Thirteenth Workshop On Parallel And Distributed Simulation

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Automatic Algorithm Selection For Complex Simulation Problems
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Author : Roland Ewald
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-11-20
Automatic Algorithm Selection For Complex Simulation Problems written by Roland Ewald and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-20 with Computers categories.
To select the most suitable simulation algorithm for a given task is often difficult. This is due to intricate interactions between model features, implementation details, and runtime environment, which may strongly affect the overall performance. An automated selection of simulation algorithms supports users in setting up simulation experiments without demanding expert knowledge on simulation. Roland Ewald analyzes and discusses existing approaches to solve the algorithm selection problem in the context of simulation. He introduces a framework for automatic simulation algorithm selection and describes its integration into the open-source modelling and simulation framework James II. Its selection mechanisms are able to cope with three situations: no prior knowledge is available, the impact of problem features on simulator performance is unknown, and a relationship between problem features and algorithm performance can be established empirically. The author concludes with an experimental evaluation of the developed methods.
Simulation For Cyber Physical Systems Engineering
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Author : José L. Risco Martín
language : en
Publisher: Springer Nature
Release Date : 2020-11-07
Simulation For Cyber Physical Systems Engineering written by José L. Risco Martín and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-07 with Computers categories.
This comprehensive book examines a range of examples, prepared by a diverse group of academic and industry practitioners, which demonstrate how cloud-based simulation is being extensively used across many disciplines, including cyber-physical systems engineering. This book is a compendium of the state of the art in cloud-based simulation that instructors can use to inform the next generation. It highlights the underlying infrastructure, modeling paradigms, and simulation methodologies that can be brought to bear to develop the next generation of systems for a highly connected society. Such systems, aptly termed cyber-physical systems (CPS), are now widely used in e.g. transportation systems, smart grids, connected vehicles, industrial production systems, healthcare, education, and defense. Modeling and simulation (M&S), along with big data technologies, are at the forefront of complex systems engineering research. The disciplines of cloud-based simulation and CPS engineering are evolving at a rapid pace, but are not optimally supporting each other’s advancement. This book brings together these two communities, which already serve multi-disciplinary applications. It provides an overview of the simulation technologies landscape, and of infrastructure pertaining to the use of cloud-based environments for CPS engineering. It covers the engineering, design, and application of cloud simulation technologies and infrastructures applicable for CPS engineering. The contributions share valuable lessons learned from developing real-time embedded and robotic systems deployed through cloud-based infrastructures for application in CPS engineering and IoT-enabled society. The coverage incorporates cloud-based M&S as a medium for facilitating CPS engineering and governance, and elaborates on available cloud-based M&S technologies and their impacts on specific aspects of CPS engineering.
Eighth Ieee International Symposium On Distributed Simulation And Real Time Applications
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Author : Stephen J. Turner
language : en
Publisher: IEEE Computer Society Press
Release Date : 2004
Eighth Ieee International Symposium On Distributed Simulation And Real Time Applications written by Stephen J. Turner and has been published by IEEE Computer Society Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Network Simulation
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Author : Richard M. Fujimoto
language : en
Publisher: Springer Nature
Release Date : 2022-05-31
Network Simulation written by Richard M. Fujimoto and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Computers categories.
A detailed introduction to the design, implementation, and use of network simulation tools is presented. The requirements and issues faced in the design of simulators for wired and wireless networks are discussed. Abstractions such as packet- and fluid-level network models are covered. Several existing simulations are given as examples, with details and rationales regarding design decisions presented. Issues regarding performance and scalability are discussed in detail, describing how one can utilize distributed simulation methods to increase the scale and performance of a simulation environment. Finally, a case study of two simulation tools is presented that have been developed using distributed simulation techniques. This text is essential to any student, researcher, or network architect desiring a detailed understanding of how network simulation tools are designed, implemented, and used.
Organizational Simulation
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Author : William B. Rouse
language : en
Publisher: John Wiley & Sons
Release Date : 2005-07-22
Organizational Simulation written by William B. Rouse and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-07-22 with Technology & Engineering categories.
From modeling and simulation to games and entertainment With contributions from leaders in systems and organizational modeling, behavioral and social sciences, computing and visualization, and gaming and entertainment, Organizational Simulation both articulates the grand vision of immersive environments and shows, in detail, how to realize it. This book offers unparalleled insight into the cutting edge of the field, since it was written by those who actually researched, designed, developed, deployed, marketed, sold, and critiqued today's best organizational simulations. The coverage is divided into four sections: * Introduction outlines the need for organizational simulation to support strategic thinking, design of unprecedented systems, and organizational learning, including the functionality and technology required to enable this support * Behaviors covers the state of knowledge of individual, group, and team behaviors and performance, how performance can best be supported, how performance is affected by national differences, and how organizational performance can best be measured * Modeling describes the latest approaches to modeling and simulating people, groups, teams, and organizations, as well as narrative contexts and organizational environments within which these entities act, drawing from a rich set of modeling methods and tools * Simulations and Games illustrates a wide range of fielded simulations, games, and entertainment, including the methods and tools employed for designing, developing, deploying, and evaluating these systems, as well as the social implications for the associated communities that have emerged Addressing all levels of organizational simulation architecture with theories and applications, and enabling technologies for each, Organizational Simulation offers students and professionals the premier reference and practical toolbox for this dynamic field.
Algorithms And Networking For Computer Games
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Author : Jouni Smed
language : en
Publisher: John Wiley & Sons
Release Date : 2017-06-06
Algorithms And Networking For Computer Games written by Jouni Smed and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-06 with Computers categories.
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Proceedings Of The Sixth International Conference On Computer Supported Cooperative Work In Design
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Author : Shen Weiming
language : en
Publisher: NRC Research Press
Release Date : 2001
Proceedings Of The Sixth International Conference On Computer Supported Cooperative Work In Design written by Shen Weiming and has been published by NRC Research Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Design, Industrial categories.
Computer-supported co-operative work (CSCW) is a research area that aims at integrating the works of several people involved in a common goal, inside a co-operative universe, through the sharing of resources in an efficient way. This report contains the papers presented at a conference on CSCW in design. Topics covered include: techniques, methods, and tools for CSCW in design; social organization of the CSCW process; integration of methods & tools within the work organization; co-operation in virtual enterprises and electronic businesses; CSCW in design & manufacturing; interaction between the CSCW approach and knowledge reuse as found in knowledge management; intelligent agent & multi-agent systems; Internet/World Wide Web and CSCW in design; and applications & test beds.
Parallel And Distributed Simulation 1999 Proceedings Thirteenth Workshop On
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Author :
language : en
Publisher:
Release Date : 1995
Parallel And Distributed Simulation 1999 Proceedings Thirteenth Workshop On written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.
Modeling And Simulation Based Systems Engineering Handbook
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Author : Daniele Gianni
language : en
Publisher: CRC Press
Release Date : 2018-10-09
Modeling And Simulation Based Systems Engineering Handbook written by Daniele Gianni and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-09 with Technology & Engineering categories.
The capability modeling and simulation (M&S) supplies for managing systems complexity and investigating systems behaviors has made it a central activity in the development of new and existing systems. However, a handbook that provides established M&S practices has not been available. Until now. Modeling and Simulation-Based Systems Engineering Handbook details the M&S practices for supporting systems engineering in diverse domains. It discusses how you can identify systems engineering needs and adapt these practices to suit specific application domains, thus avoiding redefining practices from scratch. Although M&S practices are used and embedded within individual disciplines, they are often developed in isolation. However, they address recurring problems common to all disciplines. The editors of this book tackled the challenge by recruiting key representatives from several communities, harmonizing the different perspectives derived from individual backgrounds, and lining them up with the book’s vision. The result is a collection of M&S systems engineering examples that offer an initial means for cross-domain capitalization of the knowledge, methodologies, and technologies developed in several communities. These examples provide the pros and cons of the methods and techniques available, lessons learned, and pitfalls to avoid. As our society moves further in the information era, knowledge and M&S capabilities become key enablers for the engineering of complex systems and systems of systems. Therefore, knowledge and M&S methodologies and technologies become valuable output in an engineering activity, and their cross-domain capitalization is key to further advance the future practices in systems engineering. This book collates information across disciplines to provide you with the tools to more efficiently design and manage complex systems that achieve their goals.
Embedded And Ubiquitous Computing
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Author : Edwin Sha
language : en
Publisher: Springer
Release Date : 2006-10-06
Embedded And Ubiquitous Computing written by Edwin Sha and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-06 with Computers categories.
This book constitutes the refereed proceedings of the International Conference on Embedded and Ubiquitous Computing, EUC 2006, held in Seoul, Korea, August 2006. The book presents 113 revised full papers together with 3 keynote articles, organized in topical sections on power aware computing, security and fault tolerance, agent and distributed computing, wireless communications, real-time systems, embedded systems, multimedia and data management, mobile computing, network protocols, middleware and P2P, and more.