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3d Game Development With Javascript


3d Game Development With Javascript
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Mastering 3d Game Development With Javascript


Mastering 3d Game Development With Javascript
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Author : Logan Xander
language : en
Publisher: Independently Published
Release Date : 2024-10-24

Mastering 3d Game Development With Javascript written by Logan Xander and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-24 with Computers categories.


Are you ready to unlock the incredible potential of 3D game development using JavaScript? As someone who has watched the evolution of web technologies transform the gaming landscape, I'm thrilled to guide you through the exciting journey of creating immersive, stunning 3D games that can reach millions of players worldwide-all through the power of JavaScript. "Mastering 3D Game Development with JavaScript: A Beginner's Guide" isn't just another programming book. It's your gateway to bringing your creative visions to life in ways you never thought possible with JavaScript. Remember when 3D game development was restricted to complex languages and expensive development environments? Those days are over. Through my years of experience, I've distilled the complexities of 3D game development into an accessible, practical approach that anyone with basic JavaScript knowledge can follow. This book is carefully crafted to take you from understanding the fundamentals of 3D graphics to creating complete, professional-grade games that run smoothly in any web browser. Inside these pages, you'll discover: How to harness the power of Three.js and Babylon.js to create stunning 3D worlds Secrets to implementing realistic physics, dynamic lighting, and immersive sound Practical techniques for optimizing performance and debugging your games Step-by-step guidance for building interactive elements and engaging gameplay mechanics Advanced concepts like shader programming and multiplayer game development Real-world case studies and a complete final project to cement your learning. What sets this book apart is its hands-on approach. You won't just learn theory-you'll build actual games, starting with simple 3D scenes and progressing to complex, interactive worlds. By the end of this journey, you'll have all the skills needed to develop professional-quality 3D games that can compete with desktop applications. Whether you're an aspiring game developer, a web developer looking to expand your skillset, or simply someone passionate about creating interactive experiences, this book provides everything you need to master the art of 3D game development with JavaScript. The web browser is becoming the ultimate gaming platform, and the opportunities for JavaScript game developers are endless. Don't wait to begin your journey into the exciting world of 3D game development. With this book as your guide, you'll have the knowledge and tools to transform your creative ideas into reality, all while using the accessibility and power of JavaScript. The future of gaming is in the browser, and this is your chance to be part of it. Are you ready to master 3D game development? Let's begin this adventure together. Logan Xander.



3d Game Development With Javascript


3d Game Development With Javascript
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Author : Andrew Davis
language : en
Publisher: Independently Published
Release Date : 2024-11-15

3d Game Development With Javascript written by Andrew Davis and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-15 with Computers categories.


Take your game development skills to new heights with 3D Game Development with JavaScript. This comprehensive guide is your pathway to crafting stunning, immersive 3D games that run directly in the browser. Using powerful JavaScript libraries like Three.js, A-Frame, and Babylon.js, you'll learn to create interactive worlds filled with depth, perspective, and thrilling gameplay. From modeling environments to animating characters, this book covers every aspect of 3D game development, blending essential topics such as computer graphics, physics, and design principles. It's designed for developers eager to push the boundaries of gaming and build dynamic, engaging experiences that players won't forget. Ideal for both beginners and seasoned developers, 3D Game Development with JavaScript will help you bring your vision to life. Don't just play games-make them! Start creating 3D experiences that captivate players around the globe.



Learning Three Js The Javascript 3d Library For Webgl Second Edition


Learning Three Js The Javascript 3d Library For Webgl Second Edition
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-31

Learning Three Js The Javascript 3d Library For Webgl Second Edition written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.



Unity 3d Game Development By Example


Unity 3d Game Development By Example
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Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-09-24

Unity 3d Game Development By Example written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-24 with Computers categories.


Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.



3d Game Development With Javascript Using Three Js And Babylon Js


3d Game Development With Javascript Using Three Js And Babylon Js
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Author : Michael A Champagne
language : en
Publisher: Independently Published
Release Date : 2025-06-20

3d Game Development With Javascript Using Three Js And Babylon Js written by Michael A Champagne and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-20 with Computers categories.


Unleash the Power of the Browser: Build Captivating 3D Games That Run Anywhere! Are you ready to transform static web pages into dynamic, interactive 3D worlds? Do you envision crafting immersive experiences that captivate players without the hassle of downloads or installations? Then step into the groundbreaking realm of 3D web game development. This comprehensive and highly practical guide equips you with the essential knowledge and skills to master the two leading JavaScript libraries for browser-based 3D: Three.js and Babylon.js. From foundational graphics concepts to advanced techniques and performance optimization, this book provides a professional roadmap for aspiring and experienced developers alike. What You'll Discover Inside: The Blueprint of a 3D World: Demystify core 3D graphics concepts, including coordinate systems, vectors, matrices, and quaternions - the mathematical bedrock of all spatial manipulation. Three.js Unleashed: Construct vibrant scenes from scratch, work with diverse geometries and materials, illuminate your creations with dynamic lights, and master camera controls for compelling perspectives. Babylon.js Revolution: Dive into this powerful, engine-like framework, effortlessly building scenes, integrating advanced PBR materials for photorealism, and orchestrating cinematic post-processing effects. Bringing Life to Your Assets: Learn the art of importing and animating complex 3D models (GLTF, OBJ, FBX), breathing motion and personality into your characters and environments. The Physics of Play: Integrate robust physics engines (Cannon.js, Ammo.js) to imbue your objects with believable mass, enable accurate collision responses, and build advanced game mechanics like character controllers and dynamic vehicles. Player at the Helm: Implement intuitive user input with keyboard, mouse, and touch controls, and leverage raycasting for precise 3D object interaction. Crafting the Experience: Explore essential game design principles, from defining scope and mechanics to mastering environmental storytelling, UI/UX design, and the power of sound. Optimized for the Web: Navigate critical performance considerations, understand memory management, apply WebGL best practices, and conquer unique challenges for seamless mobile gameplay. From Code to Community: Discover strategies for hosting your game, explore server-side considerations for multiplayer, integrate with backend services, and learn how to effectively market and promote your creation. Gaze into the Future: Get a glimpse of upcoming trends like WebXR (VR/AR in the browser) and WebGPU (next-gen graphics API), ensuring your skills remain at the cutting edge of web innovation. "3D Game Development with JavaScript" is more than just a tutorial; it's an educational journey designed to transform you into a confident 3D web game developer. Whether you're building interactive experiences for education, entertainment, or enterprise, this book empowers you to push the boundaries of what's possible directly in the browser. Start creating immersive worlds that resonate with players in Nigeria and across the globe. Your adventure in 3D web game development begins now!



Beginning 3d Game Development With Unity


Beginning 3d Game Development With Unity
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2011-08-18

Beginning 3d Game Development With Unity written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-18 with Computers categories.


Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.



Pro Java 6 3d Game Development


Pro Java 6 3d Game Development
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Author : Andrew Davison
language : en
Publisher: Apress
Release Date : 2008-01-01

Pro Java 6 3d Game Development written by Andrew Davison and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java—the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.



3d Game Programming For Kids


3d Game Programming For Kids
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Author : Chris Strom
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2018-07-05

3d Game Programming For Kids written by Chris Strom and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-05 with Juvenile Nonfiction categories.


You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.



Beginning 3d Game Development With Unity 4


Beginning 3d Game Development With Unity 4
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2013-08-27

Beginning 3d Game Development With Unity 4 written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-27 with Computers categories.


Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels



Javascript Mastery For The Web


Javascript Mastery For The Web
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-25

Javascript Mastery For The Web written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-25 with Technology & Engineering categories.


In a world where the web has become an integral part of our daily lives, JavaScript has emerged as the language of choice for creating dynamic and interactive web applications. This comprehensive guide to JavaScript is designed to equip readers with the skills and knowledge necessary to master this powerful language and unlock its full potential. Whether you're a beginner with no prior programming experience or an experienced developer looking to expand your skill set, this book will provide you with a solid foundation in JavaScript and guide you through its advanced concepts. Starting with the fundamentals of JavaScript, you'll explore the core principles of the language, including data types, operators, control structures, and functions. You'll learn how to manipulate the DOM, handle events, and work with objects and classes. Along the way, you'll encounter practical case studies that demonstrate how JavaScript is used in real-world applications. You'll build a simple calculator, a live chat application, a single-page application, and even a multiplayer game. These hands-on projects will help you solidify your understanding of JavaScript and apply your skills to solve real-world problems. As you progress through the book, you'll gain expertise in data visualization, game development, mobile development, and machine learning with JavaScript. You'll learn how to create interactive charts and graphs, build 2D and 3D games, develop mobile apps with JavaScript frameworks, and even train and deploy machine learning models using JavaScript libraries. By the end of this book, you'll have a deep understanding of JavaScript and the skills to build innovative and engaging web applications. You'll be able to tackle complex programming challenges, stay up-to-date with the latest JavaScript trends, and contribute to the ever-evolving world of web development. With clear explanations, engaging examples, and practical case studies, this book is the ultimate resource for anyone looking to master JavaScript and unlock its full potential. Get ready to embark on a journey that will transform you into a proficient JavaScript developer and open up new possibilities for creating dynamic and interactive web applications. If you like this book, write a review on google books!