Video Games Are Good For You
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Video Games Are Good For You
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Author : Daniel Mauleon
language : en
Publisher:
Release Date : 2020-06-25
Video Games Are Good For You written by Daniel Mauleon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-25 with categories.
Over the years, video games have got a bad reputation for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways in which video games can be good for you.
Video Games Are Good For You
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Author : Daniel Mauleon
language : en
Publisher: Raintree
Release Date : 2020-12-10
Video Games Are Good For You written by Daniel Mauleon and has been published by Raintree this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-10 with categories.
The Psychology Of Video Games
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Author : Celia Hodent
language : en
Publisher: Routledge
Release Date : 2020-10-07
The Psychology Of Video Games written by Celia Hodent and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Psychology categories.
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Out Of Touch
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Author : Michelle Drouin
language : en
Publisher: MIT Press
Release Date : 2022-02-01
Out Of Touch written by Michelle Drouin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-01 with Psychology categories.
A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.
Power Play
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Author : Asi Burak
language : en
Publisher: Macmillan + ORM
Release Date : 2017-01-31
Power Play written by Asi Burak and has been published by Macmillan + ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-31 with Education categories.
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Extra Lives
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Author : Tom Bissell
language : en
Publisher: Vintage
Release Date : 2011-06-14
Extra Lives written by Tom Bissell and has been published by Vintage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-14 with Social Science categories.
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Why Video Games Are Good For Your Soul
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Author : James Paul Gee
language : en
Publisher: Common Ground
Release Date : 2005
Why Video Games Are Good For Your Soul written by James Paul Gee and has been published by Common Ground this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
1001 Video Games You Must Play Before You Die
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Author : Tony Mott
language : en
Publisher: Hachette UK
Release Date : 2011-12-05
1001 Video Games You Must Play Before You Die written by Tony Mott and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-05 with Games & Activities categories.
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
The Effort Matrix
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Author : Alykhan Gulamali
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-08-26
The Effort Matrix written by Alykhan Gulamali and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-26 with categories.
Are you struggling to do the things you know are important because of how annoying or uninteresting they are? Are you frustrated by the lack of hours in the day? Do you wish you could dictate your schedule instead of just letting things happen and hoping for the best? Once you understand how you are currently spending your time and why, you'll be able to take control of what you accomplish every day and ensure that your actions tie back to your most important values and life priorities. How is this possible? By constructing your very own effort matrix. The effort matrix depicts where your activities lie in the context of importance and interest: 1. Gung-Ho (we love this part of our lives) 2. Grind (things that are vitally important and we know we must do) 3. Guilty Pleasure (fun stuff) 4. Screw It (not worth the effort) Spending your time on activities of high importance and high interest makes you happier. Shifting high-value activities into a place of high importance and high interest makes you more productive. In The Effort Matrix, you will learn how to do this. We'll help you define your high-value activities that tie back to your top priorities, make time every day for them, craft a bulletproof to-do list system that prioritizes itself, and build productivity routines that maximize your efforts throughout the week. Stop wasting time on the things that don't matter and wondering why nothing ever gets done. To live a productive life, we can follow all kinds of guidelines, tools, and rules but we will only be successful if we harness our efforts! This book explores where most people fall short on productivity because of the unwillingness to put effort into the right things. Understand your effort matrix and follow the simple guidelines in this book and you'll become more productive and happier at the same time.
Video Games Are Good For You
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Author : Daniel Mauleón
language : en
Publisher:
Release Date : 2020
Video Games Are Good For You written by Daniel Mauleón and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Video games categories.
"In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you."--