Vs Games 2018
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2018 10th International Conference On Virtual Worlds And Games For Serious Applications Vs Games
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Author :
language : en
Publisher:
Release Date : 2018
2018 10th International Conference On Virtual Worlds And Games For Serious Applications Vs Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
Vs Games 2018
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Author :
language : en
Publisher:
Release Date : 2018
Vs Games 2018 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.
2018 10th International Conference On Virtual Worlds And Games For Serious Applications Vs Games
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Author : IEEE Staff
language : en
Publisher:
Release Date : 2018-09-05
2018 10th International Conference On Virtual Worlds And Games For Serious Applications Vs Games written by IEEE Staff and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-05 with categories.
VS GAMES is an interdisciplinary conference on virtual worlds and games for applications with purposes other than mere entertainment Examples are applications for educational contexts, training, rehabilitation, or telepresence The conference invites the presentation, discussion and publication of works in this field especially considering novel (1) techniques, (2) applications, (3) methodologies and theoretical underpinnings, and (4) evaluation approaches and according studies
Franchise Era
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Author : Fleury James Fleury
language : en
Publisher: Edinburgh University Press
Release Date : 2019-04-01
Franchise Era written by Fleury James Fleury and has been published by Edinburgh University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-01 with Digital media categories.
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.
Adaptations In The Franchise Era
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Author : Kyle Meikle
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-01-24
Adaptations In The Franchise Era written by Kyle Meikle and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-24 with Performing Arts categories.
Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.
Applied Technologies
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Author : Miguel Botto-Tobar
language : en
Publisher: Springer Nature
Release Date : 2021-03-31
Applied Technologies written by Miguel Botto-Tobar and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-31 with Computers categories.
This volume constitutes the refereed proceedings of the Second International Conference on Applied Technologies, ICAT 2020, held in Quito, Ecuador, in December 2020. Due to the COVID-19 pandemic the conference was held online. The 53 papers were carefully reviewed and selected from 145 submissions. The papers are organized according to the following topics: communication; computing; e-government and e-participation; e-learning; electronics; intelligent systems; machine vision; security; technology trends.
Proceedings Of The 21st Eann Engineering Applications Of Neural Networks 2020 Conference
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Author : Lazaros Iliadis
language : en
Publisher: Springer Nature
Release Date : 2020-05-27
Proceedings Of The 21st Eann Engineering Applications Of Neural Networks 2020 Conference written by Lazaros Iliadis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-27 with Computers categories.
This book gathers the proceedings of the 21st Engineering Applications of Neural Networks Conference, which is supported by the International Neural Networks Society (INNS). Artificial Intelligence (AI) has been following a unique course, characterized by alternating growth spurts and “AI winters.” Today, AI is an essential component of the fourth industrial revolution and enjoying its heyday. Further, in specific areas, AI is catching up with or even outperforming human beings. This book offers a comprehensive guide to AI in a variety of areas, concentrating on new or hybrid AI algorithmic approaches with robust applications in diverse sectors. One of the advantages of this book is that it includes robust algorithmic approaches and applications in a broad spectrum of scientific fields, namely the use of convolutional neural networks (CNNs), deep learning and LSTM in robotics/machine vision/engineering/image processing/medical systems/the environment; machine learning and meta learning applied to neurobiological modeling/optimization; state-of-the-art hybrid systems; and the algorithmic foundations of artificial neural networks.
Video Game Audio
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Author : Christopher Hopkins
language : en
Publisher: McFarland
Release Date : 2022-08-17
Video Game Audio written by Christopher Hopkins and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Games & Activities categories.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Games And Ethics
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Author : Maike Groen
language : en
Publisher: Springer Nature
Release Date : 2020-11-29
Games And Ethics written by Maike Groen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-29 with Education categories.
The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.
Article Collection On Human Aspects In Adaptive And Personalized Interactive Environments Haapie
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Author : Vania Gatseva Dimitrova
language : en
Publisher: Frontiers Media SA
Release Date : 2021-01-11
Article Collection On Human Aspects In Adaptive And Personalized Interactive Environments Haapie written by Vania Gatseva Dimitrova and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-11 with Science categories.