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Drei D Graphik 3d Graphik In Pascal


 Drei D Graphik 3d Graphik In Pascal
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Drei D Graphik 3d Graphik In Pascal


 Drei D Graphik 3d Graphik In Pascal
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Author : Gisela Bielig-Schulz
language : en
Publisher:
Release Date : 1987

Drei D Graphik 3d Graphik In Pascal written by Gisela Bielig-Schulz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with categories.




A Framework For Realtime 3 D Reconstruction By Space Carving Using Graphics Hardware


A Framework For Realtime 3 D Reconstruction By Space Carving Using Graphics Hardware
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Author : Christian Nitschke
language : en
Publisher: diplom.de
Release Date : 2007-03-05

A Framework For Realtime 3 D Reconstruction By Space Carving Using Graphics Hardware written by Christian Nitschke and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-05 with Technology & Engineering categories.


Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]



Advances In 3d Image And Graphics Representation Analysis Computing And Information Technology


Advances In 3d Image And Graphics Representation Analysis Computing And Information Technology
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Author : Roumen Kountchev
language : en
Publisher: Springer Nature
Release Date : 2020-04-20

Advances In 3d Image And Graphics Representation Analysis Computing And Information Technology written by Roumen Kountchev and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-20 with Technology & Engineering categories.


This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1988-09-13

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988-09-13 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Frontiers In Computer Graphics


Frontiers In Computer Graphics
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Author : T.L. Kunii
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Frontiers In Computer Graphics written by T.L. Kunii and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1989-03-14

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-03-14 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



3d Interconnect Architectures For Heterogeneous Technologies


3d Interconnect Architectures For Heterogeneous Technologies
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Author : Lennart Bamberg
language : en
Publisher: Springer Nature
Release Date : 2022-06-27

3d Interconnect Architectures For Heterogeneous Technologies written by Lennart Bamberg and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-27 with Technology & Engineering categories.


This book describes the first comprehensive approach to the optimization of interconnect architectures in 3D systems on chips (SoCs), specially addressing the challenges and opportunities arising from heterogeneous integration. Readers learn about the physical implications of using heterogeneous 3D technologies for SoC integration, while also learning to maximize the 3D-technology gains, through a physical-effect-aware architecture design. The book provides a deep theoretical background covering all abstraction-levels needed to research and architect tomorrow’s 3D-integrated circuits, an extensive set of optimization methods (for power, performance, area, and yield), as well as an open-source optimization and simulation framework for fast exploration of novel designs.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1988-10-11

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988-10-11 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1989-10-17

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-10-17 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Survey Of Currently Available High Resolution Raster Graphics Systems


Survey Of Currently Available High Resolution Raster Graphics Systems
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Author : Denise R. Jones
language : en
Publisher:
Release Date : 1987

Survey Of Currently Available High Resolution Raster Graphics Systems written by Denise R. Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computer graphics categories.