3d Apple Games By Tutorials Second Edition

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3d Apple Games By Tutorials Second Edition
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Author : Raywenderlich Com Team
language : en
Publisher:
Release Date : 2017-11-16
3d Apple Games By Tutorials Second Edition written by Raywenderlich Com Team and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-16 with Computer games categories.
"Learn how to make 3D games in Swift, using Apple's built-in 3D game framework: SceneKit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D game! By the time you're finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Marble Madness, and Crossy Road!"--Back cover,
Pro Android Games
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Author : Vladimir Silva
language : en
Publisher: Apress
Release Date : 2010-04-13
Pro Android Games written by Vladimir Silva and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-13 with Computers categories.
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
3d For Iphone Apps With Blender And Sio2
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Author : Tony Mullen
language : en
Publisher: John Wiley & Sons
Release Date : 2010-04-01
3d For Iphone Apps With Blender And Sio2 written by Tony Mullen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-01 with Computers categories.
Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
Digital Games Ebook
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Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :
Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
Learn Cocoa Touch For Ios
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Author : Jeff Kelley
language : en
Publisher: Apress
Release Date : 2012-06-27
Learn Cocoa Touch For Ios written by Jeff Kelley and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-27 with Computers categories.
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you. What you’ll learn Get up and running with Xcode and Apple’s other development tools Discover the Objective-C language and when to use the underlying C language Use the Model-View-Controller (MVC) paradigm to create well-designed apps Implement network services in your apps Animate screen components with UIKit animations Get awesome performance with multithreaded code Who this book is for Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch. Table of Contents Getting Started: Xcode and Hello World Objective-C in a Nutshell Memory Management and ARC Model-View-Controller Programming: Well-Designed Code The Delegation Pattern Managing On-Screen Content with View Controllers Providing Lists of Content with Table Views Nib Loading In-Depth Parent and Child View Controllers Handling User Touches Saving Content in Your App Moving Data Around Core Data Integrating Networking and Web Services Writing Modern Code with Blocks Managing What Happens When Timers Run Loops Grand Central Dispatch User Interface Design Custom UIView Subclasses Creating Dynamic User Interfaces with CoreGraphics Animation with UIKit and CoreAnimation Hardware APIs: Accelerometer, Camera, etc. Media in Your App: Playing Audio and Video Localization and Internationalization: Maximizing Your App’s Reach
Cd Roms In Print
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Author :
language : en
Publisher:
Release Date : 2003
Cd Roms In Print written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with CD-ROMs categories.
Data Sources
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Author :
language : en
Publisher:
Release Date : 2000
Data Sources written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer industry categories.
Pc Mag
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Author :
language : en
Publisher:
Release Date : 1996-12-17
Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-12-17 with categories.
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Cd Rom Directory 1996
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Author : Tfpl Publishing
language : en
Publisher: MacMillan Publishing Company
Release Date : 1996-02
Cd Rom Directory 1996 written by Tfpl Publishing and has been published by MacMillan Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-02 with Computers categories.
This 15th edition of a yearly report provides a guide to all CD-ROM and multimedia titles published. In addition to a full description of each title, the book contains the names and addresses of all the publishers and information providers.
Ambient Diagnostics
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Author : Yang Cai
language : en
Publisher: CRC Press
Release Date : 2014-12-01
Ambient Diagnostics written by Yang Cai and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-01 with Computers categories.
Ambient Diagnostics addresses innovative methods for discovering patterns from affordable devices, such as mobile phones, watches, cameras, and game interfaces, to interpret multimedia data for personal health monitoring and diagnosis. This is the first comprehensive textbook on multidisciplinary innovations in affordable healthcare—from sensory fusion, pattern detection, to classification. Connecting the Dots The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material’s main concepts, as well as case studies, and extensive study questions. Contains overviews about diagnostic sensors on mobile phones Reflects the rapidly growing platforms for remote sensing, gaming, and social networking Incorporates cognitive tests such as fatigue detection Includes pseudo code and sample code Provides vision algorithms and multimedia analytics Covers Multimedia Intelligence Extensively Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.