Java Graphical User Interface Programming


Java Graphical User Interface Programming
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Introduction To Graphical User Interfaces With Java Swing


Introduction To Graphical User Interfaces With Java Swing
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Author : Paul Fischer
language : en
Publisher: Addison Wesley Longman
Release Date : 2005

Introduction To Graphical User Interfaces With Java Swing written by Paul Fischer and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Graphical user interfaces (Computer systems) categories.


Designing Graphical User Interfaces (GUIs) is a key component in developing attractive, user friendly software. This book is an introduction to programming GUIs using the Java Swing library for students who have a basic/introductory knowledge of programming in Java. Swing is gaining in popularity and is becoming the main Java library for programming GUIs. The author takes a step-by-step approach, introducing the basics of Swing to begin with and introducing increasingly more complex concepts as the readerΒΏs knowledge develops. The book will show the reader how to: design an interactive GUI; display graphics and text in GUIs; use the mouse to interact with the program; download and display a web page in a GUI.



Java Programming Graphical User Interface Gui


Java Programming Graphical User Interface Gui
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Author : Neos Thanh
language : en
Publisher: Neos Thanh
Release Date :

Java Programming Graphical User Interface Gui written by Neos Thanh and has been published by Neos Thanh this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


In this book, I shall show you how to reuse the graphics classes provided in JDK to construct your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them is not so difficult if you follow the API documentation, samples, and templates. I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article. There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing. AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. What You Will Learn - Introduction - Programming GUI with AWT - AWT Event-Handling - Nested (Inner) Classes - Event Listener's Adapter Classes - Layout Managers and Panel - Swing - More on Swing's components - Pluggable Look and Feel - More on Layout Manager - More on Event-Handling - (Advanced) Observer Design Pattern - (Advanced) Composite Design Pattern - (Advanced) More on Nested Classes Who This Book Is For If you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.



Professional Java User Interfaces


Professional Java User Interfaces
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Author : Mauro Marinilli
language : en
Publisher: John Wiley & Sons
Release Date : 2006-05-01

Professional Java User Interfaces written by Mauro Marinilli and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-01 with Computers categories.


This book covers the full development life cycle for professional GUI design in Java, from cost estimation and design to coding and testing. Focuses on building high quality industrial strength software in Java Ready-to-use source code is given throughout the text based on industrial-strength projects undertaken by the author.



Java Gui Development


Java Gui Development
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Author : Vartan Piroumian
language : en
Publisher: Sams Publishing
Release Date : 1999

Java Gui Development written by Vartan Piroumian and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Java GUI Development covers the Java 2 AWT, JFC, and Swing Toolkit technologies for GUI programming. It provides professional developers and software engineers with 1) a clear understanding of the conceptual framework behind Java 2 GUI tools, 2) descriptions of Java GUI idioms, and 3) practical programming techniques proven to work with these tools. This approach enables developers to solve difficult GUI programming tasks faster, write tighter and faster code, and implement more sophisticated GUI designs.



Java Swing Programming


Java Swing Programming
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Author : Rob Botwright
language : en
Publisher: Rob Botwright
Release Date : 101-01-01

Java Swing Programming written by Rob Botwright and has been published by Rob Botwright this book supported file pdf, txt, epub, kindle and other format this book has been release on 101-01-01 with Computers categories.


🌟 Welcome to the ultimate Java Swing Programming bundle! 🌟 Are you ready to embark on a thrilling journey from GUI beginner to expert? Look no further! Our comprehensive bundle has everything you need to become a Java Swing wizard. πŸ§™β€β™‚οΈπŸ’» πŸ“˜ Book 1: Java Swing Essentials πŸ“˜ Start your adventure with the essentials! This beginner's guide will introduce you to the fundamental concepts of GUI programming in Java Swing. πŸš€ You'll learn how to create stunning interfaces and lay the groundwork for your GUI mastery. πŸ“— Book 2: Mastering Java Swing πŸ“— Ready to take your skills to the next level? Dive into intermediate techniques and discover how to craft elegant interfaces that dazzle users. πŸ’« From advanced layout management to custom component design, this book has you covered. πŸ“• Book 3: Advanced Java Swing Development πŸ“• Get ready to build dynamic and responsive GUIs like a pro! With this book, you'll explore advanced topics such as data visualization, asynchronous processing, and advanced event handling. 🎨 Take your GUIs to the next level and impress users with your interactive creations. πŸ“™ Book 4: Expert-level Java Swing Mastery πŸ“™ Become a Java Swing maestro with expert-level techniques! This book delves into custom painting, animation, and performance optimization, empowering you to unleash the full power of Swing and create professional-grade applications. πŸš€πŸ’Ό πŸŽ‰ Don't miss out on this incredible opportunity to become a Java Swing guru! πŸŽ‰ Grab your bundle today and start your journey to GUI excellence! πŸš€πŸ’»



Learn Java Gui Applications


Learn Java Gui Applications
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2013-09

Learn Java Gui Applications written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with Computers categories.


LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School



A Java Gui Programmer S Primer


A Java Gui Programmer S Primer
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Author : Fintan Culwin
language : en
Publisher:
Release Date : 1998

A Java Gui Programmer S Primer written by Fintan Culwin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Java categories.


For intermediate or secondary Java programming courses, as well as courses involving graphical user interfaces. This book is intended to allow readers with some experience in C++ or Java to learn to use the Java Abstract Windowing Toolkit (AWT) to develop applets and applications which have a Graphical User Interface (GUI).



Java Programming Graphical User Interface


Java Programming Graphical User Interface
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Author : Neos THANH
language : en
Publisher:
Release Date : 2018-02-11

Java Programming Graphical User Interface written by Neos THANH and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-11 with categories.


In this book, I shall show you how you can reuse the graphics classes provided in JDK for constructing your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them are not so difficult, if you follow the API documentation, samples and templates provided.I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article.There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing.AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components.Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2.Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D.What You Will Learn- Introduction- Programming GUI with AWT- AWT Event-Handling- Nested (Inner) Classes- Event Listener's Adapter Classes- Layout Managers and Panel- Swing- More on Swing's JComponents- Pluggable Look and Feel- More on Layout Manager- More on Event-Handling- (Advanced) Observer Design Pattern- (Advanced) Composite Design Pattern- (Advanced) More on Nested ClassesWho This Book Is ForIf you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.



Java Homework Projects


Java Homework Projects
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2017-04-08

Java Homework Projects written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-08 with Computers categories.


AVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects.



Fundamentals Of X Programming


Fundamentals Of X Programming
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Author : Theo Pavlidis
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-04-11

Fundamentals Of X Programming written by Theo Pavlidis and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-11 with Computers categories.


This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.



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