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21 Games To Love For The Atari Vcs


21 Games To Love For The Atari Vcs
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21 Games To Love For The Atari Vcs


21 Games To Love For The Atari Vcs
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Author : John Harris
language : en
Publisher: John Harris
Release Date : 2018-04-15

21 Games To Love For The Atari Vcs written by John Harris and has been published by John Harris this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-15 with Games & Activities categories.


The Atari Video Computer System, aka VCS, later renamed the Atari 2600 after its model number (CX2600), was the first popular programmable home video game console. The VCS wasn't the first in any area except one: it was the first really popular programmable home video game console. Sales of the VCS were gigantic. Atari would ultimately move 30 million units, and the machine remained in production until 1992. It lasted a venerable 15 years, and survived long enough to compete against the SNES. And it did all this with a hardware set that could at best be described as ludicrous. This is generally a book of reviews of interesting Atari VCS games, but there are some important caveats. For inclusion, the most playable version of the game has to be for the VCS. For example, the VCS port of Missile Command is a very good game. But the arcade version is much better: it has three bases instead of one adding a touch more strategy to it, it has missile "matchbooks" that let you use one explosion to touch off others, there are more and more varied types of enemies, and it's generally just a better game overall. You're about as likely to be able to play the VCS or Arcade versions these days, so, why not play the arcade one? This also rules out a host of arcade conversions. In a few cases, the stars of programmer skill and hardware capability combine in such a way that the version on the lowly Atari VCS, a machine with 128 bytes of RAM and ludicrously primitive display capability, is actually a competitive version, and sometimes it is superior in one or more ways. Two games this is true for is Asteroids (whose game variations provide interesting ways to play the arcade doesn't try to match) and Space Invaders (the two-player co-op versions of which make it actually more interesting than the arcade). This is a book of such games. Reasons to scour eBay for tapes, or else drag out an emulator. Gameplay doensn't go obsolete, but some games do become, ah, less accessible over time. Here are 21 that don't.



Exploring Roguelike Games


Exploring Roguelike Games
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Author : John Harris
language : en
Publisher: CRC Press
Release Date : 2020-09-09

Exploring Roguelike Games written by John Harris and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-09 with Art categories.


Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.



The Game Console 2 0


The Game Console 2 0
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Author : Evan Amos
language : en
Publisher: No Starch Press
Release Date : 2021-09-08

The Game Console 2 0 written by Evan Amos and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-08 with Games & Activities categories.


This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.



Player S Strategy Guide To Atari Vcs Home Video Games


Player S Strategy Guide To Atari Vcs Home Video Games
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Author : Arnie Katz
language : en
Publisher:
Release Date : 1982

Player S Strategy Guide To Atari Vcs Home Video Games written by Arnie Katz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Video games categories.




Art Of Atari


Art Of Atari
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Author : Tim Lapetino
language : en
Publisher: Dynamite Entertainment
Release Date : 2016-10-26

Art Of Atari written by Tim Lapetino and has been published by Dynamite Entertainment this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-26 with Art categories.


Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!



Classic Home Video Games 1989 1990


Classic Home Video Games 1989 1990
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Author : Brett Weiss
language : en
Publisher: McFarland
Release Date : 2012-03-08

Classic Home Video Games 1989 1990 written by Brett Weiss and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-08 with Games & Activities categories.


The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.



Racing The Beam


Racing The Beam
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2020-02-25

Racing The Beam written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-25 with Games & Activities categories.


A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.



Microcomputing


Microcomputing
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Author :
language : en
Publisher:
Release Date : 1982

Microcomputing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Microcomputers categories.




How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Atari Flashback The Essential Companion


Atari Flashback The Essential Companion
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Author : Prima Games
language : en
Publisher: Prima Games
Release Date : 2017-11

Atari Flashback The Essential Companion written by Prima Games and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11 with Atari 2600 (Video game console) categories.


A brief history of the Atari 2600, as well as fun facts and details on how to play over 65 classic Atari games.