3d Computer Graphics


3d Computer Graphics
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3d Computer Graphics


3d Computer Graphics
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Author : Samuel R. Buss
language : en
Publisher: Cambridge University Press
Release Date : 2003-05-19

3d Computer Graphics written by Samuel R. Buss and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-19 with Computers categories.


This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.



Foundations Of 3d Computer Graphics


Foundations Of 3d Computer Graphics
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Author : Steven J. Gortler
language : en
Publisher: MIT Press
Release Date : 2012-07-13

Foundations Of 3d Computer Graphics written by Steven J. Gortler and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-13 with Computers categories.


An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.



3d Computer Graphics


3d Computer Graphics
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Author : Samuel R. Buss
language : en
Publisher: Cambridge University Press
Release Date : 2003-05-19

3d Computer Graphics written by Samuel R. Buss and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-19 with Computers categories.


Table of contents



3d Computer Graphics


3d Computer Graphics
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Author : Alan H. Watt
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000

3d Computer Graphics written by Alan H. Watt and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.



Practical Algorithms For 3d Computer Graphics Second Edition


Practical Algorithms For 3d Computer Graphics Second Edition
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Author : R. Stuart Ferguson
language : en
Publisher: CRC Press
Release Date : 2013-12-19

Practical Algorithms For 3d Computer Graphics Second Edition written by R. Stuart Ferguson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Computers categories.


Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.



Design And Implementation Of 3d Graphics Systems


Design And Implementation Of 3d Graphics Systems
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Author : Jonas de Miranda Gomes
language : en
Publisher: CRC Press
Release Date : 2012-08-08

Design And Implementation Of 3d Graphics Systems written by Jonas de Miranda Gomes and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-08 with Computers categories.


Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.



Foundations Of 3d Computer Graphics


Foundations Of 3d Computer Graphics
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Author : Steven Jacob Gortler
language : en
Publisher: MIT Press (MA)
Release Date : 2012

Foundations Of 3d Computer Graphics written by Steven Jacob Gortler and has been published by MIT Press (MA) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time "rasterization-based" rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.



Practical Algorithms For 3d Computer Graphics Second Edition


Practical Algorithms For 3d Computer Graphics Second Edition
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Author : R. Stuart Ferguson
language : en
Publisher: CRC Press
Release Date : 2017-09

Practical Algorithms For 3d Computer Graphics Second Edition written by R. Stuart Ferguson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09 with categories.


Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.



Interactive 3d Computer Graphics


Interactive 3d Computer Graphics
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Author : Leendert Ammeraal
language : en
Publisher:
Release Date : 1988

Interactive 3d Computer Graphics written by Leendert Ammeraal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with IBM microcomputers categories.




3d Computer Graphics


3d Computer Graphics
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Author : Andrew S. Glassner
language : en
Publisher:
Release Date : 1989

3d Computer Graphics written by Andrew S. Glassner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.