3ds Max 5 For Dummies
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3ds Max 5 For Dummies
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Author : Shamms Mortier
language : en
Publisher: For Dummies
Release Date : 2002-12-20
3ds Max 5 For Dummies written by Shamms Mortier and has been published by For Dummies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-12-20 with Computers categories.
* Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries * Covers the essentials, such as the 3ds max interface, navigation, and * display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations * o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast * o Explores the substantial updates and enhancements to 3ds max * o Author has written more than twenty computer graphics and animation books
3ds Max 5 For Dummies
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Author : R. Shamms Mortier
language : en
Publisher:
Release Date : 2003
3ds Max 5 For Dummies written by R. Shamms Mortier and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with 3ds max (Computer file) categories.
This is an introductory guide to 3ds max. It covers the essentials such as the 3ds max interface, navigation, and display tools, then moves on to modelling, modifiers, mapping surfaces, rendering, using lighting, creating 3D animations, and more.
Introducing 3ds Max 9
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2011-01-11
Introducing 3ds Max 9 written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-11 with Computers categories.
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
3ds Max 5 F R Dummies
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Author : Shamms Mortier
language : en
Publisher:
Release Date : 2003-05
3ds Max 5 F R Dummies written by Shamms Mortier and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05 with categories.
Autodesk 3ds Max 2022 For Beginners A Tutorial Approach 22nd Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2022-01-25
Autodesk 3ds Max 2022 For Beginners A Tutorial Approach 22nd Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with Computers categories.
Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index
Autodesk 3ds Max 2020 For Beginners A Tutorial Approach 20th Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2020-01-21
Autodesk 3ds Max 2020 For Beginners A Tutorial Approach 20th Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-21 with Computers categories.
Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2020 such as modeling, texturing, lighting, animation, and rendering in an effective and simple manner. In this edition, the readers will also learn about arnold materials, lights, and rendering. Also, some new and enhanced features of 3ds Max 2020 such as Chamfer Modifier and OSL map are covered in this edition. Salient Features Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Primitive Objects – I (Enhanced) Chapter 3: Primitive Objects – II(Enhanced) Chapter 4: Working with Splines – I (Enhanced) Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials (Enhanced) Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics (Enhanced) Chapter 15: Complex Animation (Enhanced) Chapter 16: Arnold Materials, Lights, and Rendering (New) Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max files used in tutorials Instructor Guide with solution to all review questions and instructions to create the models for exercises (For faculty only). Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: https://www.cadcim.com/video-courses
3ds Max 5 Fundamentals
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Author : Ted Boardman
language : en
Publisher: New Riders Publishing
Release Date : 2003
3ds Max 5 Fundamentals written by Ted Boardman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.
Inside 3ds Max 4
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Author : Kim Lee
language : en
Publisher: New Riders
Release Date : 2002
Inside 3ds Max 4 written by Kim Lee and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.
3ds Max 5 Fundamentos
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Author : Ted Boardman
language : en
Publisher: Elsevier Brasil
Release Date : 2003
3ds Max 5 Fundamentos written by Ted Boardman and has been published by Elsevier Brasil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with 3ds max (Computer file) categories.
Autodesk 3ds Max 2020 A Comprehensive Guide 20th Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2019
Autodesk 3ds Max 2020 A Comprehensive Guide 20th Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Computers categories.
Autodesk 3ds Max 2020: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. Salient Features: Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index (*For free download)