[PDF] Virtual Reality In Rehabilitation Of Children With Cerebral Palsy - eBooks Review

Virtual Reality In Rehabilitation Of Children With Cerebral Palsy


Virtual Reality In Rehabilitation Of Children With Cerebral Palsy
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Virtual Reality In Rehabilitation Of Children With Cerebral Palsy


Virtual Reality In Rehabilitation Of Children With Cerebral Palsy
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Author : Mintaze Kerem Gunel
language : en
Publisher:
Release Date : 2014

Virtual Reality In Rehabilitation Of Children With Cerebral Palsy written by Mintaze Kerem Gunel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Science categories.


Virtual Reality in Rehabilitation of Children with Cerebral Palsy.



A Virtual Reality Based Gait Rehabilitation System For Children With Cerebral Palsy


A Virtual Reality Based Gait Rehabilitation System For Children With Cerebral Palsy
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Author : Mohammad Al-Amri
language : en
Publisher:
Release Date : 2012

A Virtual Reality Based Gait Rehabilitation System For Children With Cerebral Palsy written by Mohammad Al-Amri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.




Cerebral Palsy Challenges For The Future


Cerebral Palsy Challenges For The Future
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Author :
language : en
Publisher:
Release Date : 2014

Cerebral Palsy Challenges For The Future written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




Virtual Reality For Sensorimotor Rehabilitation Of Neurological Health Conditions Across The Lifespan


Virtual Reality For Sensorimotor Rehabilitation Of Neurological Health Conditions Across The Lifespan
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Author : Carlos Bandeira de Mello Monteiro
language : en
Publisher: Frontiers Media SA
Release Date : 2022-01-13

Virtual Reality For Sensorimotor Rehabilitation Of Neurological Health Conditions Across The Lifespan written by Carlos Bandeira de Mello Monteiro and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-13 with Medical categories.




Virtual Reality


Virtual Reality
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Author : Wendy Powell
language : en
Publisher:
Release Date : 2017

Virtual Reality written by Wendy Powell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computers categories.


In recent years, humanity has seen a trend towards the use of virtual reality (VR) technologies for rehabilitation and disability support. This is partly driven not only by the decreasing cost and improved accessibility to technology, but also by the growth in expertise of virtual rehabilitation researchers and practitioners. The benefits of virtual reality are becoming well-established in a number of areas such as pain management, physical rehabilitation and cognitive interventions, and research studies have demonstrated benefits across a range of conditions including Parkinson's disease, cerebral palsy, autism and anxiety disorders. However, the diversity of hardware and software available currently has little standardisation, and patients with disabilities or health conditions often have unique interaction needs which differ from the general population. In this book, the authors explore a number of these issues, presenting recent research findings and technical developments that help them to understand the unique challenges of virtual rehabilitation design and guide future VR system development



Virtual Reality For Physical And Motor Rehabilitation


Virtual Reality For Physical And Motor Rehabilitation
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Author : Patrice L. (Tamar) Weiss
language : en
Publisher: Springer
Release Date : 2014-07-24

Virtual Reality For Physical And Motor Rehabilitation written by Patrice L. (Tamar) Weiss and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-24 with Medical categories.


While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational and occupational therapists), and neurologists.



Virtual Reality


Virtual Reality
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Author : Joav Merrick
language : en
Publisher:
Release Date : 2017

Virtual Reality written by Joav Merrick and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Rehabilitation technology categories.


In recent years, humanity has seen a trend towards the use of virtual reality (VR) technologies for rehabilitation and disability support. This is partly driven not only by the decreasing cost and improved accessibility to technology, but also by the growth in expertise of virtual rehabilitation researchers and practitioners. The benefits of virtual reality are becoming well-established in a number of areas such as pain management, physical rehabilitation and cognitive interventions, and research studies have demonstrated benefits across a range of conditions including Parkinson's disease, cerebral palsy, autism and anxiety disorders. However, the diversity of hardware and software available currently has little standardisation, and patients with disabilities or health conditions often have unique interaction needs which differ from the general population. In this book, the authors explore a number of these issues, presenting recent research findings and technical developments that help them to understand the unique challenges of virtual rehabilitation design and guide future VR system development.



Virtual Reality In Health And Rehabilitation


Virtual Reality In Health And Rehabilitation
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Author : Christopher M. Hayre
language : en
Publisher: CRC Press
Release Date : 2020-12-23

Virtual Reality In Health And Rehabilitation written by Christopher M. Hayre and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-23 with Technology & Engineering categories.


This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.



Upper Extremity Rehabilitation Using Interactive Virtual Environments


Upper Extremity Rehabilitation Using Interactive Virtual Environments
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Author : Qinyin Qiu
language : en
Publisher:
Release Date : 2012

Upper Extremity Rehabilitation Using Interactive Virtual Environments written by Qinyin Qiu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.


Stroke affects more than 700,000 people annually in the U.S. It is the leading cause of major disability. Recovery of upper extremity function remains particularly resistant to intervention, with 80% to 95% of persons demonstrating residual upper extremity impairments lasting beyond six months after the stroke. The NJIT Robot Assistive Virtual Rehabilitation (NJIT-RAVR) system has been developed to study optimal strategies for rehabilitation of arm and hand function. Several commercial available devices, such as HapticMaster[trademark symbol], Cyberglove[trademark symbol], , trakSTAR[trademark symbol], and Cybergrasp[trademark symbol], have been integrated and 11 simulations were developed to allow users to interact with virtual environments. Visual interfaces used in these simulations were programmed either in Virtools or in C++ using the Open GL library. Stereoscopic glasses were used to enhance depth perception and to present movement targets to the subjects in a 3-dimensional stereo working space. Adaptive online and offline algorithms were developed that provided appropriate task difficulty to optimize the outcomes. A pilot study was done on four stroke patients and two children with cerebral palsy to demonstrate the usability of this robot-assisted VR system. The RAVR system performed well without unexpected glitches during two weeks of training. No subjects experienced side effects such as dizziness, nausea or disorientation while interacting with the virtual environment. Each subject was able to finish the training, either with or without robotic adaptive assistance. To investigate optimal therapeutic approaches, forty stroke subjects were randomly assigned to two groups: Hand and Arm training Together (HAT) and Hand and Arm training Separately (HAS). Each group was trained in similar virtual reality training environments for three hours a day, four days a week for two weeks. In addition, twelve stroke subjects participated as a control group. They received conventional rehabilitation training of similar intensity and duration as the HAS and HAT groups. Clinical outcome measurements included the Jebsen Test of Hand Function, the Wolf Motor Function Test, and the ReachGrasp test. Secondary outcome measurements were calculated from kinematic and kinetic data collected during training in real time at 100 Hz. Both HAS and HAT groups showed significant improvement in clinical and kinematic outcome measurements. Clinical improvement compared favorably to the randomized clinical trials reported in the literature. However, there was no significant improvement difference between the two groups. Subjects from the control group improved in clinical measurements and in the ReachGrasp test. Compared to the control group, the ReachGrasp test showed a larger increase in movement speed during reaching and in the efficiency of lifting an object from the table in the combined HAS and HAT group. The NJIT-RAVR system was further modified to address the needs of children with hemiplegia due to Cerebral Palsy. Thirteen children with cerebral palsy participated in the total of nine sessions of one hour training that lasted for three weeks. Nine of the children were trained using the RAVR system alone, and another four had training with the combined Constraint-Induced Movement therapy and RAVR therapy. As a group, the children demonstrated improved performance across measurements of the Arm Range of Motion (AROM), motor function, kinematics and motor control. While subjects' responses to the games varied, they performed each simulation while maintaining attention sufficient to improve in both robotic task performance and in measures of motor function.



Cerebral Palsy


Cerebral Palsy
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Author : Mintaze Kerem Gunel
language : en
Publisher: BoD – Books on Demand
Release Date : 2016-09-21

Cerebral Palsy written by Mintaze Kerem Gunel and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-21 with Medical categories.


Nowadays, cerebral palsy (CP) rehabilitation, along with medical and surgical interventions in children with CP, leads to better motor and postural control and can ensure ambulation and functional independence. In achieving these improvements, many modern practices may be used, such as comprehensive multidisciplinary assessment, clinical decision making, multilevel surgery, botulinum toxin applications, robotic ambulation applications, treadmill, and other walking aids to increase the quality and endurance of walking. Trainings are based on neurodevelopmental therapy, muscle training and strength applications, adaptive equipment and orthotics, communication, technological solves, and many others beyond the scope of this book. In the years of clinical and academic experiences, children with cerebral palsy have shown us that the world needs a book to give clinical knowledge to health professionals regarding these important issue. This book is an attempt to fulfill and to give ''current steps'' about CP. The book is intended for use by physicians, therapists, and allied health professionals who treat/rehabilitate children with CP. We focus on the recent concepts in the treatment of body and structure problems and describe the associated disability, providing suggestions for further reading. All authors presented the most frequently used and accepted treatment methods with scientifically proven efficacy and included references at the end of each chapter.