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3deep


3deep
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3deep


3deep
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Author : Peter Rudin-burgess
language : en
Publisher:
Release Date : 2017-07-20

3deep written by Peter Rudin-burgess and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-20 with categories.


3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast 3Deep is very fast to play. There should be virtually no stopping for rules look ups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour of course performs a lot better than medieval platemail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scuby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. Episodic Episodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Play with a GM and Friends or Play Solo Nearly all role playing games are designed to be played with one person and the Game Master [GM] who creates the game world, creates the story hooks and plays all the other characters in the world. The other players control one character each and the game evolves through the interaction of the characters interacting with this imaginary world, the players describing their actions and saying what their character says and the GM describing the consequences of those actions and so the story moves along. 3Deep has another option built in. Solo play uses the dice to shape the story in ways you would never have have thought of. It can turn a fun game into a powerful creative writing tool, if you have ever wanted to ever write your own novella where even you do not know what will happen in the end!



3deep 2nd Edition


3deep 2nd Edition
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Author : Peter Rudin-Burgess
language : en
Publisher:
Release Date : 2020-04-07

3deep 2nd Edition written by Peter Rudin-Burgess and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with categories.


The Ultimate World Builders Game 3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast - 3Deep is very fast to play There should be virtually no stopping for rules lookups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod-mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour, of course, performs a lot better than medieval plate mail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scooby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. EpisodicEpisodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Solo Role Play When you are on your own you can still play 3Deep. You create a character you want to play and imagine them in the opening scene of your choice. You then ask yourself a question that has a yes/no answer. Just using common sense (for the world you want to play in) decide how likely the question is be yes, roll 2d6 and add a likelihood modifier and the dice will give you a yes/no answer or something similar.



3deep Supers


3deep Supers
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Author : Peter Rudin-Burgess
language : en
Publisher: Independently Published
Release Date : 2023-10-02

3deep Supers written by Peter Rudin-Burgess and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-02 with categories.


When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre. I produced two books, one of which I wrote myself, and one was an adaption of No GM's Sky by Todd Zircher. Ironically, supers was supposed to be the first book. My roleplaying education started with D&D B/X and then moved through Champions, Traveller, Runequest, and Rolemaster, and the real eye-opener was when we started roleplaying Steve Jackson's Car Wars. That told me that any game that had a character could be roleplayed. All you needed were some rules for conflict resolution. If you are familiar with 3Deep, you may have noticed a healthy dose of the original Car Wars in those rules as well as some Champions and Traveller. Our early influences stay with us, or mine did. This book takes the core of 3Deep and introduces rule tweaks and suggestions to bend it to the Supers genre.



3deep 2nd Edition How To Role Play


3deep 2nd Edition How To Role Play
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Author : Peter Rudin-Burgess
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-10-23

3deep 2nd Edition How To Role Play written by Peter Rudin-Burgess and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-23 with categories.


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why dice are used is explained and how to refer to dice by the number of sides they have and the number you need to roll. 3Deep is designed to be a simple but flexible game for players of any experience level. This book provides that bit of extra support for the complete beginner. Get ready to have fun adventures in any setting from the beginning of human history to the far flung future. To make that happen we all need to start somewhere and this book is a great starting point.



Boy Bands Ultimate Trivia Book


Boy Bands Ultimate Trivia Book
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Author : Karah-Leigh Hancock
language : en
Publisher: Epic Ink
Release Date : 2024-07-23

Boy Bands Ultimate Trivia Book written by Karah-Leigh Hancock and has been published by Epic Ink this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-23 with Music categories.


Put your boy band expertise to the test with nearly 500 trivia questions, accompanied by entertaining illustrations capturing your favorite musical moments. A true love letter to boy bands, the Boy Bands Ultimate Trivia Book is the perfect way to show off your knowledge and prove your superfan status. With questions about the individual albums, concerts, and reunions of boy bands ranging from the Beatles and Jackson 5 to New Kids on the Block and One Direction to today’s BTS and the K-pop explosion, the fun never ends with these talented musicians. The Boy Bands Ultimate Trivia Book brings the music to your home with copious facts on your favorite artists, their lives onstage and off, their solo careers, and so much more. Perfect for your coffee table or as a gift, to enjoy solo or in a group, this beautifully designed book includes: Hundreds of questions to test your boy-band knowledge Multiple choice, true/false, and matching quizzes on concerts, albums, and the artists Illustrations of the most memorable moments from boy band history A rating system and a scoring sheet to determine just how much of a fan you really are Whether hearing a Backstreet Boys song makes you feel larger than life or the Jonas Brothers will always have you burnin' up, all your favorite groups, songs, and band members are included here. There are full quizzes on the Beatles, Jackson 5, New Edition, New Kids on the Block, Boyz II Men, Take That, the Backstreet Boys, NSYNC, 98 Degrees, Hanson, B2K, O-Town, the Jonas Brothers, Big Time Rush, One Direction, and BTS, as well as short bonus quizzes on the Monkees, the Osmonds, Menudo, Color Me Badd, All-4-One, Boyzone, Westlife, 5ive, 3Deep, BBMak, soulDecision, 2Gether, Dream Street, CNCO, the Wanted, and Tomorrow x Together. Test your boy band knowledge and become the ultimate superfan!



Design City Melbourne


Design City Melbourne
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Author : Leon van Schaik
language : en
Publisher: Academy Press
Release Date : 2006-05-26

Design City Melbourne written by Leon van Schaik and has been published by Academy Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-26 with Architecture categories.


Melbourne is now coming to the fore as a design hotspot. With three and a half million inhabitants, it is on a scale that is livable and diverse. Its rich and varied cultural intimacy has enabled it to build up a unique dynamism, which is set to shift the entire design agenda of the world - much like Barcelona did in the 1980s and Antwerp did in the 1990s. Melbourne is to be the city of the noughties. The intense plurality of Melbourne's recent design culture is due to have a vast impact on the way in which we think about city regions and living in them. This is a story of wonderful spaces: in civic and institutional buildings; in galleries, bars, clubs and restaurants; in one of the world's tallest residential apartment buildings; in beach houses and mountain shacks; in workshops and studios; and in international sports venues. As Melbourne hosts the Commonwealth games in 2006, a vast influx of visitors will be experiencing these spaces for the first time. Through luscious photography and an accessible text, Design City Melbourne is devised not only to illustrate a wide range of fascinating interiors and their architecural matrices, but also to describe the people behind them and how these spaces support the vital culture of this uniquely mixed and cosmopolitan city. A metropolis that is situated in the same time zone as China, and which is pioneering in its European colonial matrix the admixture of new Asian urban forms.



The Exceptions To The Rules Are You One You Can Be How To Overcome Any Obstacle


The Exceptions To The Rules Are You One You Can Be How To Overcome Any Obstacle
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Author : E. Michelle Lee
language : en
Publisher: Lulu.com
Release Date : 2012-05-24

The Exceptions To The Rules Are You One You Can Be How To Overcome Any Obstacle written by E. Michelle Lee and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-24 with Self-Help categories.


The Exceptions To The Rules- Are you one? You Can BE" How to overcome ANY obstacle; By: E. Michelle Lee is a very inspiring book about persistence and resilience. It is a book for those who have had to pick themselves up by the bootstraps more than once and those who have never experienced such hardship as in today's world. It is the story of a person who refuses to give up even when all odds are stacked against her. Let this book act as your guide to get you going again. Be inspired. Be an Exception To The Rule. You will find a ton of resources, links, quips, quotes, personal stories of triumph and defeat, the 3Deep Method, and much more to help you get what you need in "Real Time" and "At the speed of business" to overcome anything that you face with courage, strength, and dignity!



Find The Hero In You


Find The Hero In You
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Author : Wynne Marie Lacey
language : en
Publisher: Balboa Press
Release Date : 2016-01-13

Find The Hero In You written by Wynne Marie Lacey and has been published by Balboa Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-13 with Self-Help categories.


This book contains self-development tools that will guide you toward realizing the totality of who you really are. You are always greater and wiser than you appear to be, and the Heros Journey is a wonderful pathway toward seeing that in yourself.



Packaging The Brand


Packaging The Brand
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Author : Gavin Ambrose
language : en
Publisher: Bloomsbury Publishing
Release Date : 2017-09-07

Packaging The Brand written by Gavin Ambrose and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-07 with Design categories.


While many other areas of design have commercial aspects, the success of a piece of packaging design is inextricably linked with its ability to sell a product. Packaging the Brand discusses the implications of this commercial function for a designer. It explores methods of visually communicating the value of a product to its target audience and examines the entire lifespan of a piece of packaging: from its manufacture and construction, to its display in various retail environments, to its eventual disposal and the associated environmental concerns.



Report


Report
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Author : United States. National Advisory Committee for Aeronautics
language : en
Publisher:
Release Date :

Report written by United States. National Advisory Committee for Aeronautics and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with Aeronautics categories.