3d Creature Workshop

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3d Creature Workshop
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Author : Bill Fleming
language : en
Publisher: Delmar Thomson Learning
Release Date : 1998
3d Creature Workshop written by Bill Fleming and has been published by Delmar Thomson Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with 3D studio categories.
Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.
Producing Animation
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Author : Catherine Winder
language : en
Publisher: Taylor & Francis
Release Date : 2013-02-11
Producing Animation written by Catherine Winder and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-11 with Art categories.
Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named the Animation Budget Builder, which can be individually tailored for each project. Visit www.MovieMagicProducer.com for more details. Students, aspiring producers, investors, television and studio executives, artists, film line producers wishing to branch into animation, and legal advisors will find this an invaluable tool. The chapters specifically geared to the pre-production, production and postproduction processes offer animation producers a wealth of practical advice. Numerous illustrations outline the different steps of production. Forms the authors have devised to help streamline the process are also included. Observations from a wide range of industry professionals such as; studio heads, creators, directors, producers, writers and members of the production crew, give the reader insight into what it takes to be successful in this business. The authors' personal anecdotes at key process checkpoints relay firsthand experience, illustrating some of the pitfalls a producer must learn to circumvent. Detailed information on preparing a thorough production plan including the budget, schedule, and crew plan can also be found in this book.
Creating Interactive 3 D Actors And Their Worlds
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Author : Jean-Marc Gauthier
language : en
Publisher: Morgan Kaufmann Publishers
Release Date : 2002
Creating Interactive 3 D Actors And Their Worlds written by Jean-Marc Gauthier and has been published by Morgan Kaufmann Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
CD-ROM contains: Files related to tutorials presented in text.
Fundamentals Of Creature Design
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Author : 3D Total Publishing
language : en
Publisher: 3dtotal Publishing
Release Date : 2020-07
Fundamentals Of Creature Design written by 3D Total Publishing and has been published by 3dtotal Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07 with Art categories.
The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.
Masters Of Fx
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Author : Ian Failes
language : en
Publisher: CRC Press
Release Date : 2016-02-19
Masters Of Fx written by Ian Failes and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-19 with Art categories.
It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)
Zbrush Creature Design
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-06
Zbrush Creature Design written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-06 with Computers categories.
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Bryce 4 F X And Design
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Author : R. Shamms Mortier
language : en
Publisher: Coriolis Group Books
Release Date : 1999
Bryce 4 F X And Design written by R. Shamms Mortier and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Bryce is the software for developing photorealistic environments, and Bryce 4 f/x and design shows you the program's tricks. Learn from the masters as a dozen computer graphics and animation professionals share their secrets for creating spectacular effects and stunning scenes in Bryce. Envelop your worlds in clouds, haze, and fog with Sky Presets. Create mountains, canyons, and myriad organic and mechanical objects with the Terrain Editor. Create new materials and apply them in your scenes via the Materials Lab and the Deep Texture Editor. Add diversity to your Bryce worlds by importing files from LightWave, Wavefront, 3D Studio MAX, and other 3D formats. No other book on the market offers you as much as Bryce 4 f/x and design. Book jacket.
Newmedia
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Author :
language : en
Publisher:
Release Date : 1999
Newmedia written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with CD-ROM industry categories.
Photoshop Studio Skills
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Author : Design Graphics
language : en
Publisher: Wiley Publishing
Release Date : 2004-01-23
Photoshop Studio Skills written by Design Graphics and has been published by Wiley Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-23 with Computers categories.
"For Photoshop 7 and Photoshop cs"--Cover.
Photoshop 5 3d Textures F X And Design
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Author : Geoffrey Smith
language : en
Publisher: Coriolis Group Books
Release Date : 1999
Photoshop 5 3d Textures F X And Design written by Geoffrey Smith and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
A book/CD-ROM featuring hundreds of step-by-step tutorials and some 400 color images. Part I covers 3D texture painting techniques, and Part II covers image maps. Part III shows how to create textures for industrial and science fiction applications, and Part IV covers specialty textures. The CD-ROM contains 3D human and creature models, templates for image mapping, and texture maps. For 3D animators, illustrators, and other Photoshop users. Annotation copyrighted by Book News, Inc., Portland, OR