3d Spieleprogrammierung
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3d Spieleprogrammierung Mit Directx In C C
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Author : Stefan Zerbst
language : de
Publisher:
Release Date : 2000
3d Spieleprogrammierung Mit Directx In C C written by Stefan Zerbst and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with categories.
3d Spieleprogrammierung
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Author :
language : de
Publisher:
Release Date : 2006
3d Spieleprogrammierung written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.
3d Spieleprogrammierung Mit Directx In C C
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Author : Stefan Zerbst
language : de
Publisher:
Release Date : 2002
3d Spieleprogrammierung Mit Directx In C C written by Stefan Zerbst and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with categories.
Game Programming In C
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Author : Sanjay Madhav
language : en
Publisher: Addison-Wesley Professional
Release Date : 2018-03-06
Game Programming In C written by Sanjay Madhav and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-06 with Computers categories.
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Drei D Spieleprogrammierung
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Author :
language : de
Publisher:
Release Date : 1995
Drei D Spieleprogrammierung written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Spieleprogrammierung Mit Directx Und C
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Author : Ulrich Kaiser
language : de
Publisher:
Release Date : 2007
Spieleprogrammierung Mit Directx Und C written by Ulrich Kaiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.
Introduction To 3d Game Programming With Directx 11
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Author : Frank Luna
language : en
Publisher: Mercury Learning and Information
Release Date : 2012-03-15
Introduction To 3d Game Programming With Directx 11 written by Frank Luna and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-15 with Computers categories.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Computerspiele
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Author : Peter J. Dobrovka
language : de
Publisher:
Release Date : 2003-01
Computerspiele written by Peter J. Dobrovka and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01 with categories.
Spieleprogrammierung In C
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Author : Ulrich Kaiser
language : de
Publisher:
Release Date : 2003
Spieleprogrammierung In C written by Ulrich Kaiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.