[PDF] Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab - eBooks Review

Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab


 Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab
DOWNLOAD

Download Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Fundamentals Of Image Audio And Video Processing Using Matlab


Fundamentals Of Image Audio And Video Processing Using Matlab
DOWNLOAD
Author : Ranjan Parekh
language : en
Publisher: CRC Press
Release Date : 2021-04-15

Fundamentals Of Image Audio And Video Processing Using Matlab written by Ranjan Parekh and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-15 with Mathematics categories.


Fundamentals of Image, Audio, and Video Processing Using MATLAB® introduces the concepts and principles of media processing and its applications in pattern recognition by adopting a hands-on approach using program implementations. The book covers the tools and techniques for reading, modifying, and writing image, audio, and video files using the data analysis and visualization tool MATLAB®. Key Features: Covers fundamental concepts of image, audio, and video processing Demonstrates the use of MATLAB® on solving problems on media processing Discusses important features of Image Processing Toolbox, Audio System Toolbox, and Computer Vision Toolbox MATLAB® codes are provided as answers to specific problems Illustrates the use of Simulink for audio and video processing Handles processing techniques in both the Spatio-Temporal domain and Frequency domain This is a perfect companion for graduate and post-graduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, and related multimedia technologies, with a focus on practical implementations using programming constructs and skill developments. It will also appeal to researchers in the field of pattern recognition, computer vision and content-based retrieval, and for students of MATLAB® courses dealing with media processing, statistical analysis, and data visualization. Dr. Ranjan Parekh, PhD (Engineering), is Professor at the School of Education Technology, Jadavpur University, Calcutta, India, and is involved with teaching subjects related to Graphics and Multimedia at the post-graduate level. His research interest includes multimedia information processing, pattern recognition, and computer vision.



Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab


 Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab
DOWNLOAD
Author : Ranjan Parekh
language : en
Publisher: CRC Press
Release Date : 2022-02-28

Fundamentals Of Image Audio And Video Processing Using Matlab And Fundamentals Of Graphics Using Matlab written by Ranjan Parekh and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-28 with Computers categories.


This discounted two-book set contains BOTH: Fundamentals of Image, Audio, and Video Processing Using MATLAB® introduces the concepts and principles of media processing and its applications in pattern recognition by adopting a hands-on approach using program implementations. The book covers the tools and techniques for reading, modifying, and writing image, audio, and video files using the data analysis and visualization tool MATLAB®. This is a perfect companion for graduate and post-graduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, and related multimedia technologies, with a focus on practical implementations using programming constructs and skill developments. It will also appeal to researchers in the field of pattern recognition, computer vision and content-based retrieval, and for students of MATLAB® courses dealing with media processing, statistical analysis, and data visualization. Fundamentals of Graphics Using MATLAB® introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results.



Principles Of Multimedia


Principles Of Multimedia
DOWNLOAD
Author : Ranjan Parekh
language : en
Publisher: CRC Press
Release Date : 2025-06-30

Principles Of Multimedia written by Ranjan Parekh and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Computers categories.


Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout. Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading. Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies.



Fundamentals Of Image Audio And Video Processing Using Matlab R And Fundamentals Of Graphics Using Matlab R


 Fundamentals Of Image Audio And Video Processing Using Matlab R And Fundamentals Of Graphics Using Matlab R
DOWNLOAD
Author : RANJAN. PAREKH
language : en
Publisher: CRC Press
Release Date : 2021-07

Fundamentals Of Image Audio And Video Processing Using Matlab R And Fundamentals Of Graphics Using Matlab R written by RANJAN. PAREKH and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07 with categories.


This discounted two-book set contains BOTH: Fundamentals of Image, Audio, and Video Processing Using MATLAB(R) introduces the concepts and principles of media processing and its applications in pattern recognition by adopting a hands-on approach using program implementations. The book covers the tools and techniques for reading, modifying, and writing image, audio, and video files using the data analysis and visualization tool MATLAB(R). This is a perfect companion for graduate and post-graduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, and related multimedia technologies, with a focus on practical implementations using programming constructs and skill developments. It will also appeal to researchers in the field of pattern recognition, computer vision and content-based retrieval, and for students of MATLAB(R) courses dealing with media processing, statistical analysis, and data visualization. Fundamentals of Graphics Using MATLAB(R) introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB(R) programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results.



Practical Image And Video Processing Using Matlab


Practical Image And Video Processing Using Matlab
DOWNLOAD
Author : Oge Marques
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-04

Practical Image And Video Processing Using Matlab written by Oge Marques and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-04 with Technology & Engineering categories.


UP-TO-DATE, TECHNICALLY ACCURATE COVERAGE OF ESSENTIAL TOPICS IN IMAGE AND VIDEO PROCESSING This is the first book to combine image and video processing with a practical MATLAB®-oriented approach in order to demonstrate the most important image and video techniques and algorithms. Utilizing minimal math, the contents are presented in a clear, objective manner, emphasizing and encouraging experimentation. The book has been organized into two parts. Part I: Image Processing begins with an overview of the field, then introduces the fundamental concepts, notation, and terminology associated with image representation and basic image processing operations. Next, it discusses MATLAB® and its Image Processing Toolbox with the start of a series of chapters with hands-on activities and step-by-step tutorials. These chapters cover image acquisition and digitization; arithmetic, logic, and geometric operations; point-based, histogram-based, and neighborhood-based image enhancement techniques; the Fourier Transform and relevant frequency-domain image filtering techniques; image restoration; mathematical morphology; edge detection techniques; image segmentation; image compression and coding; and feature extraction and representation. Part II: Video Processing presents the main concepts and terminology associated with analog video signals and systems, as well as digital video formats and standards. It then describes the technically involved problem of standards conversion, discusses motion estimation and compensation techniques, shows how video sequences can be filtered, and concludes with an example of a solution to object detection and tracking in video sequences using MATLAB®. Extra features of this book include: More than 30 MATLAB® tutorials, which consist of step-by-step guides toexploring image and video processing techniques using MATLAB® Chapters supported by figures, examples, illustrative problems, and exercises Useful websites and an extensive list of bibliographical references This accessible text is ideal for upper-level undergraduate and graduate students in digital image and video processing courses, as well as for engineers, researchers, software developers, practitioners, and anyone who wishes to learn about these increasingly popular topics on their own.



Digital Media


Digital Media
DOWNLOAD
Author : Rimon Elias
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-03-27

Digital Media written by Rimon Elias and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with Computers categories.


Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.



Sqlite With Jdbc For Beginners


Sqlite With Jdbc For Beginners
DOWNLOAD
Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHING
Release Date : 2019-09-29

Sqlite With Jdbc For Beginners written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-29 with Computers categories.


In this book, you will learn how to build from scratch a SQLite database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to use SQLite in Java. In the first chapter, you will learn: How to create SQLite database and six tables In the second chapter, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In the third chapter, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six tables. In the last chapter, you will study how to query the six tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/SQLite programmer.



Sqlite For Beginners


Sqlite For Beginners
DOWNLOAD
Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHING
Release Date : 2019-09-29

Sqlite For Beginners written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-29 with Computers categories.


This book is SQLite-based python programming. Deliberately designed for various levels of programming skill, this book is suitable for students, engineers, and even researchers in various disciplines. There is no need for advanced programming experience, and school-level programming skills are needed. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In third chapter, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In fourth chapter, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In the last chapter, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables.



The Science Of Digital Media


The Science Of Digital Media
DOWNLOAD
Author : Jennifer Burg
language : en
Publisher: Prentice Hall
Release Date : 2009

The Science Of Digital Media written by Jennifer Burg and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.


For computer science or interdisciplinary introductory digital media courses Digital media courses arise in a variety of contexts Computer Science, Art, Communication. This innovative series makes it easy for instructors and students to learn the concepts of digital media from whichever perspective they choose. The Science of Digital Media demystifies the essential mathematics, algorithms, and technology that are the foundation of digital media tools. It focuses clearly on essential concepts, while still encouraging hands-on use of the software and enabling students to create their own digital media projects. Instructor Resources: Community Website Solutions to Exercises in text Student Resources: Active Book (e-book version) Example code from text (for students not purchasing interactive website) Please visit http://www.prenhall.com/digitalmedia to access these resources.



Fundamentals Of Multimedia


Fundamentals Of Multimedia
DOWNLOAD
Author : Ze-Nian Li
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-04-09

Fundamentals Of Multimedia written by Ze-Nian Li and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-09 with Computers categories.


This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.