[PDF] Playing With Sound - eBooks Review

Playing With Sound


Playing With Sound
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Playing With Sound


Playing With Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2013-01-11

Playing With Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Games & Activities categories.


An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.



Sound Play


Sound Play
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Author : William Cheng
language : en
Publisher: Oxford University Press
Release Date : 2014-03-05

Sound Play written by William Cheng and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-05 with Music categories.


Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico



Game Sound


Game Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2008

Game Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.



Game Sound Technology And Player Interaction Concepts And Developments


Game Sound Technology And Player Interaction Concepts And Developments
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Author : Grimshaw, Mark
language : en
Publisher: IGI Global
Release Date : 2010-09-30

Game Sound Technology And Player Interaction Concepts And Developments written by Grimshaw, Mark and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Games & Activities categories.


Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.



The Sound Of Pictures


The Sound Of Pictures
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Author : Andrew Ford
language : en
Publisher: ReadHowYouWant.com
Release Date : 2011-02

The Sound Of Pictures written by Andrew Ford and has been published by ReadHowYouWant.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02 with Music categories.


The Sound of Pictures is an illuminating journey through the soundtracks of more than 400 films. How do filmmakers play with sound? And how does that affect the way we watch their movies? Whether pop or classical, sweeping or sparse, music plays a crucial role in our cinematic experience. Other sounds can be even more evocative: the sounds of na...



Ios Swift Game Development Cookbook


Ios Swift Game Development Cookbook
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Author : Jonathon Manning
language : en
Publisher: O'Reilly Media
Release Date : 2018-10-02

Ios Swift Game Development Cookbook written by Jonathon Manning and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-02 with Computers categories.


Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.



Playing With Sound


Playing With Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2013-01-11

Playing With Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Games & Activities categories.


An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.



Hello Kitty Let S Play


Hello Kitty Let S Play
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Author :
language : en
Publisher:
Release Date : 2013-03-01

Hello Kitty Let S Play written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-01 with categories.




Play A Sound


Play A Sound
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Author : Renee Tawa
language : en
Publisher: Publications International
Release Date : 2008

Play A Sound written by Renee Tawa and has been published by Publications International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Sound effects books categories.


Play-a-Sound: Disney Fairies Tinker Bell is an electronic book and board game that is based on the Disney movie Tinker Bell and retells the story of a tiny new fairy in Pixie Hollow. Aimed at preschoolers, The book features 13 sound buttons that can be pushed to bring this magical tale to life. Tinker Bell's first job as a fairy is to find out what her true talent is. From the start, it is clear that she's a tinker fairy—one who is good at fixing and making things. However, tinker fairies don't get to go To The Mainland to help bring in the spring. Plus, Vidia, another fairy, makes it clear that she looks down upon tinkers.



Mater Saves The Day


Mater Saves The Day
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Author : Pi Kids
language : en
Publisher: Pi Kids
Release Date : 2011-04-20

Mater Saves The Day written by Pi Kids and has been published by Pi Kids this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-20 with Automobile racing categories.


It's no wonder why kids love Little Sound Books. They include amusing stories, favorite characters, colorful pictures, and seven sound buttons. Character voices and story sounds make these already exciting stories even more fun to read.