Virtuelles Erinnern
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Virtuelles Erinnern
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Author : Steffen Bender
language : de
Publisher: transcript Verlag
Release Date : 2014-03-31
Virtuelles Erinnern written by Steffen Bender and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-31 with History categories.
Computerspiele, die Geschichte darstellen, sind Teil einer populären Erinnerungskultur: Sie entwerfen historische Narrative und generieren damit Geschichtsbilder. Als Erinnerungsmedien bewegen sich Spiele in einem Spannungsfeld zwischen dem Anspruch einer realitätsnahen Darstellung von Geschichte und den Möglichkeiten und Begrenzungen des Mediums. Steffen Bender widmet sich der in der Geschichtswissenschaft bislang kaum bearbeiteten Frage, wie die medialen Spezifika von Computerspielen auf dieses virtuelle Erinnern einwirken und welche narrativen Muster bei der Darstellung historischer Kriege des 20. Jahrhunderts beobachtet werden können.
Early Modernity And Video Games
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Author : Florian Kerschbaumer
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2014-06-26
Early Modernity And Video Games written by Florian Kerschbaumer and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-26 with History categories.
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.
Jewish Historiography Between Past And Future
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Author : Paul Mendes-Flohr
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2019-07-22
Jewish Historiography Between Past And Future written by Paul Mendes-Flohr and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-22 with Religion categories.
From its modest beginnings in 1818 Berlin, Wissenschaft des Judentums has burgeoned into a scholarly discipline pursued by a vast cadre of scholars. Now constituting a global community, these scholars continue to draw their inspiration from the determined pioneers of Wissenschaft des Judentums in nineteenth and twentieth Germany. Beyond setting the highest standards of philological and historiographical research, German Wissenschaft des Judentums had a seminal role in creating modern Jewish discourse in which cultural memory supplemented traditional Jewish learning. The secular character of modern Jewish Studies, initially pursued largely in German and subsequently in other vernacular languages (e.g. French, Dutch, Italian, modern Hebrew, Russian), greatly facilitated an exchange with non-Jewish scholars, and thereby encouraging mutual understanding and respect. The present volume is based on papers delivered at a conference, sponsored by the Leo Baeck Institute in Jerusalem, by scholars from North American, Europe, and Israel. The papers and attendant deliberations explored ramified historical and methodological issues. Taken as a whole, the volume represents a tribute to the two hundred year legacy of Wissenschaft des Judentums and its singular contribution to not only modern Jewish self-understand but also to the unfolding of humanistic cultural discourse.
Paratextualizing Games
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Author : Benjamin Beil
language : en
Publisher: transcript Verlag
Release Date : 2021-11-30
Paratextualizing Games written by Benjamin Beil and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-30 with Social Science categories.
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Classical Antiquity In Video Games
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Author : Christian Rollinger
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-01-09
Classical Antiquity In Video Games written by Christian Rollinger and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-09 with Games & Activities categories.
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
History In Games
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Author : Martin Lorber
language : en
Publisher: transcript Verlag
Release Date : 2020-10-31
History In Games written by Martin Lorber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-31 with Social Science categories.
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Virtuelles Erinnern
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Author : Steffen Bender
language : de
Publisher:
Release Date : 2012
Virtuelles Erinnern written by Steffen Bender and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Collective memory categories.
Long description: Computerspiele, die Geschichte darstellen, sind Teil einer populären Erinnerungskultur: Sie entwerfen historische Narrative und generieren damit Geschichtsbilder. Als Erinnerungsmedien bewegen sich Spiele in einem Spannungsfeld zwischen dem Anspruch einer realitätsnahen Darstellung von Geschichte und den Möglichkeiten und Begrenzungen des Mediums. Steffen Bender widmet sich der in der Geschichtswissenschaft bislang kaum bearbeiteten Frage, wie die medialen Spezifika von Computerspielen auf dieses virtuelle Erinnern einwirken und welche narrativen Muster bei der Darstellung historischer Kriege des 20. Jahrhunderts beobachtet werden können.
Info 7
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Author : Vorstand des vfm (Verein für Medien infor mation und Mediendoku menta tion e. V.)
language : de
Publisher: LIT Verlag Münster
Release Date :
Info 7 written by Vorstand des vfm (Verein für Medien infor mation und Mediendoku menta tion e. V.) and has been published by LIT Verlag Münster this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Konkurrenz Um Ffentliches Gedenken
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Author : Amélie zu Eulenburg
language : de
Publisher: transcript Verlag
Release Date : 2023-05-31
Konkurrenz Um Ffentliches Gedenken written by Amélie zu Eulenburg and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-31 with History categories.
Öffentliches Gedenken ist durchzogen von Konkurrenz. Private Erinnerungsgemeinschaften versuchen, sich gegenüber öffentlichem Gedenken zu behaupten, neue Räume zu besetzen oder vorherrschende Rituale zu überschreiben. Sie fordern damit ein anderes Erinnern, stoßen Debatten an und hinterfragen bestehende Werte. Die Beiträger*innen fragen im Kontext der Public History nach den dominierenden und marginalisierten Akteuren, nach den historischen Hintergründen der Konkurrenzen sowie nach Lösungsansätzen für bestehende Konflikte. Sie stellen insbesondere für Potsdam verschiedene Ansätze vor, wie Erinnerungsräume analog oder digital eingenommen und neue Dialoge eröffnet werden können.
Leti Im Ve Medya Alan Nda Uluslararas Ara T Rmalar Xix
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Author : Özlem Işık
language : tr
Publisher: EĞİTİM YAYINEVİ
Release Date : 2024-05-10
Leti Im Ve Medya Alan Nda Uluslararas Ara T Rmalar Xix written by Özlem Işık and has been published by EĞİTİM YAYINEVİ this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-10 with Education categories.
İletişim ve iletişime ilişkin konu ve kavramların bugüne dek yaşadığı serüven çok sayıda araştırmaya konu olmuş; dinamik ve değişken yapısıyla iletişim kavramı, her dönem araştırmacıların ilgi alanında ön sıralarda yer almıştır. “İletişim ve Medya Alanında Uluslararası Araştırmalar XIX” adlı kitabımızın temel amacı, iletişim bilimlerinin farklı dallarında yapılan akademik çalışmaların sayısını çoğaltıp, yeni araştırma ve araştırmacıları teşvik ederek, yapılan çalışmaların niteliğini ve çeşitliliğini artırmak; ayrıca, bu alanda çalışan akademisyenler arasındaki işbirliğini güçlendirmektir. Bu amaçla kaleme alınan çalışma, disiplinler arası bir çalışma alanı olan İletişim alanında değişen çok sayıdaki farklı bilgi ve araştırmayı sistematik olarak sunmaktadır.