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3d Game Development With Javascript Using Three Js And Babylon Js


3d Game Development With Javascript Using Three Js And Babylon Js
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3d Game Development With Javascript Using Three Js And Babylon Js


3d Game Development With Javascript Using Three Js And Babylon Js
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Author : Michael A Champagne
language : en
Publisher: Independently Published
Release Date : 2025-06-20

3d Game Development With Javascript Using Three Js And Babylon Js written by Michael A Champagne and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-20 with Computers categories.


Unleash the Power of the Browser: Build Captivating 3D Games That Run Anywhere! Are you ready to transform static web pages into dynamic, interactive 3D worlds? Do you envision crafting immersive experiences that captivate players without the hassle of downloads or installations? Then step into the groundbreaking realm of 3D web game development. This comprehensive and highly practical guide equips you with the essential knowledge and skills to master the two leading JavaScript libraries for browser-based 3D: Three.js and Babylon.js. From foundational graphics concepts to advanced techniques and performance optimization, this book provides a professional roadmap for aspiring and experienced developers alike. What You'll Discover Inside: The Blueprint of a 3D World: Demystify core 3D graphics concepts, including coordinate systems, vectors, matrices, and quaternions - the mathematical bedrock of all spatial manipulation. Three.js Unleashed: Construct vibrant scenes from scratch, work with diverse geometries and materials, illuminate your creations with dynamic lights, and master camera controls for compelling perspectives. Babylon.js Revolution: Dive into this powerful, engine-like framework, effortlessly building scenes, integrating advanced PBR materials for photorealism, and orchestrating cinematic post-processing effects. Bringing Life to Your Assets: Learn the art of importing and animating complex 3D models (GLTF, OBJ, FBX), breathing motion and personality into your characters and environments. The Physics of Play: Integrate robust physics engines (Cannon.js, Ammo.js) to imbue your objects with believable mass, enable accurate collision responses, and build advanced game mechanics like character controllers and dynamic vehicles. Player at the Helm: Implement intuitive user input with keyboard, mouse, and touch controls, and leverage raycasting for precise 3D object interaction. Crafting the Experience: Explore essential game design principles, from defining scope and mechanics to mastering environmental storytelling, UI/UX design, and the power of sound. Optimized for the Web: Navigate critical performance considerations, understand memory management, apply WebGL best practices, and conquer unique challenges for seamless mobile gameplay. From Code to Community: Discover strategies for hosting your game, explore server-side considerations for multiplayer, integrate with backend services, and learn how to effectively market and promote your creation. Gaze into the Future: Get a glimpse of upcoming trends like WebXR (VR/AR in the browser) and WebGPU (next-gen graphics API), ensuring your skills remain at the cutting edge of web innovation. "3D Game Development with JavaScript" is more than just a tutorial; it's an educational journey designed to transform you into a confident 3D web game developer. Whether you're building interactive experiences for education, entertainment, or enterprise, this book empowers you to push the boundaries of what's possible directly in the browser. Start creating immersive worlds that resonate with players in Nigeria and across the globe. Your adventure in 3D web game development begins now!



3d Game Development With Javascript


3d Game Development With Javascript
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Author : Andrew Davis
language : en
Publisher: Independently Published
Release Date : 2024-11-15

3d Game Development With Javascript written by Andrew Davis and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-15 with Computers categories.


Take your game development skills to new heights with 3D Game Development with JavaScript. This comprehensive guide is your pathway to crafting stunning, immersive 3D games that run directly in the browser. Using powerful JavaScript libraries like Three.js, A-Frame, and Babylon.js, you'll learn to create interactive worlds filled with depth, perspective, and thrilling gameplay. From modeling environments to animating characters, this book covers every aspect of 3D game development, blending essential topics such as computer graphics, physics, and design principles. It's designed for developers eager to push the boundaries of gaming and build dynamic, engaging experiences that players won't forget. Ideal for both beginners and seasoned developers, 3D Game Development with JavaScript will help you bring your vision to life. Don't just play games-make them! Start creating 3D experiences that captivate players around the globe.



Learn Three Js


Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-31

Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Computers categories.


Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library



Web Game Dev


Web Game Dev
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Author : Zoe Codewell
language : en
Publisher: Publifye AS
Release Date : 2025-02-17

Web Game Dev written by Zoe Codewell and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-17 with Computers categories.


""Web Game Dev"" offers a comprehensive guide to creating interactive browser-based games using HTML5 and JavaScript. This book explores the fundamentals of web game development, emphasizing the HTML5 Canvas API for graphics and JavaScript for game logic. You'll discover how to build games accessible on multiple platforms without native installations, taking advantage of current web standards and popular game frameworks. Did you know that mastering fundamental web technologies combined with efficient game development practices can lead to significant results in browser gaming? The book adopts a hands-on approach, guiding you through drawing shapes, manipulating pixels, and creating animations with the Canvas API. It then delves into JavaScript game loops, object-oriented programming, collision detection, and input handling. Progressing further, ""Web Game Dev"" compares game frameworks like Phaser and PixiJS, demonstrating their practical usage. The book culminates in a case study, showcasing the development of a complete 2D game from start to finish, integrating all the concepts discussed to provide valuable insights and skills for web developers and programmers interested in game development.



Javascript Programming


Javascript Programming
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Author : K. Mitts
language : en
Publisher: Code Academy
Release Date : 2025-06-02

Javascript Programming written by K. Mitts and has been published by Code Academy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-02 with Computers categories.


Take your JavaScript skills from theory to practice with JavaScript Programming by K. Mitts. This project-based guide empowers you to build real-world web applications using modern JavaScript techniques. From interactive forms and dynamic content to API integration and full-featured projects, this book walks you through each step with hands-on examples and clean, reusable code. Ideal for learners who want to turn coding knowledge into live, working websites and web apps.



Programming 3d Applications With Html5 And Webgl


Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13

Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.


Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers



Javascript Mastery For The Web


Javascript Mastery For The Web
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-25

Javascript Mastery For The Web written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-25 with Technology & Engineering categories.


In a world where the web has become an integral part of our daily lives, JavaScript has emerged as the language of choice for creating dynamic and interactive web applications. This comprehensive guide to JavaScript is designed to equip readers with the skills and knowledge necessary to master this powerful language and unlock its full potential. Whether you're a beginner with no prior programming experience or an experienced developer looking to expand your skill set, this book will provide you with a solid foundation in JavaScript and guide you through its advanced concepts. Starting with the fundamentals of JavaScript, you'll explore the core principles of the language, including data types, operators, control structures, and functions. You'll learn how to manipulate the DOM, handle events, and work with objects and classes. Along the way, you'll encounter practical case studies that demonstrate how JavaScript is used in real-world applications. You'll build a simple calculator, a live chat application, a single-page application, and even a multiplayer game. These hands-on projects will help you solidify your understanding of JavaScript and apply your skills to solve real-world problems. As you progress through the book, you'll gain expertise in data visualization, game development, mobile development, and machine learning with JavaScript. You'll learn how to create interactive charts and graphs, build 2D and 3D games, develop mobile apps with JavaScript frameworks, and even train and deploy machine learning models using JavaScript libraries. By the end of this book, you'll have a deep understanding of JavaScript and the skills to build innovative and engaging web applications. You'll be able to tackle complex programming challenges, stay up-to-date with the latest JavaScript trends, and contribute to the ever-evolving world of web development. With clear explanations, engaging examples, and practical case studies, this book is the ultimate resource for anyone looking to master JavaScript and unlock its full potential. Get ready to embark on a journey that will transform you into a proficient JavaScript developer and open up new possibilities for creating dynamic and interactive web applications. If you like this book, write a review on google books!



Learning Virtual Reality


Learning Virtual Reality
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-10-26

Learning Virtual Reality written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-26 with Computers categories.


As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer



Exploring The Metaverse


Exploring The Metaverse
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Author : Kuldeep Singh
language : en
Publisher: BPB Publications
Release Date : 2024-04-15

Exploring The Metaverse written by Kuldeep Singh and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-15 with Computers categories.


Metaverse: A result of natural evolution of technology and human interactions KEY FEATURES ● Understand the metaverse evolutions, characteristics, myths vs reality. ● Explore the metaverse opportunities along with its adaption challenge. ● Understand our collective responsibilities in shaping up the metaverse. DESCRIPTION The metaverse has been a topic of conversation for a long time, but it still remains loosely defined. Some see it as a game in the virtual world, while others see it as a more connected version of the real world. It has also been touted as the next internet. However, it is important to separate hype from reality and identify the business opportunities while also covering the pitfalls of the metaverse. As technology and human interactions continue to evolve, it is important to learn how we can play our part responsibly in adapting to newer technology. This book is a comprehensive guide to the metaverse, providing readers with a deep understanding of its definition and origin. This book also aims to provide insights that distinguish between exaggerated expectations and genuine opportunities of metaverse to build a balanced and informed perspective on its promises. This book covers standards and practices to help navigate the challenges and opportunities of metaverse. It emphasizes the importance of collective responsibility of industry, academia, governing body, and other stakeholders involved in shaping the direction of the metaverse. Ultimately, this book aims to raise awareness and encourage the responsible and sustainable use of technology. WHAT YOU WILL LEARN ● Gain a comprehensive understanding of the metaverse evolution. ● Define metaverse and separate the myths from reality. ● Explore potential metaverse use cases in various business domains. ● Understand adoption challenges and concerns of the metaverse. ● Learn about tools, techniques, and considerations for metaverse development. ● Lay down the action plan to build responsible and sustainable metaverse. WHO THIS BOOK IS FOR This book is for the students, technology and business enthusiasts who want to understand the evolution of technologies and how it is shaping up the next internet; the metaverse. TABLE OF CONTENTS Part - 1: Introduction: Unveiling the Metaverse 1. Exploring the Metaverse Origin 2. Metaverse: Various Forms and Interpretations Part - 2: Metaverse: A Result of Technological Evolutions 3. Understanding XR: Metaverse Foundation 4. AI Empowering the Metaverse 5. IoT, Cloud, and Next-gen Networks 6. Decentralization and the Role of Blockchain Part - 3: Metaverse: An Opportunity to Extend the Beliefs 7. Gaming Redefined: The Metaverse Revolution 8. Connecting and Engaging in the Metaverse 9. Revolutionizing Fitness and Healthcare 10. Exploring the Metaverse Economy 11. Skilling and Reskilling in the Enterprise Metaverse Part - 4: Metaverse: The Concerning Part 12. Identity Preservation and Privacy Protection 13. Metaverse and Sustainability Part - 5: Shaping the Metaverse: Standards and Practices 14. Getting Started with Metaverse Development 15. Metaverse Practices, Standards, and Initiatives 16. Metaverse: A Way Forward



The Metaverse


The Metaverse
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Author : David Burden
language : en
Publisher: CRC Press
Release Date : 2024-09-24

The Metaverse written by David Burden and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-24 with Computers categories.


The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series. Key Features: a concise history of the Metaverse idea and related implementations to date; an examination of what the Metaverse actually is; an introduction to the fundamental technologies used in the Metaverse; an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts; a consideration of the opportunities and challenges of the evolving Metaverse; and a sense of how the Metaverse may mature over the coming decades. This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of recent developments in cryptoworlds and mixed reality. The aim is to provide professional and lay readers, researchers, academics, and students with an indispensable guide to what counts as a metaverse, the opportunities and challenges, and how the future of the coming Metaverse can best be guided.