Vue Babylon Js 3d


 Vue Babylon Js 3d
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Vue Babylon Js 3d


 Vue Babylon Js 3d
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Author : 鱈魚(林昰辰)
language : zh-CN
Publisher: 深智數位股份有限公司
Release Date : 2023-11-20

Vue Babylon Js 3d written by 鱈魚(林昰辰) and has been published by 深智數位股份有限公司 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-20 with Mathematics categories.


甚麼?網頁也可以做派對遊戲!Σ(ˊДˋ😉 在3種風格迥異、搞笑有趣的遊戲中學習3D網頁開發。ᕕ( ゚ ∀。)ᕗ 讓手機化作joy-con,即時連線控制遊戲人物。(/≧▽≦)/ ☆不只是網頁 隨著瀏覽器的蓬勃發展,現在網頁可以存取GPS、加速度計、照度計、麥克風、攝影機等等硬體訊號,還可以配合WebGPU、WebGL運行複雜的3D內容。 基於上述理由,網頁已可以成為遊戲機,手機瀏覽器甚至能像joy-con一般,作為搖桿使用,本書將帶領大家從頭打造一個可以使用手機遙控的派對遊戲。 ☆寓教於樂 本書將帶領大家如何建立3D遊戲並透過手機即時遙控,藉由遊戲與技術的連結,讓讀者能夠從底層了解運作原理且不會枯燥乏味。 ☆由淺入深 本書將依序介紹Vue、babylonjs、NestJS等等技術,讓讀者可以循序漸進的認識相關技術,接著整合這些技術與工具,透過功能與遊戲層層堆疊,最終淬鍊成一個完整的網頁應用程式。



Vue Babylon Js 3d


 Vue Babylon Js 3d
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Author :
language : zh-CN
Publisher:
Release Date : 2023

Vue Babylon Js 3d written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.




Going The Distance With Babylon Js


Going The Distance With Babylon Js
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Author : Josh Elster
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-09-16

Going The Distance With Babylon Js written by Josh Elster and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-16 with Computers categories.


Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.



Babylon Js Essentials


Babylon Js Essentials
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Author : Julien Moreau-Mathis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-03-04

Babylon Js Essentials written by Julien Moreau-Mathis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-04 with Computers categories.


Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.



Learning Babylon Js


Learning Babylon Js
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Author : Julian Chenard
language : en
Publisher:
Release Date : 2017-03-02

Learning Babylon Js written by Julian Chenard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-02 with categories.


Book description Do you want to start creating games with WebGL? The purpose of this book is to explain the creation of a complete little game. For each chapter, you will first see a small part of theory relatived to a concept of Babylon.js, then you will put it in practice at the end of the chapter.Book fully compatible to babylon.js v2.5 ! Book details 200 color pages with source code, illustrations, examples, and a beautiful cover :) Concepts explained in this book : - Basics of the framework - Game architecture - How to use meshes, cameras and lights - Detailed description of materials - How to use animations with skeletons - Interact with user inputs (gamepad, keyboard and mouse) - Handle interaction and collisions - How to use particles and shaders - Improve your game with physics - And more ! What they say about it David Catuhe, creator of Babylon.js "Julian completely understood the foundation of Babylon.js. He wrote his book with the same goal: Let's keep things simple!" David Rousset, co-creator of Babylon.js"Really loved the workflow of it. Babylon.js has been made with simplicity in mind but still be very powerful. You will perfectly feel this philosophy while reading this book!" Etienne Margraff, co-creator of Vorlon.js, HTML5 Evangelist"It's awesome! For a newcomer, it is hundreds of hours of internet research that are compiled into a single book!"



Pattern Recognition Icpr International Workshops And Challenges


Pattern Recognition Icpr International Workshops And Challenges
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Author : Alberto Del Bimbo
language : en
Publisher: Springer Nature
Release Date : 2021-02-22

Pattern Recognition Icpr International Workshops And Challenges written by Alberto Del Bimbo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-22 with Computers categories.


This 8-volumes set constitutes the refereed of the 25th International Conference on Pattern Recognition Workshops, ICPR 2020, held virtually in Milan, Italy and rescheduled to January 10 - 11, 2021 due to Covid-19 pandemic. The 416 full papers presented in these 8 volumes were carefully reviewed and selected from about 700 submissions. The 46 workshops cover a wide range of areas including machine learning, pattern analysis, healthcare, human behavior, environment, surveillance, forensics and biometrics, robotics and egovision, cultural heritage and document analysis, retrieval, and women at ICPR2020.



Babylon Js


Babylon Js
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Author : Babylon.js勉強会
language : ja
Publisher: インプレス NextPublishing
Release Date : 2023-03-10

Babylon Js written by Babylon.js勉強会 and has been published by インプレス NextPublishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-10 with Technology & Engineering categories.


本書は、オープンソースで公開されているWebGLフレームワーク「Babylon.js」 (バビロンジェーエス) の知見を集めた解説書です。Babylon.jsを使うと、ブラウザでさまざまな3DCG、XRの表現が可能です。しかし、これまでBabylon.jsに関する本は国内外含めてほとんどありませんでした。この本はBabylon.jsをもっと広めたいという有志の熱意から生まれ、様々な知見が詰まっています。 【目次】 第1章 Babylon.jsとは何か。何ができるのか 第2章 Babylon.jsをはじめてみよう 第3章 Babylon.jsで物理演算を試してみる 第4章 Babylon.jsでAsset Libraryを試してみる 第5章 Babylon.jsでシェーダで遊んでみる 第6章 フラグメントシェーダでGPGPUをしてみる 第7章 レイトレーシングをしてみる 第8章 ローレンツアトラクタをWebXRで体験する 第9章 VtuberとBabylon.js 第10章 業務アプリに3DCGを扱う事で生まれる可能性 第11章 グラフ表示をやってみた



It


 It
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Author : Мария Новосадова
language : ru
Publisher: Litres
Release Date : 2023-09-09

It written by Мария Новосадова and has been published by Litres this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-09 with Education categories.


Представлены основные IT-термины в области разработки, тестирования, системного администрирования, облачных вычислений. Для начинающих IT-рекрутеров и всех, кто интересуется информационными технологиями.



Three Js Essentials


Three Js Essentials
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Author : Jos Dirksen
language : en
Publisher: Packt Pub Limited
Release Date : 2014-07-10

Three Js Essentials written by Jos Dirksen and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-10 with Computers categories.


This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.



Web Components In Action


Web Components In Action
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Author : Benjamin Farrell
language : en
Publisher: Simon and Schuster
Release Date : 2019-08-15

Web Components In Action written by Benjamin Farrell and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-15 with Computers categories.


Summary Web Components are a standardized way to build reusable custom elements for web pages and applications using HTML, CSS, and JavaScript. A Web Component is well-encapsulated, keeping its internal structure separate from other page elements so they don't collide with the rest of your code. In Web Components in Action you'll learn to design, build, and deploy reusable Web Components from scratch. Foreword by Gray Norton. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The right UI can set your sites and web applications apart from the ordinary. Using the Web Components API, you can build Custom Elements and then add them to your pages with just a simple HTML tag. This standards-based design approach gives you complete control over the style and behavior of your components and makes them radically easier to build, share, and reuse between projects. About the Book Web Components in Action teaches you to build and use Web Components from the ground up. You'll start with simple components and component-based applications, using JavaScript, HTML, and CSS. Then, you'll customize them and apply best design practices to maximize reusability. Through hands-on projects, you'll learn to build production-ready Web Components for any project, including color pickers, advanced applications using 3D models, mixed reality, and machine learning. What's inside Creating reusable Custom Elements without a framework Using the Shadow DOM for ultimate component encapsulation Leveraging newer JS features to organize and reuse code Fallback strategies for using Web Components on older browsers About the Reader Written for web developers experienced with HTML, CSS, and JavaScript. About the Author Ben Farrell is a Senior Experience Developer at Adobe working on the Adobe Design Prototyping Team. Table of Contents PART 1 - FIRST STEPS The framework without a framework Your first Web Component Making your component reuseable The component lifecycle Instrumenting a better web app through modules PART 2 - WAYS TO IMPROVE YOUR COMPONENT WORKFLOW Markup Managed Templating your content with HTML The Shadow DOM Shadow CSS Shadow CSS rough edges PART 3 - PUTTING YOUR COMPONENTS TOGETHER A real-world UI component Building and supporting older browsers Component testing Events and application data flow Hiding your complexities