Unity 3d Game Development


Unity 3d Game Development
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3d Game Development With Unity


3d Game Development With Unity
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Author : Franz Lanzinger
language : en
Publisher: CRC Press
Release Date : 2022-04-07

3d Game Development With Unity written by Franz Lanzinger and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-07 with Computers categories.


This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects. Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files. Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity. Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990. Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.



Unity 3d Game Development


Unity 3d Game Development
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Author : Anthony Davis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-08-29

Unity 3d Game Development written by Anthony Davis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-29 with Computers categories.


Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.



Beginning 3d Game Development With Unity


Beginning 3d Game Development With Unity
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2011-08-18

Beginning 3d Game Development With Unity written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-18 with Computers categories.


Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.



Unity Game Development


Unity Game Development
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Author : ANTHONY. DAVIS
language : en
Publisher:
Release Date : 2022-04

Unity Game Development written by ANTHONY. DAVIS and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04 with categories.




Beginning 3d Game Development With Unity 4


Beginning 3d Game Development With Unity 4
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2013-09-20

Beginning 3d Game Development With Unity 4 written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-20 with Computers categories.


Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.



Learning C By Developing Games With Unity 2021


Learning C By Developing Games With Unity 2021
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-10-29

Learning C By Developing Games With Unity 2021 written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-29 with Computers categories.


Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.



Game Development With Unity


Game Development With Unity
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Author : Michelle Menard
language : en
Publisher: Muska/Lipman
Release Date : 2012

Game Development With Unity written by Michelle Menard and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.



Unity Game Development Essentials


Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-10-01

Unity Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-01 with Computers categories.


Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!



Mind Melding Unity And Blender For 3d Game Development


Mind Melding Unity And Blender For 3d Game Development
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Author : Spencer Grey
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-12-31

Mind Melding Unity And Blender For 3d Game Development written by Spencer Grey and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with Computers categories.


Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.



Hands On Unity Game Development Fourth Edition


Hands On Unity Game Development Fourth Edition
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Author : Nicolas Alejandro Borromeo
language : en
Publisher:
Release Date : 2024-01-31

Hands On Unity Game Development Fourth Edition written by Nicolas Alejandro Borromeo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-31 with Computers categories.


Unleash your game development prowess with the latest Unity 2023 features with AR and DOTS for enhanced efficiency. Perfect for both beginners and experienced developers, it unlocks endless creative potential in dynamic 3D gaming.