[PDF] Visual Basic Android App B4a B4i Android Ios App - eBooks Review

Visual Basic Android App B4a B4i Android Ios App


 Visual Basic Android App B4a B4i Android Ios App
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Visual Basic Android App B4a B4i Android Ios App


 Visual Basic Android App B4a B4i Android Ios App
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Author : 陳會安
language : zh-CN
Publisher: 碁峰資訊股份有限公司
Release Date : 2015-07-09

Visual Basic Android App B4a B4i Android Ios App written by 陳會安 and has been published by 碁峰資訊股份有限公司 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-09 with Computers categories.


只要會Visual Basic您也能「跨平台」開發Android和iOS App Visual Basic是目前國內使用者最多的程式語言之一,對於熟悉Visual Basic的使用者來說,Android App開發雖然是當紅的軟體開發領域,但是,苦於不熟悉Java語法和物件導向程式設計,根本無法馬上入門。現在,直接使用現有Visual Basic程式設計經驗,一樣可以輕鬆跨平台開發Android和iOS App! Basic4android(B4A)是一套整合開發環境IDE,可以讓Visual Basic語言的開發者直接使用BASIC語言來開發Android App,B4A能夠自動將開發者撰寫的BASIC程式碼編譯轉換成Java程式碼來建立原生的Android應用程式。Basic4iOS(B4i)是B4A的兄弟產品,可以讓我們使用相同觀念和語法來開發iOS App,輕鬆使用Visual Basic語言在Windows作業系統進行iOS App開發。 *全面升級Android 5.x和Java SE8 *完整說明B4A+B4i整合開發工具的使用。特別製作實用幻燈片教學影片來幫助讀者快速入門B4A。 *提供大量實際B4A和B4i專案幫助讀者學習Android/iOS App程式設計。 *詳細說明B4A活動模組、事件處理和活動的生命周期,和活用B4A和意圖建立多活動Android App,和啟動內建應用程式。 *完整說明使用介面設計,包含:版面配置、基本介面元件、選單、清單元件、標籤頁和對話方塊等。 *完整說明Android App的圖片顯示、圖庫瀏覽、繪圖、動畫建立和統計圖表。 *活用B4A函數庫、RESTful API和JSON來建立股票查詢和圖片搜尋程式。包含SQLite資料庫、GPS服務、Google地圖、服務模組、狀態列通知和首頁小工具的完整解說。 *詳細說明iOS帳號申請和B4i安裝步驟,和如何在Windows作業系統建立iOS開發環境。 *使用實例說明B4i的iOS生命周期、介面元件和函數庫的使用,並且說明如何使用B4A+B4i開發跨平台行動App。 #碁峰資訊 GOTOP Information Inc.



Visual Basic Quickstart Guide


Visual Basic Quickstart Guide
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Author : Aspen Olmsted
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-10-20

Visual Basic Quickstart Guide written by Aspen Olmsted and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-20 with Computers categories.


Master software development with Visual Basic, from core concepts to real-world applications, with this comprehensive guide Key Features Acquire a solid understanding of object-oriented programming (OOP) principles, such as inheritance and polymorphism Develop expertise in maintaining legacy code with increased efficiency Learn to read, write, and differentiate between VB Script, VBA, VB Classic, and VB.NET Code Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWhether you’re an absolute beginner or an experienced developer looking to learn the Visual Basic language, this book takes a hands-on approach to guide you through the process. From the very first chapters, you'll delve into writing programs, exploring core concepts such as data types, decision branching, and iteration. Additionally, you’ll get to grips with working with data structures, file I/O, and essential object-oriented principles like inheritance and polymorphism. This book goes beyond the basics to equip you with the skills to read and write code across the entire VB family, spanning VB Script, VBA, VB Classic, and VB.NET, enabling you to handle legacy code maintenance with ease. With clear explanations, practical examples, and hands-on exercises, this book empowers you to tackle real-world software development tasks, whether you're enhancing existing projects or embarking on new ones. It addresses common challenges like distinguishing between the variations of the VB programming language to help you choose the right one for your projects. Don't let VB's extensive legacy daunt you; embrace it with this comprehensive guide that equips you with practical, up-to-date coding skills to overcome the challenges presented by Visual Basic's rich history of over two decades.What you will learn Acquire a solid understanding of object-oriented programming (OOP) principles, such as inheritance and polymorphism Develop expertise in maintaining legacy code with increased efficiency Learn to read, write, and differentiate between Visual Baic Script, Visual Baic for Applications, Visual Baic Classic, and VB.NET Code Purchase of the print or Kindle book includes a free PDF e-book Who this book is forIf you’re a software developer or web developer either already engaged in or aspiring to be involved in maintaining, enhancing, administering, and defending visual basic programs, websites, and scripts, this book is for you. It's an excellent resource for beginners in software development who want to learn Visual Basic from scratch.





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Author :
language : zh-CN
Publisher:
Release Date : 2015

written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Books categories.




Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.



Far Inside The Arduino


Far Inside The Arduino
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Author : Tom Almy
language : en
Publisher:
Release Date : 2020-08-23

Far Inside The Arduino written by Tom Almy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-23 with categories.


Obtain the best performance from the ATmega4809 microcontroller in the Arduino Nano Every board by accessing features not utilized in the Arduino software library. This book is intended for those familiar with the ATmega328P in the Arduino Nano or Arduino Uno boards who want to take full advantage of the features in the Nano Every. Owners of the Far Inside The Arduino book will obtain the same in-depth treatment of the Nano Every. There are over 40 example programs, provided as a download from the authors website, illustrating the new or different features of this microcontroller.Topics include (with examples): -The Event System-Configurable Custom Logic-Changes to the memory map and EEPROM accessing-Changes to the ADC, Comparator, Timer/Counters, Watchdog Timer, SPI, USART, and TWI.-The new Real Time and Periodic Interrupt Timers -Arduino Library modifications for higher PWM frequencies, 1μs clock resolution, 8 times faster ADC, and 20MHz system clockExample programs demonstrate all 8 Timer/Counter B operating modes, and three Timer/Counter A operating modes, including using the Event input. There are also example programs for operating the TWI interface as both master and slave simultaneously, using the SPI as master and slave, with buffering for the slave, and for the USART asynchronous, synchronous, 1-wire, RS-485, and as a SPI master.



Prestressed Concrete


Prestressed Concrete
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Author : Edward G. Nawy
language : en
Publisher: Pearson
Release Date : 2010

Prestressed Concrete written by Edward G. Nawy and has been published by Pearson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Technology & Engineering categories.


For one-semester, senior/graduate-level courses in Prestressed Concrete departments of Civil Engineering. Completely revised to reflect the new ACI 318-08 Building Code and International Building Code, IBC 2009, this popular text offers a unique approach to examining the design of prestressed concrete members in a logical, step-by-step trial and adjustment procedure. Encouraging clear, systematic thinking, it integrates handy flow charts to help students better understand the steps needed for design and analysis. In addition, the major topics of material behavior, prestress losses, flexure, shear, torsion, and deflection-camber are sequentially self-contained and can be covered in one semester at the senior and graduate levels.



The Standard Algebra


The Standard Algebra
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Author : W. & R. Chambers Ltd
language : en
Publisher:
Release Date : 1883

The Standard Algebra written by W. & R. Chambers Ltd and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1883 with categories.




Android In Practice


Android In Practice
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Author : Matthias Kaeppler
language : en
Publisher: Simon and Schuster
Release Date : 2011-09-29

Android In Practice written by Matthias Kaeppler and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-29 with Computers categories.


Summary Android in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists. Using an easy-to-follow problem/solution/discussion format, it dives into important topics not covered in other Android books, like advanced drawing and graphics, testing and instrumentation, building and deploying applications, and using alternative languages. About the Book It's not hard to find the information you need to build your first Android app. Then what? If you want to build real apps, you will need some how-to advice, and that's what this book is about. Android in Practice is a rich source of Android tips, tricks, and best practices, covering over 90 clever and useful techniques that will make you a more effective Android developer. Techniques are presented in an easy-to-read problem/solution/discussion format. The book dives into important topics like multitasking and services, testing and instrumentation, building and deploying applications, and using alternative languages. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Techniques covering Android 1.x to 3.x Android for tablets Working with threads and concurrency Testing and building Using location awareness and GPS Styles and themes And much more! This book requires a working knowledge of Java, but no prior experience with Android is assumed. Source Code can be found at https://code.google.com/p/android-in-​practice/ Table of Contents PART 1 BACKGROUND AND FUNDAMENTALS Introducing Android Android application fundamentals Managing lifecycle and state PART 2 REAL WORLD RECIPES Getting the pixels perfect Managing background tasks with Services Threads and concurrency Storing data locally Sharing data between apps HTTP networking and web services Location is everything Appeal to the senses using multimedia 2D and 3D drawing PART 3 BEYOND STANDARD DEVELOPMENT Testing and instrumentation Build management Developing for Android tablets



Xamarin


Xamarin
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Author : Moaml Mohmmed
language : en
Publisher: Independently Published
Release Date : 2019-10-17

Xamarin written by Moaml Mohmmed and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-17 with categories.


XamarinBuilding Your First Mobile App with C# .NET and Xamarin, Xamarin for beginnersThe entire world is now surrounded by billions and trillions of mobile Tech which is inevitable. The major share of the development of mobile apps is taken by the Google's Android, Apple's iOS, and Microsoft's Windows. Every new learner or newbie in Mobile Development Domain finds himself in the dilemma of choosing the platform to start with. They are actually looking for a platform to execute or implement the test apps on something different from what it is intended for.Xamarin is one of the solutions to it which actually is meant for cross-platform mobile app development where you can build Android, iOS, and Windows native application using a single codebase. This single platform is C#. The apps developed using Xamarin performs almost similar to the native Platform applications.Working of XamarinXamarin has entirely converted the Android and iOS SDK to C# to make it more familiar to the developers. One can easily use the same codebase for both the platforms without the hassle of remembering the syntax of different languages all the time. Besides, the User Interface(UI) remains almost same. It has to be separately built for both the platforms and then has to be bound by the common codebase.There are actually two ways for building the User Interface. First one is using the original native methods to build the UI. Another one incorporates the use of Xamarin.Forms. These forms can be used to build UI for different platforms all at once and have almost 100% code sharing if these are chosen over Native UI Technology.After doing all the UI work comes the most challenging phase which is connecting the UI to the codebase. This connection can again be implemented using two code sharing approaches which are:1.Shared Project2.Portable Class Libraries(PCL)Xamarin.FormsXamarin provides developers two ways to build a mobile app. Either by using Xamarin.iOS and Xamarin.Android(main approach) or by using Xamarin.Forms which is a framework for simple apps and prototypes. Xamarin.Forms, the Visual Studio Library facilitates for rapid prototyping or building apps with few platform-specific functionalities. This makes Xamarin.Forms, the best fit, for apps considering code sharing more significant than custom UI. The developer need not design for each platform individually. With Xamarin.Forms, a single interface would be shared across platforms. Apps with some parts of the UI created using Xamarin.Forms and rest using native UI Toolkit can also be built using this approach.What Is Xamarin.Forms?Xamarin.Forms is a cross-platform natively backed UI toolkit abstraction that allows developers to easily create user interfaces that can be shared across Android, iOS, Windows, and Windows Phone.PerformanceXamarin apps are fully native so in xamarin you can enjoy fully native performance with shared code.Xamarin.iOS and Xamarin.Android (Separate UI)For Xamarin.iOS and Xamarin.Android, you have shared code base in C# .This business logic is shared across platforms and UI is separate for all platforms. This is separate UI approach. Xamarin.ios and Xamarin.Android give you 100% API coverage with benefits of .NET APIs. Anything you can do in Android or in iOS, you can do with Xamarin using C#.WindowsWindows already supports C# for development. So, it is also built in C# with native APIs.Xamarin.FormsXamarin.forms allow you more code sharing that you can also share application UI in all platforms.Included in Xamarin.FormsUI building blocks like pages, layouts, and controlsXAML-defined UIData bindingNavigationAnimation APIDependency ServiceMessaging CenterAdvantages of Xamarin.FormsNative appsShared Business LogicShared UIOne Xamarin development team require to develop apps for multiple platformsLess development time



Windows Phone 7 Programming For Android And Ios Developers


Windows Phone 7 Programming For Android And Ios Developers
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Author : Zhinan Zhou
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-15

Windows Phone 7 Programming For Android And Ios Developers written by Zhinan Zhou and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-15 with Computers categories.


Learn to develop for the new Windows Phone 7 platform With a special focus placed on the new Windows Phone 7 (WP7) design guidelines and technologies, this reference helps you extend your knowledge so that you can learn to develop for the new WP7 platform. The team of authors presents topic-by-topic comparisons between WP7 and Android and the iPhone, enabling you to learn the differences and similarities between them. This indispensible coverage prepares you for making the transition from programming for Android and the iPhone to programming for the exciting new WP7. Covers the exciting new technology of Windows Phone 7 (WP7) and serves as ideal reference for Android and iPhone developers who are eager to get started programming for the WP7 Zeroes in on the differences between programming for Android and the iPhone, making it much easier for you to learn and practice Offers various real-world programming scenarios to enhance your comprehension Demonstrates how to set up your development environment, create the User Interface, use local data storage, leverage location and maps, and use system services Discusses how to handle security issues Start programming for the WP7 today with this book by your side.