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Three Js


Three Js
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Three Js


Three Js
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Author : JD Gauchat
language : en
Publisher: J.D Gauchat
Release Date : 2018-01-02

Three Js written by JD Gauchat and has been published by J.D Gauchat this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-02 with categories.


Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.



Learn Three Js


Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-02-17

Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-17 with Computers categories.


Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.



Game Development With Three Js


Game Development With Three Js
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Author : Isaac Sukin
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-10-24

Game Development With Three Js written by Isaac Sukin and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-24 with Computers categories.


A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.



Learning Three Js The Javascript 3d Library For Webgl Second Edition


Learning Three Js The Javascript 3d Library For Webgl Second Edition
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-31

Learning Three Js The Javascript 3d Library For Webgl Second Edition written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.



Interactive Web Development With Three Js And A Frame


Interactive Web Development With Three Js And A Frame
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Author : Alessandro Straccia
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2024-04-22

Interactive Web Development With Three Js And A Frame written by Alessandro Straccia and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-22 with Computers categories.


Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index



3d Web Development With Three Js And Next Js


3d Web Development With Three Js And Next Js
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Author : Andrei Tazetdinov
language : en
Publisher: BPB Publications
Release Date : 2025-07-22

3d Web Development With Three Js And Next Js written by Andrei Tazetdinov and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-22 with Computers categories.


DESCRIPTION Three.js and Next.js are revolutionizing how we build interactive web experiences, especially for industrial and multipurpose applications. This book unlocks their combined power, showing you how to create immersive 3D visualizations and dynamic web solutions that drive efficiency and innovation in various sectors. Beginning with the evolution and capabilities of 3D web development, this book covers the foundational tools, setting up your environment for Three.js, Next.js, AWS Amplify, Storybook, and Tailwind CSS. It then explores Three.js fundamentals, covering geometries, materials, lighting, cameras, textures, user interactions, and animations to create dynamic 3D scenes. The book then seamlessly integrates Three.js with Next.js, teaching data management, state handling, and advanced interaction patterns. Crucially, you will learn vital optimization techniques and leverage AWS Amplify for secure hosting, user authentication, data storage, and real-time functionalities. The final sections guide you in establishing a consistent UI design system with Storybook, culminating in a complete, practical application. Upon completing this book, you will possess a strong command of cutting-edge web and 3D technologies, enabling you to confidently design, build, and deploy sophisticated industrial and multipurpose web applications with immersive 3D experiences. WHAT YOU WILL LEARN ● Build 3D apps with Three.js and Next.js and deploy scalable apps using AWS Amplify services. ● Secure 3D apps with Amplify Auth and real-time data. ● Optimize 3D web application performance for diverse devices and browsers. ● Integrate Three.js seamlessly into Next.js for structured, high-performance web apps. ● Design and build consistent UI systems using Storybook and Tailwind CSS. ● Develop interactive industrial visualizations with real-time data and 3D models. WHO THIS BOOK IS FOR This book is for aspiring front-end developers, full-stack developers, and 3D web developers with foundational knowledge in JavaScript and React. While we will cover 3D essentials, a basic understanding will certainly aid your journey into building sophisticated industrial and multipurpose applications. TABLE OF CONTENTS 1. Industrial Application Evolution 2. Capabilities of Web Development for Industrial and Multi-purpose 3. Introduction to Tools 4. Setting up All Tools for Quickstart of Development 5. Introduction to 3D Development 6. Getting Started with Three.js 7. Geometries and Materials 8. Lights and Shadows 9. Camera and Perspective 10. Textures and Mapping 11. Interaction and User Input 12. Animation and Particle Systems 13. Introduction to Next.js and Three.js Integration 14. Next.js Fundamentals 15. Data Management and State in Next.js 16. User Interactions and Controls 17. Optimization and Performance Consideration 18. Introduction to AWS Amplify 19. Host Web Application with AWS Amplify 20. User Authentication with AWS Amplify 21. Data Storage and Management in AWS Amplify 22. Real-time Functionality with AWS Amplify 23. Creating the UI Design System with Storybook 24. Final Requirements and Recommendations



Three Js Cookbook


Three Js Cookbook
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-30

Three Js Cookbook written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-30 with Computers categories.


This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.



Programming 3d Applications With Html5 And Webgl


Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13

Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.


Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers



Webgl Up And Running


Webgl Up And Running
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-08-15

Webgl Up And Running written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-15 with Computers categories.


Presents an introduction to WebGL development and production concepts to create full 3D applications.



Beginning Webgl For Html5


Beginning Webgl For Html5
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Author : Brian Danchilla
language : en
Publisher: Apress
Release Date : 2012-10-10

Beginning Webgl For Html5 written by Brian Danchilla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-10 with Computers categories.


Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance