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Widget Engines


Widget Engines
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Widget Engines


Widget Engines
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Author : Kevin Roebuck
language : en
Publisher: Tebbo
Release Date : 2011-10

Widget Engines written by Kevin Roebuck and has been published by Tebbo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10 with Computers categories.


The Knowledge Solution. Stop Searching, Stand Out and Pay Off. The #1 ALL ENCOMPASSING Guide to Widget engine. An Important Message for ANYONE who wants to learn about Widget engine Quickly and Easily... ""Here's Your Chance To Skip The Struggle and Master Widget engine, With the Least Amount of Effort, In 2 Days Or Less..."" In computer software, a widget engine is a software service available to users for running and displaying applets on a graphical user interface, such as that of the desktop.The widget model in widget engines is attractive because of ease of development. Most of these widgets can be created with a few images and about 10 to several hundred lines of XML/JavaScript/VBScript source code. A single host software system, such as a web browser, runs all the loaded widgets. This allows several desktop widgets to be built sharing resources and code.The term widget engine is not to be confused with that of a widget toolkit. Toolkits are used by GUI programmers, who combine several widgets to form a single application. A widget in a toolkit provides a single, low level interaction, and is prepared to communicate with other widgets in the toolkit. On the other hand, widget engines such as desktop widgets and web widgets are intended for end users. Desktop and web widgets are stand-alone, task-oriented applications which can be composed of several related interactions on its own. Each widget serves only a purpose that is usually addressed by the effort of one GUI widget in a full-scale application. Get the edge, learn EVERYTHING you need to know about Widget engine, and ace any discussion, proposal and implementation with the ultimate book - guaranteed to give you the education that you need, faster than you ever dreamed possible! The information in this book can show you how to be an expert in the field of Widget engine. Are you looking to learn more about Widget engine? You're about to discover the most spectacular gold mine of Widget engine materials ever created, this book is a unique collection to help you become a master of Widget engine. This book is your ultimate resource for Widget engine. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about Widget engine right away. A quick look inside: Widget engine, Adesklets, AveDesk, Comparison of widget engines, Dashboard (software), DesktopX, GDesklets, Google Gadgets, HTML Application, Kapsules, KDE Plasma Workspaces, Makagiga (software), Microsoft Gadgets, Multiple frames interface, Opera (web browser), Samurize, Screenlets, SuperKaramba, User interface markup language, Web widget, WidSets, Windows Desktop Gadgets, XULRunner, Yahoo! Widgets, Cowsay, Desktop notes, DeskTube, Mezmerize (software), Neko (computer program), ShixxNOTE, Stickies (software), XPenguins, Xsnow, Zebtab ...and Much, Much More! This book explains in-depth the real drivers and workings of Widget engine. It reduces the risk of your technology, time and resources investment decisions by enabling you to compare your understanding of Widget engine with the objectivity of experienced professionals - Grab your copy now, while you still can.



Mobile Wireless Middleware


Mobile Wireless Middleware
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Author : Jean-Marie Bonnin
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-04-28

Mobile Wireless Middleware written by Jean-Marie Bonnin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-28 with Computers categories.


The advances in wireless communication technologies and the proliferation of mobile devices have enabled the realization of intelligent environments for people to com- nicate with each other, interact with information-processing devices, and receive a wide range of mobile wireless services through various types of networks and systems everywhere, anytime. This «Internet of Things» will dramatically modify our lives allowing progress in various domains such as health, security, and ITS (intelligent transportation systems). A key enabler of this pervasive and ubiquitous connectivity environment is the - vancement of software technology in various communication sectors, ranging from communication middleware and operating systems to networking protocols and app- cations. The international conference series on Mobile Wireless Middleware, Oper- ing Systems, and Applications (MOBILWARE) is dedicated to addressing emerging topics and challenges in various mobile wireless software-related areas. The scope of the conference includes the design, implementation, deployment, and evaluation of middleware, operating systems, and applications for computing and communications in mobile wireless systems. MOBILWARE 2009 was the second edition of this conference, which was made possible thanks to the sponsorship of ICST and Create-Net and most importantly the hard work of the TPC and reviewers.



Mobile Web 2 0


Mobile Web 2 0
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Author : Syed A. Ahson
language : en
Publisher: CRC Press
Release Date : 2010-12-07

Mobile Web 2 0 written by Syed A. Ahson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-07 with Computers categories.


From basic concepts to research grade material, Mobile Web 2.0: Developing and Delivering Services to Mobile Devices provides complete and up-to-date coverage of the range of technical topics related to Mobile Web 2.0. It brings together the work of 51 pioneering experts from around the world who identify the major challenges in Mobile Web 2.0 appl



The Standardization Of Widget Apis As An Approach For Overcoming Device Fragmentation


The Standardization Of Widget Apis As An Approach For Overcoming Device Fragmentation
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Author : Jakob Sachse
language : en
Publisher: GRIN Verlag
Release Date : 2010-04-20

The Standardization Of Widget Apis As An Approach For Overcoming Device Fragmentation written by Jakob Sachse and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-20 with Computers categories.


Research Paper (postgraduate) from the year 2010 in the subject Computer Science - Internet, New Technologies, grade: 1.7, University of Applied Sciences Berlin, language: English, abstract: Since Apple released the iPhone in 2007 the conversion into a mobile web has accelerated strongly. This paper discusses the challenges resulting from that shift. The diversity of platforms and device specifications put a heavy burden on developers. While each platform offers an own proprietary API for developing applications it is often desirable to develop applications platform independently. One possible way today is to use web technologies. Although this offers a platform independent API many commonly used system APIs are not accessible. For most applications this is not acceptable since the use of sensors and file I/O is a premise to build modern user experiences. But now another interesting part of mobile development begins to merge into the sphere of web technology. This is the use of widgets. Widgets were originally designed for desktop use as small single purpose applications but were quickly adapted on the web. Those applications are written using web standards like HTML, CSS and JavaScript. The widgets we see on the web today can only use the limited JavaScript APIs that is provided by the browsers. Also the W3Cs current widget specification fails to deliver on device APIs, where only packaging and a widgets configuration is specified. That is why new specifications are about to be made and standardized. They describe Widget Engines and their APIs that wrap around modern handsets system APIs. During the last two years mayor telecommunication companies founded joint ventures like JIL and BONDI to fulfill this goal. Both JIL and BODI have worked out specifications on device APIs and security as well as reference implementations for at least one mobile platform. These results are the input for a new round of widget specification within the W3C. While there are neither standards nor implementations around today developers have to handle platform diversity themselves. This problem is tackled by some frameworks of which Phonegap and J2ME-Polish are introduced in the conclusion of this paper.



Web Widgets


Web Widgets
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Author : Kevin Roebuck
language : en
Publisher: Tebbo
Release Date : 2011-10

Web Widgets written by Kevin Roebuck and has been published by Tebbo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10 with Computers categories.


The Knowledge Solution. Stop Searching, Stand Out and Pay Off. The #1 ALL ENCOMPASSING Guide to Web Widgets. An Important Message for ANYONE who wants to learn about Web Widgets Quickly and Easily... ""Here's Your Chance To Skip The Struggle and Master Web Widgets, With the Least Amount of Effort, In 2 Days Or Less..."" A web widget is a software widget for the web. It's a small application that can be installed and executed within a web page by an end user. They are derived from the idea of code reuse. Other terms used to describe web widgets include: portlet, gadget, badge, module, webjit, capsule, snippet, mini and flake. Widgets are typically created in DHTML, JavaScript, or Adobe Flash. Widgets often take the form of on-screen device (clocks, event countdowns, auction-tickers, stock market tickers, flight arrival information, daily weather etc.). Get the edge, learn EVERYTHING you need to know about Web Widgets, and ace any discussion, proposal and implementation with the ultimate book - guaranteed to give you the education that you need, faster than you ever dreamed possible! The information in this book can show you how to be an expert in the field of Web Widgets. Are you looking to learn more about Web Widgets? You're about to discover the most spectacular gold mine of Web Widgets materials ever created, this book is a unique collection to help you become a master of Web Widgets. This book is your ultimate resource for Web Widgets. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about Web Widgets right away. A quick look inside: Web widget, Widget engine, Adesklets, AveDesk, Comparison of widget engines, Dashboard (software), DesktopX, GDesklets, Google Gadgets, HTML Application, Kapsules, KDE Plasma Workspaces, Makagiga (software), Microsoft Gadgets, Multiple frames interface, Opera (web browser), Samurize, Screenlets, SuperKaramba, WidSets, Windows Desktop Gadgets, XULRunner, Yahoo! Widgets, Clearspring, Glowe (programming language), Playlist.com, Slide.com, Zembly ...and Much, Much More! This book explains in-depth the real drivers and workings of Web Widgets. It reduces the risk of your technology, time and resources investment decisions by enabling you to compare your understanding of Web Widgets with the objectivity of experienced professionals - Grab your copy now, while you still can.



Programming The Mobile Web


Programming The Mobile Web
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Author : Maximiliano Firtman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-07-23

Programming The Mobile Web written by Maximiliano Firtman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Computers categories.


Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies



Mashups


Mashups
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Author : Florian Daniel
language : en
Publisher: Springer
Release Date : 2014-08-12

Mashups written by Florian Daniel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-12 with Computers categories.


Mashups have emerged as an innovative software trend that re-interprets existing Web building blocks and leverages the composition of individual components in novel, value-adding ways. Additional appeal also derives from their potential to turn non-programmers into developers. Daniel and Matera have written the first comprehensive reference work for mashups. They systematically cover the main concepts and techniques underlying mashup design and development, the synergies among the models involved at different levels of abstraction and the way models materialize into composition paradigms and architectures of corresponding development tools. The book deliberately takes a balanced approach, combining a scientific perspective on the topic with an in-depth view on relevant technologies. To this end, the first part of the book introduces the theoretical and technological foundations for designing and developing mashups, as well as for designing tools that can aid mashup development. The second part then focuses more specifically on various aspects of mashups. It discusses a set of core component technologies, core approaches and architectural patterns, with a particular emphasis on tool-aided mashup development exploiting model-driven architectures. Development processes for mashups are also discussed and special attention is paid to composition paradigms for the end-user development of mashups and quality issues. Overall, the book is of interest to a wide range of readers. Students, lecturers, and researchers will find a comprehensive overview of core concepts and technological foundations for mashup implementation and composition. Even without low-level coding details, practitioners like software architects will find guidance on key implementation concepts, architectural patterns and development tools and approaches. A related website provides additional teaching material which can be used either as part of a course or for self study.



Media Networks


Media Networks
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Author : Hassnaa Moustafa
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Media Networks written by Hassnaa Moustafa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


A rapidly growing number of services and applications along with a dramatic shift in users' consumption models have made media networks an area of increasing importance. Do you know all that you need to know?Supplying you with a clear understanding of the technical and deployment challenges, Media Networks: Architectures, Applications, and Standard



Web Information Systems And Technologies


Web Information Systems And Technologies
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Author : Valérie Monfort
language : en
Publisher: Springer
Release Date : 2015-12-15

Web Information Systems And Technologies written by Valérie Monfort and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-15 with Computers categories.


This book constitutes revised selected papers from the 10th International Conference on Web Information Systems and Technologies, WEBIST 2014, held in Barcelona, Spain, April 2014, organized by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC), and technically sponsored by the European Research Center for Information Systems (ERCIS). The purpose of the WEBIST series of conferences is to bring together researches, engineers and practitioners interested in technological advances and business applications of web-based information systems. The 21 papers presented in this volume were carefully reviewed and selected originally 153 paper submissions. They were organized in topical sections names, internet technology; web interfaces and applications; society, e-business and e-government; web intelligence; and mobile information systems. The book also contains two invited talks in full-paper length.



Architectural Visualization In Unreal Engine 5


Architectural Visualization In Unreal Engine 5
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Author : Ludovico Palmeri
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-02-16

Architectural Visualization In Unreal Engine 5 written by Ludovico Palmeri and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-16 with Design categories.


Unleash your potential with Unreal Engine 5, mastering architectural visualization to bring your designs to life with stunning, interactive real-time visualizations Key Features Set up your Unreal project and organize your assets to create an effective workflow Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.