The Governance Game
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The Governance Game
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Author : Sheheryar Banuri
language : en
Publisher:
Release Date : 2017
The Governance Game written by Sheheryar Banuri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.
In this paper, the authors use the lab to test a series of policy proposals designed to constrain rent-seeking behaviour in a policymaking context. The baseline governance game is conducted in the following way: subjects are randomly assigned to groups of four, with one subject randomly selected to be the "policymaker", while the other three are the "citizens". Citizens are informed that they can use their endowments to contribute to a group account. Any amount contributed to the group account are doubled. Once citizens have made their contribution decisions, the policymaker observes the contribution decisions of each citizen, and the total amount in the group account. The policymaker formulates a distribution "policy" to distribute the tokens among all four group members. The game is repeated for 20 rounds. With this basic framework, the authors implement and test the effect of three institutions designed to constrain policymaker rent-seeking behaviour: voting, policy commitment, and punishment. The results show that voting and enforced commitment are the most effective policy mechanisms to constrain rent-seeking, and improve citizen welfare. The authors find policymaker punishment regimes to be largely ineffective, both in reducing rent-seeking and improving welfare of citizens.
The Governance Game
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Author : Marilyn R. Seymann
language : en
Publisher: Aspatore Books
Release Date : 2003
The Governance Game written by Marilyn R. Seymann and has been published by Aspatore Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Boards of directors categories.
A pair of insiders and a host of corporate directors reveal the all-too-human failings that lead to corporate mismanagement and malfeasance. This text should be required reading for CEOs and directors, investors and consumers.
Governance Of Digital Game Environments And Cultural Diversity
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Author : Christoph Beat Graber
language : en
Publisher: Edward Elgar Publishing
Release Date : 2010-01-01
Governance Of Digital Game Environments And Cultural Diversity written by Christoph Beat Graber and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-01 with Computers categories.
'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector highly recommended for anyone exploring this emerging field.' Benjamin T. Duranske, Pillsbury Winthrop Shaw Pittman LLP, US 'Videogaming is serious business. But the legal and theoretical implications of online and virtual environments are little understood. Professor Graber and Ms. Burri-Nenova have done a masterful job of bringing together several insightful articles that inform us about the business, legal and sociological implications of digital gaming. Innovative, fast-paced, and engaging as games themselves, these scholarly works provide invaluable insight for academics, policy makers and perhaps even participants themselves about the reality behind virtual worlds.' Shubha Ghosh, University of Wisconsin Law School, US 'This is an excellent and path-breaking collection of sharp and carefully researched essays. It provides wonderful insights on numerous important aspects of the complex relationship between play, cultural diversity, communications policy, and the governance of virtual societies. The phenomenal growth of these new digital realms has raised important questions across the academic disciplines, making this book's interdisciplinary focus extremely helpful to potential regulators and university scholars alike.' Greg Lastowka, Rutgers School of law, Camden, US This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research. Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games. Governance of Digital Game Environments and Cultural Diversity will be of interest to researchers of media law, internet law and governance, cultural studies, anthropology and sociology. As the book addresses a highly topical theme, it will attract the attention of policymakers at national, regional and international levels and will also serve as a great resource tool for scholars in new media and in particular digital games and virtual worlds.
Understanding Game Based Approaches For Improving Sustainable Water Governance
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Author : Wietske Medema
language : en
Publisher: MDPI
Release Date : 2020-04-28
Understanding Game Based Approaches For Improving Sustainable Water Governance written by Wietske Medema and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-28 with Science categories.
The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
The Governance Game
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Author : Zeb Rifaqat
language : en
Publisher:
Release Date : 2011
The Governance Game written by Zeb Rifaqat and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
The Futures For Governance
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Author : Adrian Cadbury
language : en
Publisher:
Release Date : 1998
The Futures For Governance written by Adrian Cadbury and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with categories.
The Game Plan
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Author : John B. Olsen
language : en
Publisher:
Release Date : 1982
The Game Plan written by John B. Olsen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Political Science categories.
Games In Hierarchies And Networks
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Author : Fritz Wilhelm Scharpf
language : en
Publisher: Routledge
Release Date : 1993
Games In Hierarchies And Networks written by Fritz Wilhelm Scharpf and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Philosophy categories.
0-8133-9968-8 Games Real Actors Play: Actor-Centered Institutionalism in Policy Research
Governance It S Not A Board Game
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Author :
language : en
Publisher:
Release Date : 2000
Governance It S Not A Board Game written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Boards of directors categories.
Policy Games For Strategic Management
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Author : Richard D. Duke
language : en
Publisher: Rozenberg Publishers
Release Date : 2004
Policy Games For Strategic Management written by Richard D. Duke and has been published by Rozenberg Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Decision-making categories.
This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr