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Tiled Blue Noise Samples


Tiled Blue Noise Samples
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Tiled Blue Noise Samples


Tiled Blue Noise Samples
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Author : Stefan Hiller
language : en
Publisher:
Release Date : 2007

Tiled Blue Noise Samples written by Stefan Hiller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.




Vision Modeling And Visualization 2006


Vision Modeling And Visualization 2006
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Author : Leif Kobbelt
language : en
Publisher: IOS Press
Release Date : 2006

Vision Modeling And Visualization 2006 written by Leif Kobbelt and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.



Wang Tiles In Computer Graphics


Wang Tiles In Computer Graphics
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Author : Ares Lagae
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Wang Tiles In Computer Graphics written by Ares Lagae and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions



Innovative Applications Of Information Technology For The Developing World Proceedings Of The 3rd Asian Applied Computing Conference Aacc 2005


Innovative Applications Of Information Technology For The Developing World Proceedings Of The 3rd Asian Applied Computing Conference Aacc 2005
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Author : Hirendra Man Pradhan
language : en
Publisher: World Scientific
Release Date : 2007-07-02

Innovative Applications Of Information Technology For The Developing World Proceedings Of The 3rd Asian Applied Computing Conference Aacc 2005 written by Hirendra Man Pradhan and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-02 with Computers categories.


Information and communication technology (ICT) has become a generic and indispensable tool for addressing and solving problems in such diverse areas as management, social and health services, transportation, security and education. As the cost of equipment drops dramatically, it also becomes widely accessible in the developing countries. However, problems of high costs for adequate training of personnel, access to state-to-the-art software and the consultancies needed to facilitate access to ICT can constitute highly dissuasive factors in the dissemination of ICT in developing countries.This volume describes a series of successful initiatives for the insertion of ICT in developing economies. It also identifies significant problems that are likely to be encountered, and suggests useful solutions to these problems. It therefore serves as a useful tool for example applications, and for the successful assimilation of these technologies in developing societies and countries./a



Visualization And Processing Of Tensor Fields


Visualization And Processing Of Tensor Fields
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Author : David H. Laidlaw
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-03-30

Visualization And Processing Of Tensor Fields written by David H. Laidlaw and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-30 with Mathematics categories.


This book provides researchers an inspirational look at how to process and visualize complicated 2D and 3D images known as tensor fields. With numerous color figures, it details both the underlying mathematics and the applications of tensor fields.



Physically Based Rendering


Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Elsevier
Release Date : 2004-09-28

Physically Based Rendering written by Matt Pharr and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-28 with Computers categories.


Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code—there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers. *CD-ROM with the source code for a complete rendering system for Windows, OS X, & Linux—with many examples of images created by the system throughout the 4 color text *The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described *The most complete guide to understanding, designing, and building a rendering system



Introductory Tiling Theory For Computer Graphics


Introductory Tiling Theory For Computer Graphics
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Author : Craig Kaplan
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Introductory Tiling Theory For Computer Graphics written by Craig Kaplan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey



Algorithms And Computation


Algorithms And Computation
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Author : Xiaotie Deng
language : en
Publisher: Springer
Release Date : 2005-12-03

Algorithms And Computation written by Xiaotie Deng and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12-03 with Computers categories.


This book constitutes the refereed proceedings of the 16th International Symposium on Algorithms and Computation, ISAAC 2005, held in Sanya, Hainan, China in December 2005. The 112 revised full papers presented were carefully reviewed and selected from 549 submissions. The papers are organized in topical sections on computational geometry, computational optimization, graph drawing and graph algorithms, computational complexity, approximation algorithms, internet algorithms, quantum computing and cryptography, data structure, computational biology, experimental algorithm mehodologies and online algorithms, randomized algorithms, parallel and distributed algorithms, graph drawing and graph algorithms, computational complexity, combinatorial optimization, computational biology, computational complexity, computational optimization, computational geometry, approximation algorithms, graph drawing and graph algorithms, computational geometry, approximation algorithms, graph drawing and graph algorithms, and data structure.



High Dynamic Range Video


High Dynamic Range Video
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Author : Karol Myszkowski
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

High Dynamic Range Video written by Karol Myszkowski and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional toHDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. Tomake such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book. This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, including the aspect of backward compatibility with existing formats. Finally, we review existing HDR display technologies and the associated problems of image contrast and brightness adjustment. For this purpose tone mapping is employed to accommodate HDR content to LDR devices. Conversely, the so-called inverse tone mapping is required to upgrade LDR content for displaying on HDR devices. We overview HDR-enabled image and video quality metrics, which are needed to verify algorithms at all stages of the pipeline. Additionally, we cover successful examples of the HDR technology applications, in particular, in computer graphics and computer vision. The goal of this book is to present all discussed components of the HDR pipeline with the main focus on video. For some pipeline stages HDR video solutions are either not well established or do not exist at all, in which case we describe techniques for single HDR images. In such cases we attempt to select the techniques, which can be extended into temporal domain. Whenever needed, relevant background information on human perception is given, which enables better understanding of the design choices behind the discussed algorithms and HDR equipment. Table of Contents: Introduction / Representation of an HDR Image / HDR Image and Video Acquisition / HDR Image Quality / HDR Image, Video, and Texture Compression / Tone Reproduction / HDR Display Devices / LDR2HDR: Recovering Dynamic Range in Legacy Content / HDRI in Computer Graphics / Software



Rendering Techniques 2001


Rendering Techniques 2001
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Author : S.J. Gortler
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Rendering Techniques 2001 written by S.J. Gortler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.