[PDF] Unity 3d Game Development By Example - eBooks Review

Unity 3d Game Development By Example


Unity 3d Game Development By Example
DOWNLOAD

Download Unity 3d Game Development By Example PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Unity 3d Game Development By Example book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Unity 3d Game Development By Example


Unity 3d Game Development By Example
DOWNLOAD
Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-09-24

Unity 3d Game Development By Example written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-24 with Computers categories.


Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.



Unity 4 X Game Development By Example Beginner S Guide


Unity 4 X Game Development By Example Beginner S Guide
DOWNLOAD
Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-12-26

Unity 4 X Game Development By Example Beginner S Guide written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-26 with Computers categories.


This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.



Unity 3d Game Development By Example


Unity 3d Game Development By Example
DOWNLOAD
Author : Ryan Henson Creighton
language : en
Publisher:
Release Date : 2010

Unity 3d Game Development By Example written by Ryan Henson Creighton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computer games categories.




Unity 3d Game Development By Example Beginner S Guide


Unity 3d Game Development By Example Beginner S Guide
DOWNLOAD
Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-04-15

Unity 3d Game Development By Example Beginner S Guide written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-15 with Computer games categories.


The book is suitable for anybody who wants to create games in Unity. You don't need a programming background. If you love playing games and want to try your hand at creating them, this book is the place to start.



Unity 3d Game Development By Example


Unity 3d Game Development By Example
DOWNLOAD
Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010

Unity 3d Game Development By Example written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.


The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.



Unity 3d Game Development


Unity 3d Game Development
DOWNLOAD
Author : Anthony Davis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-08-29

Unity 3d Game Development written by Anthony Davis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-29 with Computers categories.


Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more Book DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learn Learn fundamentals of designing a 3D game and C# scripting Design your game character and work through their mechanics and movements Create an environment with Unity Terrain and ProBuilder Explore instantiation and rigid bodies through physics theory and code Implement sound, lighting effects, trail rendering, and other dynamic effects Create a short, fully functional segment of your game in a vertical slice Polish your game with performance tweaks Join the book-club to read alongside other users and Unity experts, and ask the authors for help when stuck Who this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.



Procedural Content Generation For Unity Game Development


Procedural Content Generation For Unity Game Development
DOWNLOAD
Author : Ryan Watkins
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-01-30

Procedural Content Generation For Unity Game Development written by Ryan Watkins and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-30 with Computers categories.


Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.



Unity 3d Game Development By Example


Unity 3d Game Development By Example
DOWNLOAD
Author : Adam Maxwell
language : en
Publisher:
Release Date : 2013

Unity 3d Game Development By Example written by Adam Maxwell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


"Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn't have the time for the low-level nuts and bolts of rolling your own engine? Maybe you've just heard the buzz about Unity3D and you want to learn what it's all about. If any of this sounds like you, Unity3D by Example is exactly what you're looking for! Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done. The video course takes a clear, step-by-step approach to building a game in Unity. It focuses on short, attainable tasks that the reader can finish making this the fastest path from zero to finished game using the Unity 3D engine."--Resource description page.



Unity 3d Unity


Unity 3d Unity
DOWNLOAD
Author : 邱勇標
language : zh-CN
Publisher: 碁峰資訊股份有限公司
Release Date : 2013-03-15

Unity 3d Unity written by 邱勇標 and has been published by 碁峰資訊股份有限公司 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-15 with Computers categories.


感謝好評! ★★★★★榮登博客來網路書店2013百大年度電腦暢銷書TOP 28★★★★★ Unity官方推薦認證教材/大中華區教育市場總代理商愛迪斯科技推薦用書 超激實戰!最熱門、最多面向的遊戲設計實例,依樣就能設計出3D好遊戲! Unity是一款跨平台的專業遊戲引擎,功能強大,但是學習曲線卻很短,很適合中小型的遊戲製作。書中沒有講述太深奧的理論,以循序漸進的範例,在操作練習中,就能體會遊戲開發的樂趣。全書分為兩個部份,1~5章為基礎課程,6~10章為實例應用,重點在介紹如何使用Unity來製作目前最熱門的遊戲類型。範例採用Unity3D 4.0版來編寫,附上相容於Unity3D 3.5(含)以前的版本。 書籍特色: ‧涵蓋5大精彩主題遊戲作品,每個遊戲專案檔中,均已整理出開發遊戲相關的圖片及模型檔,對於不擅美術設計的人來說,可依此迅速製作出有質感的遊戲設計。 ‧透過不同難度的學習主題,初學者可以先從概念與不需程式腳本的基礎課程入門,進階者則可以直接進入遊戲專案範例製作。 ‧不用寫程式腳本,也能依樣設計出好遊戲。程式腳本中附有中文說明,對於遊戲美術背景的學生或剛入門的人來說,也可以迅速瞭解程式開發的架構。 學業界專文推薦: ‧大中華區Unity教育市場總代理/愛迪斯科技股份有限公司 吳明勳執行長 ‧依斯楚互動娛樂股份有限公司 吳嘉沅董事長 ‧國立台北教育大學 張世宗教授(玩具與遊戲設計所前所長) ‧工業技術研究院 萬象資深研究員 #碁峰資訊 GOTOP Information Inc.



Unity 5 X By Example


Unity 5 X By Example
DOWNLOAD
Author : Alan Thorn
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-03-23

Unity 5 X By Example written by Alan Thorn and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-23 with Computers categories.


An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# scripting Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.