Unity 2017 X

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Physically Based Shader Development For Unity 2017
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Author : Claudia Doppioslash
language : en
Publisher: Apress
Release Date : 2017-12-06
Physically Based Shader Development For Unity 2017 written by Claudia Doppioslash and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-06 with Computers categories.
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shading Take almost full control of the shader subsystem Discover what you can achieve with that control Implement a custom physically based lighting system and examine the logic behind every choice Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
Unity 2017 Game Ai Programming Third Edition
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Author : Raymundo Barrera
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-01-11
Unity 2017 Game Ai Programming Third Edition written by Raymundo Barrera and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-11 with Computers categories.
Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Unity 2017 Game Optimization
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Author : Chris Dickinson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-11-22
Unity 2017 Game Optimization written by Chris Dickinson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-22 with Computers categories.
Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.
Unity 2017 Mobile Game Development
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-11-30
Unity 2017 Mobile Game Development written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Computers categories.
Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.
Unity Certified Programmer Exam Guide
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Author : Philip Walker
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-06-30
Unity Certified Programmer Exam Guide written by Philip Walker and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-30 with Computers categories.
A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key FeaturesDiscover the essentials of game scripting with Unity and C# to customize every aspect of your gameOvercome challenges in Unity game development using effective techniques and easy solutionsPass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts that interact with Unity's Rendering APIExplore Unity APIs for adding lighting, materials, and texture to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreDelve into SOLID principles for writing clean and maintainable Unity applicationsWho this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.
Learn Unity 2017 For Ios Game Development
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Author : Allan Fowler
language : en
Publisher: Apress
Release Date : 2017-11-24
Learn Unity 2017 For Ios Game Development written by Allan Fowler and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-24 with Computers categories.
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Learning C By Developing Games With Unity
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-11-29
Learning C By Developing Games With Unity written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-29 with Computers categories.
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Learning C By Developing Games With Unity 2020
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-08-21
Learning C By Developing Games With Unity 2020 written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-21 with Computers categories.
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Learning C 7 By Developing Games With Unity 2017
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Author : Micael DaGraça
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-12-26
Learning C 7 By Developing Games With Unity 2017 written by Micael DaGraça and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-26 with Computers categories.
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, ...
Unity2018 300
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Author : 薬師寺国安
language : ja
Publisher: 秀和システム
Release Date : 2018-07
Unity2018 300 written by 薬師寺国安 and has been published by 秀和システム this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07 with Reference categories.
ゲーム開発にすぐに使える便利技と応用技を網羅!最新リリースの2018で使えるテクニックが満載!ネットには載っていない丁寧解説で徹底フォロー!サンプルプロジェクトをダウンロードして活用可能!