[PDF] Inside 3ds Max 4 - eBooks Review

Inside 3ds Max 4


Inside 3ds Max 4
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Inside 3ds Max 4


Inside 3ds Max 4
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Author : Kim Lee
language : en
Publisher: New Riders
Release Date : 2002

Inside 3ds Max 4 written by Kim Lee and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.



Modeling A Character In 3ds Max


Modeling A Character In 3ds Max
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Author : Paul Steed
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2005-01-10

Modeling A Character In 3ds Max written by Paul Steed and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-10 with Computers categories.


In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.



Mastering 3ds Max 4


Mastering 3ds Max 4
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Author : Cat Woods
language : en
Publisher: Sybex
Release Date : 2001-07-25

Mastering 3ds Max 4 written by Cat Woods and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-07-25 with Computers categories.


Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript



3ds Max In 24 Hours Sams Teach Yourself


3ds Max In 24 Hours Sams Teach Yourself
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Author : Stewart Jones
language : en
Publisher: Sams Publishing
Release Date : 2013-11-11

3ds Max In 24 Hours Sams Teach Yourself written by Stewart Jones and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.


Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.



Autodesk 3ds Max 2021 Max Script Part 4


Autodesk 3ds Max 2021 Max Script Part 4
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk 3ds Max 2021 Max Script Part 4 written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Atmospheric : MAXWrapper The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers. The classes derived directly from the Atmospheric class are described in Atmospheric Effect Types. The properties, operators, and methods that are common to all classes derived directly from the Atmospheric class are described in Atmospheric Effects Common Properties, Operators, and Methods. The Atmospheric class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper Common Properties, Operators, and Methods. The topic Working with Atmospherics contains an example of adding Atmospheric Effects to the environment.



Autodesk 3ds Max 2021 Max Script Part 3


Autodesk 3ds Max 2021 Max Script Part 3
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk 3ds Max 2021 Max Script Part 3 written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper The Modifier and SpacewarpModifier families of classes can be created and added to an object’s modifier stack using the addModifier() or modPanel.addModToSelection() methods. Unless otherwise noted, the term modifier will be used to mean members of either class. By making a single modifier and adding it to several objects, you are sharing the modifier between the objects, as you would by applying a modifier to a selection of objects in the 3ds Max user interface. The constructors in the following classes can take any of the listed properties as optional keyword arguments with the defaults as shown. Accessing Existing Modifiers Existing modifiers can be accessed in two ways: Node.Property Access Modifiers can be accessed as a property of a node.



3d Studio Max From Objects To Animation


3d Studio Max From Objects To Animation
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Author : Boris Kulagin
language : en
Publisher: БХВ-Петербург
Release Date : 2001

3d Studio Max From Objects To Animation written by Boris Kulagin and has been published by БХВ-Петербург this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Designed for both users new to 3D Studio Max and more seasoned professionals, this book helps users improve their skills. It takes readers from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds. Step-by step instructions describe the various techniques of modeling and animation and explain how to avoid common mistakes during the creative process. Each lesson allows readers to not only hone their skills using 3D Studio Max, but lets them create a professional level finished project showcasing their talents. -- Project-based tutorials are independent from each other and can be studied in any sequence -- Tips, tutorials, and techniques are designed to improve productivity -- Special sections delineate the most common mistakes made when using 3D Studio Max -- and show how to avoid them -- Appendices include a complete list of keyboard shortcuts, a comprehensive glossary.



3d Studio Max R3 In Depth


3d Studio Max R3 In Depth
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Author : Rob Polevoi
language : en
Publisher:
Release Date : 1999

3d Studio Max R3 In Depth written by Rob Polevoi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


This easy-to-understand reference guides readers through comprehensible lessons that build their special effects skills for moviemaking. Polevoi discusses how to use affordable PCs to create the kind of animations and special effects that traditionally required costly graphics workstations and super computers. The CD-ROM contains all of the significant Max and image files used for demonstration in the book, plus third-party and custom MAX plug-ins.



Autodesk 3ds Max 2021 Max Script Part 1


Autodesk 3ds Max 2021 Max Script Part 1
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk 3ds Max 2021 Max Script Part 1 written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


MAXScript Introduction Welcome to the MAXScript Reference! MAXScript is the built-in scripting language for Autodesk ® 3ds Max ® . For fast access to some often used topics, please follow the link below: If you have used MAXScript in previous versions of the software, the following topic will give you an overview of the changes and additions to the MAXScript language in 3ds Max 2020: What is New in MAXScript in 3ds Max 2020 The following index page provides links to all topics dealing with changes to MAXScript in previous versions: What Was New in MAXScript If you are new to MAXScript, the following topics will provide information about the structure of this document and the concepts of the MAXScript scripting language. See What is MAXScript? for a short overview of the areas MAXScript can enhance your workflow and productivity. See MAXScript Overview for a more detailed introduction to the possibilities of MAXScript.



Getting Started In 3d With 3ds Max


Getting Started In 3d With 3ds Max
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Author : Ted Boardman
language : en
Publisher: Taylor & Francis
Release Date : 2013

Getting Started In 3d With 3ds Max written by Ted Boardman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Art categories.


Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max.