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The Legal Status Of Video Games


The Legal Status Of Video Games
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The Legal Status Of Video Games Comparative Analysis In National Approaches


The Legal Status Of Video Games Comparative Analysis In National Approaches
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Author : World Intellectual Property Organization
language : en
Publisher: WIPO
Release Date : 2017-05-11

The Legal Status Of Video Games Comparative Analysis In National Approaches written by World Intellectual Property Organization and has been published by WIPO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-11 with Law categories.


This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.



The Legal Status Of Video Games


The Legal Status Of Video Games
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Author :
language : en
Publisher:
Release Date : 2013

The Legal Status Of Video Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.



Video Game Law


Video Game Law
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Author : S. Gregory Boyd
language : en
Publisher: CRC Press
Release Date : 2018-06-28

Video Game Law written by S. Gregory Boyd and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-28 with Computers categories.


Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.



Video Games And The Law


Video Games And The Law
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Author : Elizabeth Townsend Gard
language : en
Publisher: Taylor & Francis
Release Date : 2017-01-12

Video Games And The Law written by Elizabeth Townsend Gard and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-12 with Games & Activities categories.


The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.



Status Of Video Game Under The Usa And Indian Copyright


Status Of Video Game Under The Usa And Indian Copyright
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Author : Mohammad Rasikh Wasiq
language : en
Publisher:
Release Date : 2023

Status Of Video Game Under The Usa And Indian Copyright written by Mohammad Rasikh Wasiq and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.


The intricacy and segmentation of video games, as well as specific issues with a particular video like trademark registration and directly protected content like sound effects, cause a variety of legal difficulties and challenges for the IPR system. Video game legal protection is a highly complicated issue right now. Despite the fact that video games are covered by copyright protection by Berne Convention Article 2. In accordance with national laws of the member states, video games are likewise protected; this is necessary in the age of innovation and technology. These days' video games have audiovisual aspects and software that work with various game mechanics. Licensed innovation regulations like copyright are particularly challenged by video games. This section of the essay examines how courts use the conventional copyright laws as they relate to video games. The notion that video games could be intellectual property is the sole issue with them. Players of video games view the games as creative works of art and use all of their imaginations while playing. Players' uniqueness and aggressiveness are off-balanced by the ability to play another person's game as though it were their own in video games.



Video Game Law


Video Game Law
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Author : Jonathan B. Festinger
language : en
Publisher:
Release Date : 2012

Video Game Law written by Jonathan B. Festinger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Electronic games industry categories.


Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.



Computer Games And Virtual Worlds


Computer Games And Virtual Worlds
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Author : Ross A. Dannenberg
language : en
Publisher: American Bar Association
Release Date : 2010

Computer Games And Virtual Worlds written by Ross A. Dannenberg and has been published by American Bar Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computer games categories.


This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.



Law Video Games Virtual Realities


Law Video Games Virtual Realities
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Author : Dale Mitchell
language : en
Publisher: Taylor & Francis
Release Date : 2023-10-20

Law Video Games Virtual Realities written by Dale Mitchell and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-20 with Law categories.


This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.



Video Game Policy


Video Game Policy
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Author : Steven Conway
language : en
Publisher: Routledge
Release Date : 2015-10-14

Video Game Policy written by Steven Conway and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-14 with Social Science categories.


This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.



The Composition Of Video Games


The Composition Of Video Games
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Author : Johansen Quijano
language : en
Publisher: McFarland
Release Date : 2019-10-11

The Composition Of Video Games written by Johansen Quijano and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-11 with Games & Activities categories.


Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.