The New Media And Technocultures Reader
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The New Media And Technocultures Reader
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Author : Seth Giddings
language : en
Publisher:
Release Date : 2011
The New Media And Technocultures Reader written by Seth Giddings and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Communication and culture categories.
The New Media & Technocultures Reader presents key texts which encapsulate and / or challenge and extend the issues, debates and theoretical positions that do the most work in mapping and critically addressing the cultural implications of new media.
New Media
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Author : Leah A. Lievrouw
language : en
Publisher: Taylor & Francis
Release Date : 2009
New Media written by Leah A. Lievrouw and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Digital media categories.
Electronic Media And Technoculture
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Author : John Thornton Caldwell
language : en
Publisher: Rutgers University Press
Release Date : 2000
Electronic Media And Technoculture written by John Thornton Caldwell and has been published by Rutgers University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Never before has the future been so systematically envisioned, aggressively analyzed, and grandly theorized as in the present rush to cyberspace and digitalization. In the mid-twentieth century, questions about media technologies and society first emerged as scholarly hand-wringing about the deleterious sweep of electronic media and information technologies in mass culture. Now, questions about new technologies and their social and cultural impact are no longer limited to intellectual soothsayers in the academy but are pervasive parts of day-to-day discourses in newspapers, magazines, television, and film. Electronic Media and Technoculture anchors contemporary discussion of the digital future within a critical tradition about the media arts, society, and culture. The collection examines a range of phenomena, from boutique cyber-practices to the growing ubiquity of e-commerce and the internet. The essays chart a critical field in media studies, providing a historical perspective on theories of new media. The contributors place discussions of producing technologies in dialogue with consuming technologies, new media in relation to old media, and argue that digital media should not be restricted to the constraining public discourses of either the computer, broadcast, motion-picture, or internet industries. The collection charts a range of theoretical positions to assist readers interested in new media and to enable them to weather the cycles of hardware obsolescence and theoretical volatility that characterize the present rush toward digital technologies. Contributors include Ien Ang, John Caldwell, Cynthia Cockburn, Helen Cunningham, Hans Magnus Enzensberger, Guillermo G=mez-Pe±a, Arthur Kroker, Bill Nichols, Andrew Ross, Ellen Seiter, Vivian Sobchack, AllucquFre Rosanne Stone, Ravi Sundaram, Michael A. Weinstein, Raymond Williams, and Brian Winston. John Thornton Caldwell is chair of the film and television department at the University of California at Los Angeles. He is a filmmaker and media artist and author of Televisuality: Style, Crisis, and Authority in American Television (also from Rutgers University Press).
Understanding New Media
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Author : Eugenia Siapera
language : en
Publisher: SAGE
Release Date : 2011-11-30
Understanding New Media written by Eugenia Siapera and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-30 with Social Science categories.
"An admirably clear-sighted and engaging analysis of contemporary forms of mediation, illuminating the dynamics of new media across social, political and cultural spheres... Eugenia Siapera provokes her reader to think afresh about familiar phenomena, to synthesise diverse theoretical positions, and to stretch their imaginations to anticipate what is coming." - Sonia Livingstone, London School of Economics and Political Science "An excellent introduction to the past, present and future of the electronic, networked media world. By carefully examining the complex interactions between society and media, Siapera insightfully illuminates the social, political, economic and cultural consequences of our increasingly electronically networked and mediated world... a highly useful teaching tool and an engaging read for students, teachers and scholars." - Steve Jones, University of Illinois, Chicago New media are everywhere, yet with so many technological developments and theoretical perspectives understanding them has never been more difficult. Eugenia Siapera explains the key concepts and approaches to the impact of new media on the economy, society, identity, politics, friendship, citizenship and everyday life. Putting the student first, this book: Engages the reader with integrated, up-to-date case studies Brings it all together with chapter summary charts Challenges students to apply concepts with e-tivities Provides key further online readings here This book is both starting point and map for any student of new media and digital culture.
Electronic Media And Technoculture
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Author : John Thornton Caldwell
language : en
Publisher:
Release Date : 2018
Electronic Media And Technoculture written by John Thornton Caldwell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Digital media categories.
Never before has the future been so systematically envisioned, aggressively analyzed, and grandly theorized as in the present rush to cyberspace and digitalization. In the mid-twentieth century, questions about media technologies and society first emerged as scholarly hand-wringing about the deleterious sweep of electronic media and information technologies in mass culture. Now, questions about new technologies and their social and cultural impact are no longer limited to intellectual soothsayers in the academy but are pervasive parts of day-to-day discourses in newspapers, magazines, television, and film. Electronic Media and Technoculture anchors contemporary discussion of the digital future within a critical tradition about the media arts, society, and culture. The collection examines a range of phenomena, from boutique cyber-practices to the growing ubiquity of e-commerce and the internet. The essays chart a critical field in media studies, providing a historical perspective on theories of new media. The contributors place discussions of producing technologies in dialogue with consuming technologies, new media in relation to old media, and argue that digital media should not be restricted to the constraining public discourses of either the computer, broadcast, motion-picture, or internet industries. The collection charts a range of theoretical positions to assist readers interested in new media and to enable them to weather the cycles of hardware obsolescence and theoretical volatility that characterize the present rush toward digital technologies. Contributors include Ien Ang, John Caldwell, Cynthia Cockburn, Helen Cunningham, Hans Magnus Enzensberger, Guillermo G=mez-Pe±a, Arthur Kroker, Bill Nichols, Andrew Ross, Ellen Seiter, Vivian Sobchack, AllucquFre Rosanne Stone, Ravi Sundaram, Michael A. Weinstein, Raymond Williams, and Brian Winston.
Gameworlds
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Author : Seth Giddings
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2014-08-28
Gameworlds written by Seth Giddings and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-28 with Education categories.
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
New Media Old Media
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Author : Wendy Hui Kyong Chun
language : en
Publisher:
Release Date : 2016
New Media Old Media written by Wendy Hui Kyong Chun and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Konferenzschrift categories.
This much-expanded and updated second edition of New Media, Old Media brings together original and classic essays that explore the tensions of old and new in digital culture. Touching on topics including media archaeology, archives, software studies, surveillance, big data, social media, organized networks, digital art, and the Internet of Things, this newly revised critical anthology is essential reading for anyone studying the cultural impact of new and digital media.
New Media
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Author : Martin Lister
language : en
Publisher: Psychology Press
Release Date : 2003
New Media written by Martin Lister and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Language Arts & Disciplines categories.
Providing a comprehensive introduction to the culture, technologies, history and theories of new media, this book considers the ways in which they really are new, assesses whether a media and technological revolution is under way and formulates ways for media studies to respond to new technologies.
The New Media Book
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Author : Dan Harries
language : en
Publisher:
Release Date : 2002-09
The New Media Book written by Dan Harries and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-09 with Performing Arts categories.
What will prove to be the lasting impact of New Media on film and television? What kinds of transformations of moving image media are really already under way? The term 'new media' has become an effective catch word both as a description of the digital delivery of media via the Internet, DVD, and digital television and as a reference to the "newness" such technologies have brought to media more generally. And yet the nature of this transformation has been over-hyped and too little understood. The New Media Book provides an accessible, critical intervention into the field of moving image studies and features 20 newly commissioned and thought-provoking essays in a format designed to be of wide use to a range of courses in digital media, film and television studies. The book is divided into five thematic sections: Technologies, Production, Texts, Consumption, and Contexts and addresses how "new media" is both embracing and altering the existing media landscape. Topics discussed include the ways in which we interact with digital television, the changing methods of production, distribution, and exhibition within the media industry, and how the histories of traditional media have influenced the development of new media. The New Media Book examines the corresponding influences that 'traditional' media and 'new' media are having upon each other as well as revisiting central, continuing issues surrounding the moving image and the contexts in which all the media operate. The collected essays present and redefine these crucially important topics providing the most systematic analysis of both change and continuity in the contemporary media landscape yet published in the field of screen studies.
The New Media Reader
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Author : Noah Wardrip-Fruin
language : en
Publisher: MIT Press
Release Date : 2003-02-14
The New Media Reader written by Noah Wardrip-Fruin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-14 with Social Science categories.
A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.