3d Game Environments


3d Game Environments
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3d Game Environments


3d Game Environments
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Author : Luke Ahearn
language : en
Publisher: CRC Press
Release Date : 2017-03-03

3d Game Environments written by Luke Ahearn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-03 with Computers categories.


From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.



3d Game Environments


3d Game Environments
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Author : Luke Ahearn
language : en
Publisher: CRC Press
Release Date : 2008-05-05

3d Game Environments written by Luke Ahearn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-05 with Art categories.


The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.



Creating Game Environments In Blender 3dlight


Creating Game Environments In Blender 3dlight
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Author : Ezra Thess Guevarra
language : en
Publisher: Apress
Release Date : 2020-12-21

Creating Game Environments In Blender 3dlight written by Ezra Thess Guevarra and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-21 with Computers categories.


Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.



3d Game Textures


3d Game Textures
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Author : Luke Ahearn
language : en
Publisher:
Release Date : 2021

3d Game Textures written by Luke Ahearn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Adobe Photoshop categories.




3d Game Design With Unreal Engine 4 And Blender


3d Game Design With Unreal Engine 4 And Blender
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Author : Justin Plowman
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-06-29

3d Game Design With Unreal Engine 4 And Blender written by Justin Plowman and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-29 with Computers categories.


Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.



Environment Art In The Game Industry


Environment Art In The Game Industry
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Author : Henry Kelly
language : en
Publisher: CRC Press
Release Date : 2021-11-05

Environment Art In The Game Industry written by Henry Kelly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-05 with Computers categories.


This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.



Collision Detection In Interactive 3d Environments


Collision Detection In Interactive 3d Environments
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Author : Gino van den Bergen
language : en
Publisher: CRC Press
Release Date : 2003-10-27

Collision Detection In Interactive 3d Environments written by Gino van den Bergen and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-27 with Art categories.


The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f



Programming 3d Applications With Html5 And Webgl


Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13

Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.


Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers



Preproduction Blueprint


Preproduction Blueprint
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Author : Alex Galuzin
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-11-09

Preproduction Blueprint written by Alex Galuzin and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-09 with Computer games categories.


"World of level design presents"--Cover.



Creating 3d Game Art For The Iphone With Unity


Creating 3d Game Art For The Iphone With Unity
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Author : Wes McDermott
language : en
Publisher: Taylor & Francis
Release Date : 2010

Creating 3d Game Art For The Iphone With Unity written by Wes McDermott and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Art categories.


With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.