Playing With Sound


Playing With Sound
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Playing With Sound


Playing With Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2013-01-11

Playing With Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Games & Activities categories.


An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.



Playing With Sound


Playing With Sound
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Author : Charlene Ryan
language : en
Publisher:
Release Date : 2023-04-15

Playing With Sound written by Charlene Ryan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-15 with Music categories.


This anthology is a compilation of the first 6 Sound Books by Charlene A. Ryan. It comprises Up and Down Sounds, Big and Small Sounds, Sections of Sound, Layers of Sound, Grouping Sound, and Moving Sound.



Game Sound


Game Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2008

Game Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.



Sound Play


Sound Play
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Author : William Cheng
language : en
Publisher: Oxford University Press, USA
Release Date : 2014

Sound Play written by William Cheng and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Art categories.


Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.



Studying Sound


Studying Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2020-09-01

Studying Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with Science categories.


An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.



Playing With Sound


Playing With Sound
DOWNLOAD

Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2013-01-11

Playing With Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Games & Activities categories.


An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.



Sound Play


Sound Play
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Author : William Cheng
language : en
Publisher: Oxford University Press
Release Date : 2014-03-05

Sound Play written by William Cheng and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-05 with Music categories.


Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico



Game Sound Technology And Player Interaction Concepts And Developments


Game Sound Technology And Player Interaction Concepts And Developments
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Author : Grimshaw, Mark
language : en
Publisher: IGI Global
Release Date : 2010-09-30

Game Sound Technology And Player Interaction Concepts And Developments written by Grimshaw, Mark and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Games & Activities categories.


Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.



Toy Story


Toy Story
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Author : Publications International
language : en
Publisher: PIL Kids
Release Date : 2009-08-20

Toy Story written by Publications International and has been published by PIL Kids this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-20 with Juvenile Fiction categories.


Play-a-Sound: Toy Story follows Woody and Buzz Lightyear as they try to make their way back to their owner, Andy. Along the way, they find friendship. This interactive storybook, from the popular Play-a-Sound series, features ten sound buttons for children to push to enhance the story with sounds and music from the Disney/Pixar movie Toy Story.



Play It Loud


Play It Loud
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Author : Brad Tolinski
language : en
Publisher: Anchor
Release Date : 2016-10-25

Play It Loud written by Brad Tolinski and has been published by Anchor this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-25 with Music categories.


The inspiration for the Play It Loud exhibition at the Metropolitan Museum of Art "Every guitar player will want to read this book twice. And even the casual music fan will find a thrilling narrative that weaves together cultural history, musical history, race, politics, business case studies, advertising, and technological discovery." —Daniel Levitin, Wall Street Journal For generations the electric guitar has been an international symbol of freedom, danger, rebellion, and hedonism. In Play It Loud, veteran music journalists Brad Tolinski and Alan di Perna bring the history of this iconic instrument to roaring life. It's a story of inventors and iconoclasts, of scam artists, prodigies, and mythologizers as varied and original as the instruments they spawned. Play It Loud uses twelve landmark guitars—each of them artistic milestones in their own right—to illustrate the conflict and passion the instruments have inspired. It introduces Leo Fender, a man who couldn't play a note but whose innovations helped transform the guitar into the explosive sound machine it is today. Some of the most significant social movements of the twentieth century are indebted to the guitar: It was an essential element in the fight for racial equality in the entertainment industry; a mirror to the rise of the teenager as social force; a linchpin of punk's sound and ethos. And today the guitar has come full circle, with contemporary titans such as Jack White of The White Stripes, Annie Clark (aka St. Vincent), and Dan Auerbach of The Black Keys bringing some of the earliest electric guitar forms back to the limelight. Featuring interviews with Les Paul, Keith Richards, Carlos Santana, Eddie Van Halen, Steve Vai, and dozens more players and creators, Play It Loud is the story of how a band of innovators transformed an idea into a revolution.