[PDF] How To Play Video Games - eBooks Review

How To Play Video Games


How To Play Video Games
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How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Playing Video Games


Playing Video Games
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Author : Peter Vorderer
language : en
Publisher: Routledge
Release Date : 2012-10-12

Playing Video Games written by Peter Vorderer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Technology & Engineering categories.


From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.



Violent Video Game Effects On Children And Adolescents


Violent Video Game Effects On Children And Adolescents
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Author : Craig A. Anderson
language : en
Publisher: Oxford University Press
Release Date : 2007-01-11

Violent Video Game Effects On Children And Adolescents written by Craig A. Anderson and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-11 with Psychology categories.


Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.



The Effects Of Video Games On Children


The Effects Of Video Games On Children
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Author : Barrie Gunter
language : en
Publisher: A&C Black
Release Date : 1998-01-01

The Effects Of Video Games On Children written by Barrie Gunter and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-01-01 with Social Science categories.


The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.



Does Playing Video Games Make Players More Violent


Does Playing Video Games Make Players More Violent
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Author : Barrie Gunter
language : en
Publisher: Springer
Release Date : 2016-06-21

Does Playing Video Games Make Players More Violent written by Barrie Gunter and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-21 with Social Science categories.


This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.



The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles Why Mobile Video Games Have Become More Popular Than Console Video Games And Why Mobile Video Games Have Become More Popular Than Pc Video Games


The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles Why Mobile Video Games Have Become More Popular Than Console Video Games And Why Mobile Video Games Have Become More Popular Than Pc Video Games
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Author : Dr. Harrison Sachs
language : en
Publisher: The Epic Books Of Dr. Harrison Sachs
Release Date : 2022-07-31

The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles Why Mobile Video Games Have Become More Popular Than Console Video Games And Why Mobile Video Games Have Become More Popular Than Pc Video Games written by Dr. Harrison Sachs and has been published by The Epic Books Of Dr. Harrison Sachs this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-31 with Games & Activities categories.


This essay sheds light on the different types of video game consoles that people can play video games on as a heroic character, demystifies the best type of video game console for people to play video games on as a heroic character, and reveals the benefits of playing video games as a heroic character on video game consoles. Furthermore, the challenges of playing video games as a heroic character on video game consoles are identified, why mobile video games have become more popular than console video games is elucidated, and why mobile video games have become more popular than PC video games is explicated in this essay. Unbeknownst to most people, there are a myriad of disparate types of video game consoles that people are at liberty to bask in playing video games on as a heroic character if they choose to do so. The different types of video game consoles that people can play video games on allow people to not be pigeonholed into playing video games via a single type of video game console. The cornucopia of video game consoles that people can play video games on allows people to cherry-pick the specific video games consoles to play video games on as a heroic character that are best tailored to suit their video game console preferences. Video games consoles can vastly vary from one another in terms of specifications, controllers options, online modes, digital distribution platforms, and features. The video game console that you choose to play video games on can significantly affect your gameplay experience when you play video games as a heroic character. The video game console that you choose to play video games on can also have bearing on affecting which specific friends who you can play video games with as a heroic character. The video game console that you choose to play video games on as a heroic character also predetermines which specific video game libraries will be compatible with your video game console. The video game console that you choose to play video games on as a heroic character will also predetermine which specific digital distribution platform that you will be able to have access to. The video game console that you choose to play video games on as a heroic character will also affect your controller options. The video game console that you choose to play video games on as a heroic character will also affect the graphical fidelity that is associated with your gameplay experience. The video game console that you choose to play video games on as a heroic character can unequivocally affect multiple facets of your gameplay experience. The video game console that you choose to play video games on as a heroic character will also having bearing on affecting the value of your future video game collection. The types of video game consoles that people can play video games on as a heroic character are not limited to home video game consoles. The types of video game consoles that people can play video games on as a heroic character encompass handheld video game consoles, home video game consoles, and hybrid video game consoles. The least common type of video game console is a hybrid video game console. A hybrid console allows people to be able to play video games at their abodes and at remote locations that are away from their flat-screen televisions. The Nintendo Switch is deemed to be a hybrid video game console primarily because it cannot only be connected to a flat-screen television, but can also allow people to play video games at remote locations that are away from flat-screen televisions due to the Nintendo switch having a built-in screen embedded in it. A hybrid console is able to not only serve as a home video game console, but can also double as a handheld video game console which thereby allows it to have tremendous utility as a video game console. A hybrid console is able to appeal to both handheld video game console gamers and home video game console gamers alike. The Nintendo Switch is not the only hybrid video game console. The Nintendo Switch OLED and the Steam Deck are also deemed to be hybrid video game consoles. The Nintendo Switch OLED and the Steam Deck are deemed to be hybrid console primarily because they cannot only be connected to a flat-screen television, but can also allow people to play video games at remote locations that are away from flat-screen televisions due to them having a built-in screen embedded in them.



The Debate About Playing Video Games


The Debate About Playing Video Games
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Author : Rachel Seigel
language : en
Publisher: North Star Editions, Inc.
Release Date : 2018-01-01

The Debate About Playing Video Games written by Rachel Seigel and has been published by North Star Editions, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-01 with Juvenile Nonfiction categories.


Provides a thorough overview of the major pros and cons of playing video games. Readable text, interesting sidebars, and illuminating infographics invite readers to jump in and join the debate.



Epiphanies Theories And Downright Good Thoughts Made While Playing Video Games


Epiphanies Theories And Downright Good Thoughts Made While Playing Video Games
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Author : J.C.L. Faltot
language : en
Publisher: iUniverse
Release Date : 2012

Epiphanies Theories And Downright Good Thoughts Made While Playing Video Games written by J.C.L. Faltot and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Humor categories.


A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltot's estranged journey) it's often a little bit of both.



Play Reality How Videogames Are Changing Everything


Play Reality How Videogames Are Changing Everything
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Author : Teace Snyder
language : en
Publisher: Lulu.com
Release Date : 2012-02-01

Play Reality How Videogames Are Changing Everything written by Teace Snyder and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-01 with Games & Activities categories.


Play Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between the two of them. Jayne Gackenbach is a well-respected videogame and dream researcher and Teace Snyder is a 'kind of' well-respected hardcore gamer and lifelong writer. Jayne works at, and can be contacted through, Grant MacEwan University, where she has taught and researched for 21 years, and, Teace, oversees, and can be contacted through his website, www.teace.ca, which he created and launched in 2007. Oh yeah, and by the way, they're mother and son too, and, are currently living in Edmonton, Alberta, Canada, where they regularly express the endless bounds of their geekiness and hold hipsters in utter contempt.