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Video Game Play And Consciousness


Video Game Play And Consciousness
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Video Game Play And Consciousness


Video Game Play And Consciousness
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Author : Jayne Gackenbach
language : en
Publisher:
Release Date : 2012

Video Game Play And Consciousness written by Jayne Gackenbach and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Video games categories.


The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.



The Gaming Mind


The Gaming Mind
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Author : Alexander Kriss
language : en
Publisher: Hachette UK
Release Date : 2019-07-04

The Gaming Mind written by Alexander Kriss and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-04 with Games & Activities categories.


Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.



Video Games And The Mind


Video Games And The Mind
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Author : Bernard Perron
language : en
Publisher: McFarland
Release Date : 2016-07-19

Video Games And The Mind written by Bernard Perron and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-19 with Games & Activities categories.


Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.



Video Game Influences On Aggression Cognition And Attention


Video Game Influences On Aggression Cognition And Attention
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Author : Christopher J. Ferguson
language : en
Publisher: Springer
Release Date : 2018-08-21

Video Game Influences On Aggression Cognition And Attention written by Christopher J. Ferguson and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-21 with Psychology categories.


This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.



The Psychology Of Video Games


The Psychology Of Video Games
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Author : Celia Hodent
language : en
Publisher: Routledge
Release Date : 2020-10-07

The Psychology Of Video Games written by Celia Hodent and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Psychology categories.


What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.



A Mind Forever Voyaging


A Mind Forever Voyaging
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Author : Dylan Holmes
language : en
Publisher: Dylan Holmes
Release Date : 2012

A Mind Forever Voyaging written by Dylan Holmes and has been published by Dylan Holmes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Games & Activities categories.


...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.



The Video Game Debate 2


The Video Game Debate 2
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Author : Rachel Kowert
language : en
Publisher: Routledge
Release Date : 2020-11-29

The Video Game Debate 2 written by Rachel Kowert and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-29 with Philosophy categories.


This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.



Mind At Play


Mind At Play
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Author : Geoffrey R. Loftus
language : en
Publisher:
Release Date : 1983-12-13

Mind At Play written by Geoffrey R. Loftus and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983-12-13 with Games & Activities categories.


Analyzes the fascination of computer games, discussing reinforcement, the arcade subculture, etc.



Play Reality How Videogames Are Changing Everything


Play Reality How Videogames Are Changing Everything
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Author : Teace Snyder
language : en
Publisher: Lulu.com
Release Date : 2012-02-01

Play Reality How Videogames Are Changing Everything written by Teace Snyder and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-01 with Games categories.


Play Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between the two of them. Jayne Gackenbach is a well-respected videogame and dream researcher and Teace Snyder is a 'kind of' well-respected hardcore gamer and lifelong writer. Jayne works at, and can be contacted through, Grant MacEwan University, where she has taught and researched for 21 years, and, Teace, oversees, and can be contacted through his website, www.teace.ca, which he created and launched in 2007. Oh yeah, and by the way, they're mother and son too, and, are currently living in Edmonton, Alberta, Canada, where they regularly express the endless bounds of their geekiness and hold hipsters in utter contempt.



Parables Of The Posthuman


Parables Of The Posthuman
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Author : 19122 PA
language : en
Publisher: Wayne State University Press
Release Date : 2015-10-12

Parables Of The Posthuman written by 19122 PA and has been published by Wayne State University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-12 with Philosophy categories.


Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.