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Virtual Worlds And Criminality


Virtual Worlds And Criminality
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Virtual Worlds And Criminality


Virtual Worlds And Criminality
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Author : Kai Cornelius, LL.M.
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-08-17

Virtual Worlds And Criminality written by Kai Cornelius, LL.M. and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-17 with Law categories.


The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.



Virtual Worlds And Criminality


Virtual Worlds And Criminality
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Author : Kai Cornelius
language : en
Publisher: Springer
Release Date : 2011-08-20

Virtual Worlds And Criminality written by Kai Cornelius and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-20 with Law categories.


The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.



Financial Crime And Gambling In A Virtual World


Financial Crime And Gambling In A Virtual World
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Author : Clare Chambers-Jones
language : en
Publisher: Edward Elgar Publishing
Release Date : 2014-08-29

Financial Crime And Gambling In A Virtual World written by Clare Chambers-Jones and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-29 with Law categories.


Advancements in technology have seen gambling behaviour transverse a new path. The law has not kept pace with such advances, leaving grey areas of concern undiscussed and unregulated.The authors provide a critical discussion on laws relating to gamblin



Regulating Crime In Virtual Worlds


Regulating Crime In Virtual Worlds
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Author : Dylan Younane
language : en
Publisher:
Release Date : 2009

Regulating Crime In Virtual Worlds written by Dylan Younane and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.




Virtual Justice


Virtual Justice
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Author : Greg Lastowka
language : en
Publisher: Yale University Press
Release Date : 2010-10-26

Virtual Justice written by Greg Lastowka and has been published by Yale University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-26 with Law categories.


Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.



Virtual Economies And Financial Crime


Virtual Economies And Financial Crime
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Author : Clare Chambers-Jones
language : en
Publisher: Edward Elgar Publishing
Release Date : 2012-01-01

Virtual Economies And Financial Crime written by Clare Chambers-Jones and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Business & Economics categories.


Virtual economies and financial crime are ever-growing, increasingly significant facets to banking, finance and anti-money laundering regulations on an international scale. In this pathbreaking and timely book, these two important issues are explored together for the first time in the same place. Clare Chambers-Jones examines the jurisprudential elements of cyber law in the context of virtual economic crime and explains how virtual economic crime can take place in virtual worlds. She looks at the multi-layered and interconnected issues association with the increasing trend of global and virtual banking via the 'Second Life' MMOG (Massively Multiplayer Online Game). Through this fascinating case study, the author illustrates how virtual worlds have created a second virtual economy which transgresses into the real, creating economic, political and social issues. Loopholes used by criminals to launder money through virtual worlds (given the lack of jurisdictional consensus on detection and prosecution) are also highlighted. The importance of providing legal clarity over jurisdictional matters in cyberspace is an increasing concern for policymakers and regulators, and this book provides a wealth of information on new aspects of cyber law and virtual economics. As such, it will prove essential reading for academics, students, researchers and policymakers across the fields of law generally, and more specifically, financial law and regulation, finance, money and banking, and economic crime.



Virtual Justice


Virtual Justice
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Author : F. Gregory Lastowka
language : en
Publisher:
Release Date : 1900

Virtual Justice written by F. Gregory Lastowka and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with Electronic book categories.


Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law. Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.



Real Crimes In Virtual Worlds Electronic Resource


Real Crimes In Virtual Worlds Electronic Resource
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Author :
language : en
Publisher:
Release Date : 2013

Real Crimes In Virtual Worlds Electronic Resource written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.




Real Crimes In Virtual Worlds


Real Crimes In Virtual Worlds
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Author : Brian J. W. Regli
language : en
Publisher:
Release Date : 2013

Real Crimes In Virtual Worlds written by Brian J. W. Regli and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer crimes categories.




The State Of Play


The State Of Play
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Author : Jack M. Balkin
language : en
Publisher: NYU Press
Release Date : 2006-11-01

The State Of Play written by Jack M. Balkin and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-01 with Law categories.


The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.