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The Improved Game Of Star Authors


The Improved Game Of Star Authors
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The Improved Game Of Star Authors


The Improved Game Of Star Authors
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Author :
language : en
Publisher:
Release Date : 1887

The Improved Game Of Star Authors written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1887 with Authors (Game) categories.




Play Your Cards


Play Your Cards
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Author : Stuart R. Kaplan
language : en
Publisher: U.S. Games Systems
Release Date : 1995

Play Your Cards written by Stuart R. Kaplan and has been published by U.S. Games Systems this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Antiques & Collectibles categories.


Featuring rare playing cards, games, and game boxes exhibited at the Bruce Museum in Greenwich, Connecticut, the book displays full-color plates of playing cards dating from the Civil War to the present.



Improve Your Game


Improve Your Game
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Author : Alfred Galustian
language : en
Publisher: Coachwise 1st4sport
Release Date : 2008

Improve Your Game written by Alfred Galustian and has been published by Coachwise 1st4sport this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Soccer categories.




Playing Games In Nineteenth Century Britain And America


Playing Games In Nineteenth Century Britain And America
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Author : Ann R. Hawkins
language : en
Publisher: State University of New York Press
Release Date : 2021-11-01

Playing Games In Nineteenth Century Britain And America written by Ann R. Hawkins and has been published by State University of New York Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-01 with History categories.


A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.



Illustrated Catalogue Of Books Standard And Holiday


Illustrated Catalogue Of Books Standard And Holiday
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Author : McClurg, Firm, Booksellers, Chicago
language : en
Publisher:
Release Date : 1891

Illustrated Catalogue Of Books Standard And Holiday written by McClurg, Firm, Booksellers, Chicago and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1891 with categories.




The Uniform Trade List Annual


The Uniform Trade List Annual
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Author :
language : en
Publisher:
Release Date : 1873

The Uniform Trade List Annual written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1873 with American literature categories.


With alphabetical indexes of firms and trade specialties.



Nineteenth Century Fictions Of Childhood And The Politics Of Play


Nineteenth Century Fictions Of Childhood And The Politics Of Play
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Author : Michelle Beissel Heath
language : en
Publisher: Routledge
Release Date : 2017-09-18

Nineteenth Century Fictions Of Childhood And The Politics Of Play written by Michelle Beissel Heath and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-18 with Literary Criticism categories.


Drawing evidence from transatlantic literary texts of childhood as well as from nineteenth and early twentieth century children’s and family card, board, and parlor games and games manuals, Nineteenth-Century Fictions of Childhood and the Politics of Play aims to reveal what might be thought of as "playful literary citizenship," or some of the motivations inherent in later nineteenth and early twentieth century Anglo-American play pursuits as they relate to interest in shaping citizens through investment in "good" literature. Tracing play, as a societal and historical construct, as it surfaces time and again in children’s literary texts as well as children’s literary texts as they surface time and again in situations and environments of children’s play, this book underscores how play and literature are consistently deployed in tandem in attempts to create ideal citizens – even as those ideals varied greatly and were dependent on factors such as gender, ethnicity, colonial status, and class.



Handbook Of Research On Decision Making Capabilities Improvement With Serious Games


Handbook Of Research On Decision Making Capabilities Improvement With Serious Games
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Author : Correia, Anacleto
language : en
Publisher: IGI Global
Release Date : 2023-07-10

Handbook Of Research On Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-10 with Business & Economics categories.


How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.



Reality Is Broken


Reality Is Broken
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2011-01-20

Reality Is Broken written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-20 with Psychology categories.


“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.



The Digital Nba


The Digital Nba
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Author : Steven Secular
language : en
Publisher: University of Illinois Press
Release Date : 2023-06-20

The Digital Nba written by Steven Secular and has been published by University of Illinois Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-20 with Social Science categories.


The National Basketball Association reaches a global audience via a multiplatform strategy that leverages its uncanny ability to connect fans to all things NBA. Steven Secular brings readers inside the league’s global operations and traces the history of the NBA’s approach to sports media from its 1980s embrace of cable through the streaming revolution of the twenty-first century. As fans around the world stream games and other league content, NBA teams incorporate foreign languages and cultures into broadcasts to boost their product’s appeal to audiences in Brazil, China, and beyond. Secular’s analysis reveals how the NBA continues to transform itself into a wildly successful media producer and distributor more akin to a streaming studio than the sports leagues of old even as its media partners and sponsors erase any notion of sports as a civic good. A timely look at a dynamic media landscape, The Digital NBA shows how the games we love became content first and sport a distant second.