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The Secret Of 3d Animation Movie Using Iclone


The Secret Of 3d Animation Movie Using Iclone
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The Secret Of 3d Animation Movie Using Iclone


The Secret Of 3d Animation Movie Using Iclone
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Author : Zaharuddin G. Djalle
language : id
Publisher: Elex Media Komputindo
Release Date : 2018-08-06

The Secret Of 3d Animation Movie Using Iclone written by Zaharuddin G. Djalle and has been published by Elex Media Komputindo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-06 with Juvenile Nonfiction categories.


Buku ini sangat cocok untuk para pemula yang sedang mempelajari pembuatan film animasi 3D menggunakan software iClone mulai dari sesi pengenalan, sesi latihan sampai dengan sesi project. iClone akan membantu dan mempermudah pembaca dalam proses produksi film animasi yang selama ini menjadi momok bagi animator pemula. Pembahasan dalam buku ini meliputi: • Apa itu iClone • What’s New in iClone • Content Store • Memulai iClone • Character • Motion • Particle • Indigo Rendering • Project Movie Clip 3D • Project Short Movie Selamat membaca dan mencoba buku ini!



Iclone 4 31 3d Animation Beginner S Guide


Iclone 4 31 3d Animation Beginner S Guide
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Author : M.D. McCallum
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-10-24

Iclone 4 31 3d Animation Beginner S Guide written by M.D. McCallum and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-24 with Computers categories.


Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions. The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions. Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts. Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone. When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.



Iclone 4 31 3d Animation


Iclone 4 31 3d Animation
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Author : M. D. McCallum
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-10-22

Iclone 4 31 3d Animation written by M. D. McCallum and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-22 with Computers categories.


This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrate? This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner's guide was written with you in mind.



The Making Of 3d Animation Movie Using 3dstudiomax


The Making Of 3d Animation Movie Using 3dstudiomax
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Author :
language : en
Publisher:
Release Date : 2006

The Making Of 3d Animation Movie Using 3dstudiomax written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with 3D studio categories.




3d Animation And Film Making Using Game Engines The Art Of Machimina


3d Animation And Film Making Using Game Engines The Art Of Machimina
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Author : Paul Marino
language : en
Publisher: Dreamtech Press
Release Date :

3d Animation And Film Making Using Game Engines The Art Of Machimina written by Paul Marino and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.



Synthetic Actors


Synthetic Actors
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Author : Nadia Magnenat Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Synthetic Actors written by Nadia Magnenat Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


This book presents the making of computer-generated films using three-dimensional synthetic actors. It is based mainly on the production of the film Rendez-vous a Montreal, an animated film that uses advanced computer techniques to achieve such effects as reincarnating film stars Humphrey Bogart and Marilyn Monroe. The main purpose of Rendez-vous a Montreal is to show that true synthetic actors can be created. This fllm represents a technological breakthrough which opens up new vistas in motion pictures, television, and advertising. With this technique, it will now be possible to produce short fllms or motion pictures featuring any celebrity in any situation. The book explains in detail how such a film can be produced using numerous drawings and color pictures. In particular, the following topics are presented: - Preparation of object construction: documentation search, and plaster models preparation - Object construction: digitizing and modeling - Body animation - Hand animation and object grasping - Facial animation: expressions, phonemes and emotions - Choreography: decors, actors, cameras, and lights - Realism: colors, lights, shading, shadows, and textures - Image recording: special effects Finally, an extensive appendix describes in detail the HUMAN FACTORY system.



Finish Your Film Tips And Tricks For Making An Animated Short In Maya


Finish Your Film Tips And Tricks For Making An Animated Short In Maya
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Author : Kenny Roy
language : en
Publisher: CRC Press
Release Date : 2014-04-29

Finish Your Film Tips And Tricks For Making An Animated Short In Maya written by Kenny Roy and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-29 with Computers categories.


Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.



Blender Studio Projects


Blender Studio Projects
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Author : Tony Mullen
language : en
Publisher: Sybex
Release Date : 2010-05-24

Blender Studio Projects written by Tony Mullen and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-24 with Computers categories.


Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Creating A 3d Animated Cgi Short


Creating A 3d Animated Cgi Short
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Author : Michael Scaramozzino
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-02-17

Creating A 3d Animated Cgi Short written by Michael Scaramozzino and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-17 with Computers categories.


Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.



In Silico


In Silico
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Author : Jason Sharpe
language : en
Publisher: Morgan Kaufmann
Release Date : 2008-07-01

In Silico written by Jason Sharpe and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-01 with Science categories.


In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya This self-contained study guide includes background, foundations, and practice Step-by-step example programs and end-result demonstrations help readers develop their own portfolios Gorgeous four-color screen shots throughout