practice that can enable a posthumanist relationship between human and non-human beings. Yi examines the cyborg's literary manifestations in novels, including The Mysteries of Udolpho, Frankenstein, Dracula, Arrowsmith, and He, She and It, alongside philosophical and critical texts such as Edmund Burke's A Philosophical Enquiry into the Origins of Our ideas of the Sublime and Beautiful, Immanuel Kant's Critique of Judgment, John Stuart Mill's Utilitarianism and System of Logic, William James's essays on pragmatism, ethical treaties on otherness and things, feminist writings on motherhood, and recent studies of posthumanism. Arguing humans imagine the cyborg in ways that are seriously limited by fear of the unknown and current understandings of science and technology, Yi identifies in gothic literature a practice of the beautiful that extends the operation of sensibility, heightened by gothic manifestations or situations, to surrounding objects and people so that new feelings flow in and attenuate fear. In science fiction, which demonstrates how society has accommodated science, Yi locates ethical corrections to the anthropocentric trajectory that such accommodation has taken. Thus, A Genealogy of Cyborgothic imagines a new literary genre that helps envision a cyborg-friendly, non-anthropocentric posthuman society. Encoded with gothic literature's aesthetic embrace of fear and science fiction's ethical criticism of anthropocentrism, the cyborgothic retains the prospective nature of these genres and develops mothering as an aesthetico-ethical practice that both humans and cyborgs should perform.



Quaint Exquisite


Quaint Exquisite
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Author : Grace Lavery
language : en
Publisher: Princeton University Press
Release Date : 2021-08-10

Quaint Exquisite written by Grace Lavery and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-10 with Literary Criticism categories.


How Japan captured the Victorian imagination and transformed Western aesthetics From the opening of trade with Britain in the 1850s, Japan occupied a unique and contradictory place in the Victorian imagination, regarded as both a rival empire and a cradle of exquisite beauty. Quaint, Exquisite explores the enduring impact of this dramatic encounter, showing how the rise of Japan led to a major transformation of Western aesthetics at the dawn of globalization. Drawing on philosophy, psychoanalysis, queer theory, textual criticism, and a wealth of in-depth archival research, Grace Lavery provides a radical new genealogy of aesthetic experience in modernity. She argues that the global popularity of Japanese art in the late nineteenth century reflected an imagined universal standard of taste that Kant described as the “subjective universal” condition of aesthetic judgment. The book features illuminating cultural histories of Gilbert and Sullivan’s Mikado, English derivations of the haiku, and retellings of the Madame Butterfly story, and sheds critical light on lesser-known figures such as Winnifred Eaton, an Anglo-Chinese novelist who wrote under the Japanese pseudonym Onoto Watanna, and Mikimoto Ryuzo, a Japanese enthusiast of the Victorian art critic John Ruskin. Lavery also explains the importance and symbolic power of such material objects as W. B. Yeats’s prized katana sword and the “Japanese vellum” luxury editions of Oscar Wilde. Quaint, Exquisite provides essential insights into the modern understanding of beauty as a vehicle for both intimacy and violence, and the lasting influence of Japanese forms today on writers and artists such as Quentin Tarantino.