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3d Web Development With Three Js And Next Js


3d Web Development With Three Js And Next Js
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3d Web Development With Three Js And Next Js


3d Web Development With Three Js And Next Js
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Author : Andrei Tazetdinov
language : en
Publisher: BPB Publications
Release Date : 2025-07-22

3d Web Development With Three Js And Next Js written by Andrei Tazetdinov and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-22 with Computers categories.


DESCRIPTION Three.js and Next.js are revolutionizing how we build interactive web experiences, especially for industrial and multipurpose applications. This book unlocks their combined power, showing you how to create immersive 3D visualizations and dynamic web solutions that drive efficiency and innovation in various sectors. Beginning with the evolution and capabilities of 3D web development, this book covers the foundational tools, setting up your environment for Three.js, Next.js, AWS Amplify, Storybook, and Tailwind CSS. It then explores Three.js fundamentals, covering geometries, materials, lighting, cameras, textures, user interactions, and animations to create dynamic 3D scenes. The book then seamlessly integrates Three.js with Next.js, teaching data management, state handling, and advanced interaction patterns. Crucially, you will learn vital optimization techniques and leverage AWS Amplify for secure hosting, user authentication, data storage, and real-time functionalities. The final sections guide you in establishing a consistent UI design system with Storybook, culminating in a complete, practical application. Upon completing this book, you will possess a strong command of cutting-edge web and 3D technologies, enabling you to confidently design, build, and deploy sophisticated industrial and multipurpose web applications with immersive 3D experiences. WHAT YOU WILL LEARN ● Build 3D apps with Three.js and Next.js and deploy scalable apps using AWS Amplify services. ● Secure 3D apps with Amplify Auth and real-time data. ● Optimize 3D web application performance for diverse devices and browsers. ● Integrate Three.js seamlessly into Next.js for structured, high-performance web apps. ● Design and build consistent UI systems using Storybook and Tailwind CSS. ● Develop interactive industrial visualizations with real-time data and 3D models. WHO THIS BOOK IS FOR This book is for aspiring front-end developers, full-stack developers, and 3D web developers with foundational knowledge in JavaScript and React. While we will cover 3D essentials, a basic understanding will certainly aid your journey into building sophisticated industrial and multipurpose applications. TABLE OF CONTENTS 1. Industrial Application Evolution 2. Capabilities of Web Development for Industrial and Multi-purpose 3. Introduction to Tools 4. Setting up All Tools for Quickstart of Development 5. Introduction to 3D Development 6. Getting Started with Three.js 7. Geometries and Materials 8. Lights and Shadows 9. Camera and Perspective 10. Textures and Mapping 11. Interaction and User Input 12. Animation and Particle Systems 13. Introduction to Next.js and Three.js Integration 14. Next.js Fundamentals 15. Data Management and State in Next.js 16. User Interactions and Controls 17. Optimization and Performance Consideration 18. Introduction to AWS Amplify 19. Host Web Application with AWS Amplify 20. User Authentication with AWS Amplify 21. Data Storage and Management in AWS Amplify 22. Real-time Functionality with AWS Amplify 23. Creating the UI Design System with Storybook 24. Final Requirements and Recommendations



Interactive Web Development With Three Js And A Frame


Interactive Web Development With Three Js And A Frame
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Author : Alessandro Straccia
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2024-04-22

Interactive Web Development With Three Js And A Frame written by Alessandro Straccia and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-22 with Computers categories.


Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index



Learn Three Js


Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-02-17

Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-17 with Computers categories.


Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.



Programming 3d Applications With Html5 And Webgl


Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13

Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.


Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers



The Next Dimension


The Next Dimension
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Author : Tom Emrich
language : en
Publisher: John Wiley & Sons
Release Date : 2024-11-27

The Next Dimension written by Tom Emrich and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-27 with Business & Economics categories.


Your guide to transforming your business with spatial computing, featuring real use cases and proof points of augmented reality in marketing, advertising, and sales Ready to revolutionize your business? The Next Dimension: How to Use Augmented Reality For Business Growth In The Era of Spatial Computing, by Tom Emrich, explores the power of augmented reality (AR) to propel your business strategy into the next wave of computing. Learn how AR is reshaping the digital landscape, crafting a new marketing mix, and evolving retail into a brand-new consumer experience. Gain valuable insights on realizing success with AR across the marketing funnel, activate and engage ‘Generation AR,’ and move beyond traditional ads with immersive campaigns that are co-created with your consumer. With real-world examples from brands like LEGO, BMW, Walmart, Gucci, Diageo, and more, this guide equips you with everything you need to use AR technology for immediate and impactful results. What's Inside? Game-Changing Benefits: Spatial Computing 101: Get introduced to the future of computing. Understand how spatial computing transforms our relationship with technology and uncover the new opportunities it offers for your business. Your 3D Wakeup Call: Learn to spatialize your business by embracing 3D. Discover the latest consumer devices and develop a 3D strategy that maximizes your investment across consumer touchpoints. Marketing in an Augmented World: Explore how brands seamlessly integrate AR into their marketing mix. Dive into common mobile AR use cases and see how brand pioneers are marketing with mixed reality headsets like Apple Vision Pro and Meta Quest 3. Advertising in the Next Dimension: Break free from traditional banner ads with immersive AR campaigns. Learn to digitize print and out-of-home advertising and get a glimpse of future opportunities with smartglasses. Selling with Spatial Computing: Revolutionize e-commerce into AR-commerce by bringing showrooms to customers and making online shopping feel more tangible. Use AR to turn a trip to the store into an unforgettable experience. Why The Next Dimension is Your Must-Have Guide: Groundbreaking Insights: Tom Emrich demystifies cutting-edge technology, breaking it down into simple, actionable steps that make AR accessible and exciting for everyone. Real-World Success Stories: Immerse yourself in inspiring case studies from pioneering brands leveraging AR platforms from Meta, Snap, TikTok, Niantic, and more. These include data points demonstrating how AR achieves results from awareness to purchase. Actionable Roadmaps: Receive detailed, practical guidance on effectively integrating AR, covering everything from innovative marketing tactics to measurement considerations. Future-Proof Your Career: Ramp up your knowledge, gain inspiration, and find out how to develop an AR-centric strategy to stay ahead in this ever-evolving tech landscape. The Next Dimension is more than a book; it's your key to unlocking the digital frontier. Become a spatial computing champion and help take yourself and your business to the forefront of this technology. Bonus for book owners: This book is AR-activated. Bring the cover to life with a WebAR experience created by EyeJack. PLUS, talk to an AI about this book with ‘The Next Dimension Book GPT.’



Three Js Cookbook


Three Js Cookbook
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-30

Three Js Cookbook written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-30 with Computers categories.


This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.



Webgl Up And Running


Webgl Up And Running
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-08-15

Webgl Up And Running written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-15 with Computers categories.


Presents an introduction to WebGL development and production concepts to create full 3D applications.



Learn Arcore Fundamentals Of Google Arcore


Learn Arcore Fundamentals Of Google Arcore
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Author : Micheal Lanham
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-03-30

Learn Arcore Fundamentals Of Google Arcore written by Micheal Lanham and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-30 with Computers categories.


Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? This book will help you to jump right into developing with ARCore and help you create a step by step AR app with it easily. This book will teach you to implement the core features of ARCore ...



Real World Next Js


Real World Next Js
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Author : Michele Riva
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-02-28

Real World Next Js written by Michele Riva and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-28 with Computers categories.


Learn how to use Next.js for building web apps without compromising performance, user experience, and developer happiness Key FeaturesDevelop scalable web applications using Next.jsUse Next.js as a frontend for existing backends and e-commerce websites and understand how to implement it with any headless CMSDeploy Next.js on different platforms, such as Vercel, DigitalOcean, and AWS, or on your own serverBook Description Next.js is a scalable and high-performance React.js framework for modern web development and provides a large set of features, such as hybrid rendering, route prefetching, automatic image optimization, and internationalization, out of the box. If you are looking to create a blog, an e-commerce website, or a simple website, this book will show you how you can use the multipurpose Next.js framework to create an impressive user experience. Starting with the basics of Next.js, the book demonstrates how the framework can help you reach your development goals. You'll realize how versatile Next.js is as you build real-world applications with step-by-step explanations. This Next.js book will guide you in choosing the right rendering methodology for your website, securing it, and deploying it to different providers, all while focusing on performance and developer happiness. By the end of the book, you'll be able to design, build, and deploy modern architectures using Next.js with any headless CMS or data source. What you will learnGet up to speed with Next.js essentials and learn how to build apps quicklyUnderstand how to create scalable Next.js architecturesChoose between different rendering strategies, such as client-side rendering (CSR), static site generation (SSG), server-side rendering (SSR), and incremental static regeneration (ISR)Write unit tests and integration tests in your Next.js applicationDiscover the powerful routing system and Next.js' built-in componentsDesign and build modern architectures with Next.js using GraphCMS or any headless CMSWho this book is for This book is for web developers who want to improve their React skills by building scalable and maintainable full-stack applications using the modern Next.js web framework. Intermediate-level knowledge of ES6+, React, Node.js, and REST is assumed.



Building Your Own Javascript Framework


Building Your Own Javascript Framework
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Author : Vlad Filippov
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-11-03

Building Your Own Javascript Framework written by Vlad Filippov and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-03 with Computers categories.


Learn how to craft elegant and well-structured software frameworks in a variety of JavaScript environments with this handy guide Key Features Explore the gateway to the constantly evolving world of JavaScript frameworks Navigate the JavaScript development landscape and discover crucial software architecture patterns Build your own framework for a variety of work-related projects Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionJavaScript frameworks play an essential role in web application development; however, no single framework works perfectly for all projects. This book will help you understand existing projects, design new software architecture, and maintain projects as they grow. You’ll go through software architecture principles with JavaScript, along with a guided example of structuring your project and maintenance guidance. This book covers framework planning aspects, enabling you to identify key stakeholders, understand JavaScript API design, and leverage complex abstraction. The second part of the book takes a practical programming approach to building your own framework by showing you how to structure modules and interfaces. As you advance, you’ll discover how to develop data-binding components, work with JavaScript APIs, and much more. While writing a framework is half the job, continuing to develop it requires effort from everyone involved. The concluding chapters help to achieve this by teaching you the crucial aspects of software maintenance and highlighting the constants of framework development. By the end of this book, you’ll have gained a clear understanding of the JavaScript framework landscape, along with the ability to build frameworks for your use cases.What you will learn Expand your knowledge of JavaScript frameworks within different runtimes and ecosystems Get to grips with the technical aspects of structuring framework abstractions in JavaScript Gain an understanding of common patterns across various existing frameworks Discover the usage of existing tooling such as TypeScript and GraphQL Configure performance tests for your project and track down bottlenecks in the code base Understand how JavaScript and the web evolve and what these systems will look like in the coming years Who this book is forIf you’re a JavaScript novice or an expert who wants to explore the world of JavaScript frameworks, this book is for you. This book introduces you to the history of frontend frameworks and guides you through the creation of your own framework. The chapters are designed to help developers build large projects for their full-time jobs and programmers who want to create open-source projects. A clear understanding of the JavaScript programming language as well as experience with existing software frameworks are all prerequisites.