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3d Online Multimedia Games


3d Online Multimedia Games
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3d Online Multimedia Games


3d Online Multimedia Games
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Author : Irene Cheng
language : en
Publisher: World Scientific
Release Date : 2008

3d Online Multimedia Games written by Irene Cheng and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.



3d Online Multimedia Games


3d Online Multimedia Games
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Author : Irene Cheng
language : en
Publisher: World Scientific
Release Date : 2009

3d Online Multimedia Games written by Irene Cheng and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Science categories.


Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.



Building Interactive Worlds In 3d


Building Interactive Worlds In 3d
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Author : Jean-Marc Gauthier
language : en
Publisher: Taylor & Francis
Release Date : 2005

Building Interactive Worlds In 3d written by Jean-Marc Gauthier and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Art categories.


First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.



Interactive 3d Multimedia Content


Interactive 3d Multimedia Content
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Author : Wojciech Cellary
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-01-06

Interactive 3d Multimedia Content written by Wojciech Cellary and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-06 with Computers categories.


The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.



Fusion Of Smart Multimedia And Computer Gaming Technologies


Fusion Of Smart Multimedia And Computer Gaming Technologies
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Author : Dharmendra Sharma
language : en
Publisher: Springer
Release Date : 2015-02-11

Fusion Of Smart Multimedia And Computer Gaming Technologies written by Dharmendra Sharma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Technology & Engineering categories.


This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.



Flash 3d


Flash 3d
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Author : Jim Ver Hague
language : en
Publisher: Taylor & Francis
Release Date : 2012-08-21

Flash 3d written by Jim Ver Hague and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Computers categories.


Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate



How To Design 3d Games With Web Technology Book 01


How To Design 3d Games With Web Technology Book 01
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Author : Jordi Josa
language : en
Publisher:
Release Date : 2017-02-07

How To Design 3d Games With Web Technology Book 01 written by Jordi Josa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-07 with Computer adventure games categories.


Over the year's web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games. The revolution began with improved CSS styles and continued with the addition of relational and documental databases and the ability to create applications that work in offline mode without internet connection. Progress continued with the incorporation of audiovisual technologies, the possibility of watching movies, native audio management, including speech recognition and speech synthesis for reading texts. Finally, the incorporation of 3D technology (WebGL) with hardware acceleration, motion detection and virtual reality technology, have meant that the WEB programming is as every bit as good as other platforms and traditional languages. Therefore, I decided to start a collection of books that allows us to explore these developments and become true experts. To distinguish the collection from other books on the market I've focused on teaching how to perform a role-playing game in first person, merely as an excuse to gradually introduce WEB technologies. What does the first book of the collection cover? The book is aimed at those who want to explore how to create 3D animation, either to add visual elements to their web pages, as well as those who want to try their luck in game design. In it we'll learn how to: * Use the Three.js library to create and animate a basic scene. * To prepare the development environment and solve the main problems we encounter. * To use geometries and materials offered by the default library. * To create advanced textures and transparencies. * To illuminate the scene and create shadows. * To load objects made with third party platforms and animate them using different techniques. * To use the keyboard, mouse and even body movement to control the camera. Finally, we'll create our first game location. A beautiful medieval village with its castle and cemetery, full of villagers walking about and doing daily chores and a thick forest full of dangerous monsters. What is the game like? The game spans from the creation of 3D scenes to the management of music and sound effects, artificial intelligence, character animation and monsters, saving the current game, subsequently recovering it and finally packaging. What prior knowledge is needed? This book is suitable for anyone with basic knowledge of JavaScript and HTML. No knowledge of advanced mathematics or WebGL are needed.



Godot 3d Game Development


Godot 3d Game Development
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Author : Marijo Trkulja
language : en
Publisher: BPB Publications
Release Date : 2022-09-23

Godot 3d Game Development written by Marijo Trkulja and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-23 with Computers categories.


You can create great video games ... Godot is the way! KEY FEATURES ● Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games. ● Includes examples, screenshots, illustrations, and charts to explain the use of Godot's GD Script. ● Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games. DESCRIPTION The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns. The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game. If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles. WHAT YOU WILL LEARN ● Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics. ● Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms. ● Create a 3D RPG game that works on multiple platforms from scratch. ● Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations. ● Test, troubleshoot, and publish wholly created games on multiple platforms. WHO THIS BOOK IS FOR Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don't need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book. TABLE OF CONTENTS 1. Introduction 2. Towards 2D Game 3. Making 2D Games 4. Creating a 2D Game 5. 2D Adventure 6. 3D Math and 3D Physics 7. Project: 3D Platformer 8. 3D RPG Adventure 9. Game Systems in a 3D RPG Adventure



Three Js


Three Js
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Author : JD Gauchat
language : en
Publisher: J.D Gauchat
Release Date : 2018-01-02

Three Js written by JD Gauchat and has been published by J.D Gauchat this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-02 with categories.


Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.



Visual Design Concepts For Mobile Games


Visual Design Concepts For Mobile Games
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Author : Chirstopher P Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29

Visual Design Concepts For Mobile Games written by Chirstopher P Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.


This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.