Game Sound Technology And Player Interaction Concepts And Developments

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Game Sound Technology And Player Interaction Concepts And Developments
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Author : Grimshaw, Mark
language : en
Publisher: IGI Global
Release Date : 2010-09-30
Game Sound Technology And Player Interaction Concepts And Developments written by Grimshaw, Mark and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Games & Activities categories.
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Playing With Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2013-01-11
Playing With Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Games & Activities categories.
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Game Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2008
Game Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
The Oxford Handbook Of Interactive Audio
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Author : Karen Collins
language : en
Publisher: Oxford University Press
Release Date : 2014-04-04
The Oxford Handbook Of Interactive Audio written by Karen Collins and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-04 with Music categories.
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.
The Oxford Handbook Of Algorithmic Music
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Author : Alex McLean
language : en
Publisher: Oxford University Press
Release Date : 2018-01-18
The Oxford Handbook Of Algorithmic Music written by Alex McLean and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-18 with Music categories.
With the ongoing development of algorithmic composition programs and communities of practice expanding, algorithmic music faces a turning point. Joining dozens of emerging and established scholars alongside leading practitioners in the field, chapters in this Handbook both describe the state of algorithmic composition and also set the agenda for critical research on and analysis of algorithmic music. Organized into four sections, chapters explore the music's history, utility, community, politics, and potential for mass consumption. Contributors address such issues as the role of algorithms as co-performers, live coding practices, and discussions of the algorithmic culture as it currently exists and what it can potentially contribute society, education, and ecommerce. Chapters engage particularly with post-human perspectives - what new musics are now being found through algorithmic means which humans could not otherwise have made - and, in reciprocation, how algorithmic music is being assimilated back into human culture and what meanings it subsequently takes. Blending technical, artistic, cultural, and scientific viewpoints, this Handbook positions algorithmic music making as an essentially human activity.
Understanding Video Game Music
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Author : Tim Summers
language : en
Publisher: Cambridge University Press
Release Date : 2016-09-08
Understanding Video Game Music written by Tim Summers and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-08 with Computers categories.
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Routledge
Release Date : 2014-01-03
The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-03 with Games & Activities categories.
The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.
The Oxford Handbook Of Interactive Audio
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Author : Karen Collins
language : en
Publisher:
Release Date : 2014
The Oxford Handbook Of Interactive Audio written by Karen Collins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Hci In Games Experience Design And Game Mechanics
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Author : Xiaowen Fang
language : en
Publisher: Springer Nature
Release Date : 2021-07-03
Hci In Games Experience Design And Game Mechanics written by Xiaowen Fang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
Foundations In Sound Design For Interactive Media
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Author : Michael Filimowicz
language : en
Publisher: Routledge
Release Date : 2019-06-21
Foundations In Sound Design For Interactive Media written by Michael Filimowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-21 with Technology & Engineering categories.
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.