Game Development With Three Js

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Game Development With Three Js
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Author : Isaac Sukin
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-10-24
Game Development With Three Js written by Isaac Sukin and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-24 with Computers categories.
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
Game Development With Three Js
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Author : Isaac Sukin
language : en
Publisher: Packt Pub Limited
Release Date : 2013-10
Game Development With Three Js written by Isaac Sukin and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10 with Computers categories.
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
Learning Three Js The Javascript 3d Library For Webgl Second Edition
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-31
Learning Three Js The Javascript 3d Library For Webgl Second Edition written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Interactive Web Development With Three Js And A Frame
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Author : Alessandro Straccia
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2024-04-22
Interactive Web Development With Three Js And A Frame written by Alessandro Straccia and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-22 with Computers categories.
Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index
Lua Game Development Cookbook
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Author : Mario Kasuba
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-28
Lua Game Development Cookbook written by Mario Kasuba and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-28 with Computers categories.
The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.
3d Game Development With Javascript
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Author : Andrew Davis
language : en
Publisher: Independently Published
Release Date : 2024-11-15
3d Game Development With Javascript written by Andrew Davis and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-15 with Computers categories.
Take your game development skills to new heights with 3D Game Development with JavaScript. This comprehensive guide is your pathway to crafting stunning, immersive 3D games that run directly in the browser. Using powerful JavaScript libraries like Three.js, A-Frame, and Babylon.js, you'll learn to create interactive worlds filled with depth, perspective, and thrilling gameplay. From modeling environments to animating characters, this book covers every aspect of 3D game development, blending essential topics such as computer graphics, physics, and design principles. It's designed for developers eager to push the boundaries of gaming and build dynamic, engaging experiences that players won't forget. Ideal for both beginners and seasoned developers, 3D Game Development with JavaScript will help you bring your vision to life. Don't just play games-make them! Start creating 3D experiences that captivate players around the globe.
Web Game Dev
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Author : Zoe Codewell
language : en
Publisher: Publifye AS
Release Date : 2025-02-17
Web Game Dev written by Zoe Codewell and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-17 with Computers categories.
""Web Game Dev"" offers a comprehensive guide to creating interactive browser-based games using HTML5 and JavaScript. This book explores the fundamentals of web game development, emphasizing the HTML5 Canvas API for graphics and JavaScript for game logic. You'll discover how to build games accessible on multiple platforms without native installations, taking advantage of current web standards and popular game frameworks. Did you know that mastering fundamental web technologies combined with efficient game development practices can lead to significant results in browser gaming? The book adopts a hands-on approach, guiding you through drawing shapes, manipulating pixels, and creating animations with the Canvas API. It then delves into JavaScript game loops, object-oriented programming, collision detection, and input handling. Progressing further, ""Web Game Dev"" compares game frameworks like Phaser and PixiJS, demonstrating their practical usage. The book culminates in a case study, showcasing the development of a complete 2D game from start to finish, integrating all the concepts discussed to provide valuable insights and skills for web developers and programmers interested in game development.
Three Js
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Author : JD Gauchat
language : en
Publisher: J.D Gauchat
Release Date : 2018-01-02
Three Js written by JD Gauchat and has been published by J.D Gauchat this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-02 with categories.
Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.
Javascript Programming
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Author : K. Mitts
language : en
Publisher: Code Academy
Release Date : 2025-06-02
Javascript Programming written by K. Mitts and has been published by Code Academy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-02 with Computers categories.
Take your JavaScript skills from theory to practice with JavaScript Programming by K. Mitts. This project-based guide empowers you to build real-world web applications using modern JavaScript techniques. From interactive forms and dynamic content to API integration and full-featured projects, this book walks you through each step with hands-on examples and clean, reusable code. Ideal for learners who want to turn coding knowledge into live, working websites and web apps.
Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-31
Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Computers categories.
Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library