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The Fear System Triggering Tension In Survival Horror Videogames


 The Fear System Triggering Tension In Survival Horror Videogames
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The Fear System Triggering Tension In Survival Horror Videogames


 The Fear System Triggering Tension In Survival Horror Videogames
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Author : Pavel Girard
language : de
Publisher: GRIN Verlag
Release Date : 2011-08-25

The Fear System Triggering Tension In Survival Horror Videogames written by Pavel Girard and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-25 with Literary Collections categories.


Bachelorarbeit aus dem Jahr 2011 im Fachbereich Anglistik - Sonstiges, Universität Osnabrück, Sprache: Deutsch, Abstract: In this paper, it is sought to find out in which ways so-called "survival horror" videogames manage to elicit tension in the player. This will be done from a cultural/media studies perspective. In the course of this analysis, it will be argued that not only tension itself, but also several other emotions proclaimed as “negative” and provoked by playing a certain game can bring about tension, such as unsettlement, stress or disgust. It is assumed that these emotions evoke a basically negative mood in players so that they are more susceptible to be scared. This assumption draws on the film studies-related “Excitation Transfer Theory” developed by Dolf Zillmann in 1988, which Lee and Peng felt free to adopt on games (327-45). They state that “residual excitement from previous game playing may serve to intensify a later emotional state of a game player” (328). By arguing that feeling unsettled or experiencing frustration or disgust are in fact forms of excitement, Zillmann’s theory can be related to the former argument. In the main part (chapter 4), a glance will be taken at the “videoludic staging of fear” (Roux-Girard 145) of two different survival horror game series: Resident Evil” (Capcom, 1996-99) and Silent Hill (Konami, 1999-2003). These specific series have been chosen, because, according to Picard (96), they are commonly said to be the most popular and the most representative ones within their genre. The series will first be analyzed individually in seperate chapters (though frequently referenced to each other), and will later be compared as a whole in the final conclusion. In the end, it is hoped that the following questions will have been answered: 1. What techniques are used by game developers to trigger tension in the player? 2. How do these techniques differ? 3. Which of the techniques are the most effective ones?



The Fear System Triggering Tension In Survival Horror Videogames


The Fear System Triggering Tension In Survival Horror Videogames
DOWNLOAD
Author : Pavel Girard
language : de
Publisher: GRIN Verlag
Release Date : 2011

The Fear System Triggering Tension In Survival Horror Videogames written by Pavel Girard and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Biography & Autobiography categories.


Bachelorarbeit aus dem Jahr 2011 im Fachbereich Anglistik - Sonstiges, Universität Osnabrück, Sprache: Deutsch, Abstract: In this paper, it is sought to find out in which ways so-called "survival horror" videogames manage to elicit tension in the player. This will be done from a cultural/media studies perspective. In the course of this analysis, it will be argued that not only tension itself, but also several other emotions proclaimed as "negative" and provoked by playing a certain game can bring about tension, such as unsettlement, stress or disgust. It is assumed that these emotions evoke a basically negative mood in players so that they are more susceptible to be scared. This assumption draws on the film studies-related "Excitation Transfer Theory" developed by Dolf Zillmann in 1988, which Lee and Peng felt free to adopt on games (327-45). They state that "residual excitement from previous game playing may serve to intensify a later emotional state of a game player" (328). By arguing that feeling unsettled or experiencing frustration or disgust are in fact forms of excitement, Zillmann's theory can be related to the former argument. In the main part (chapter 4), a glance will be taken at the "videoludic staging of fear" (Roux-Girard 145) of two different survival horror game series: Resident Evil" (Capcom, 1996-99) and Silent Hill (Konami, 1999-2003). These specific series have been chosen, because, according to Picard (96), they are commonly said to be the most popular and the most representative ones within their genre. The series will first be analyzed individually in seperate chapters (though frequently referenced to each other), and will later be compared as a whole in the final conclusion. In the end, it is hoped that the following questions will have been answered: 1. What techniques are used by game developers to trigger tension in the player? 2. How do these techniques differ? 3. Which of the techniques are the most effective ones?



Gaming And The Arts Of Storytelling


Gaming And The Arts Of Storytelling
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Author : Darshana Jayemanne
language : en
Publisher: MDPI
Release Date : 2019-07-12

Gaming And The Arts Of Storytelling written by Darshana Jayemanne and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-12 with Philosophy categories.


This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative



Horror Video Games


Horror Video Games
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Author : Bernard Perron
language : en
Publisher: McFarland
Release Date : 2014-01-10

Horror Video Games written by Bernard Perron and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.



Medo Do Escuro


Medo Do Escuro
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Author : José Carlos Buesso Junior
language : pt-BR
Publisher: Editora Dialética
Release Date : 2023-03-31

Medo Do Escuro written by José Carlos Buesso Junior and has been published by Editora Dialética this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-31 with Psychology categories.


Este trabalho descreve a criação do Jogo Medo do Escuro: Jogo Digital e como os jogos digitais podem nos ajudar a vencer nossos medos. O medo em jogos digitais pode se apresentar de diversas maneiras, de simples a tenebrosa. Independente de qual seja essa maneira, o jogo digital nos desafia a enfrentar situações que geram em nós emoções e estimulam processos cognitivos (percepção, memória e raciocínio), o que nos possibilita adquirir experiência, resolver problemas e elaborar planos. A pesquisa realizada se divide em dois aspectos: a) a pesquisa teórica de como o medo afeta o jogador e como podemos utilizá-lo de forma positiva em jogos digitais; b) a pesquisa prática envolve as melhores condutas no desenvolvimento de jogos digitais.



Evolutionary Psychology And Digital Games


Evolutionary Psychology And Digital Games
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Author : Johannes Breuer
language : en
Publisher: Routledge
Release Date : 2018-10-09

Evolutionary Psychology And Digital Games written by Johannes Breuer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-09 with Social Science categories.


Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.



Silent Hill


Silent Hill
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Author : Bernard Perron
language : en
Publisher: University of Michigan Press
Release Date : 2012-01-03

Silent Hill written by Bernard Perron and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-03 with Games & Activities categories.


The second entry in the Landmark Video Games series



Nowhere To Hide


Nowhere To Hide
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Author : Jerome J. Schultz
language : en
Publisher: John Wiley & Sons
Release Date : 2011-06-24

Nowhere To Hide written by Jerome J. Schultz and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-24 with Education categories.


A new approach to help kids with ADHD and LD succeed in and outside the classroom This groundbreaking book addresses the consequences of the unabated stress associated with Learning disabilities and ADHD and the toxic, deleterious impact of this stress on kids' academic learning, social skills, behavior, and efficient brain functioning. Schultz draws upon three decades of work as a neuropsychologist, teacher educator, and school consultant to address this gap. This book can help change the way parents and teachers think about why kids with LD and ADHD find school and homework so toxic. It will also offer an abundant supply of practical, understandable strategies that have been shown to reduce stress at school and at home. Offers a new way to look at why kids with ADHD/LD struggle at school Provides effective strategies to reduce stress in kids with ADHD and LD Includes helpful rating scales, checklists, and printable charts to use at school and home This important resource is written by a faculty member of Harvard Medical School in the Department of Psychiatry and former classroom teacher.



Game Sound Technology And Player Interaction Concepts And Developments


Game Sound Technology And Player Interaction Concepts And Developments
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Author : Grimshaw, Mark
language : en
Publisher: IGI Global
Release Date : 2010-09-30

Game Sound Technology And Player Interaction Concepts And Developments written by Grimshaw, Mark and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Games & Activities categories.


Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.



Screenplay


Screenplay
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Author : Geoff King
language : en
Publisher: Wallflower Press
Release Date : 2002

Screenplay written by Geoff King and has been published by Wallflower Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer games categories.


Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.