Modeling A Character In 3ds Max

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Modeling A Character In 3ds Max
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Author : Paul Steed
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2005-01-10
Modeling A Character In 3ds Max written by Paul Steed and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-10 with Computers categories.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Modeling A Character In 3ds Max
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Author : Paul Steed
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005-01-10
Modeling A Character In 3ds Max written by Paul Steed and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-10 with Computers categories.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
3ds Max Projects
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Author : Matt Chandler
language : en
Publisher: 3Dtotal Pub
Release Date : 2014
3ds Max Projects written by Matt Chandler and has been published by 3Dtotal Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Art categories.
Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.
Getting Started In 3d With 3ds Max
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Author : Ted Boardman
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10
Getting Started In 3d With 3ds Max written by Ted Boardman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
Virtual Vixens
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Author : Arndt von Koenigsmarck
language : en
Publisher: CRC Press
Release Date : 2013-09-05
Virtual Vixens written by Arndt von Koenigsmarck and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-05 with Art categories.
Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.
Poly Modeling With 3ds Max
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Author : Todd Daniele
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10
Poly Modeling With 3ds Max written by Todd Daniele and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.
3d Modeling Using Autodesk 3ds Max With Rendering View
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Author : Samanta, Debabrata
language : en
Publisher: IGI Global
Release Date : 2022-06-24
3d Modeling Using Autodesk 3ds Max With Rendering View written by Samanta, Debabrata and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-24 with Computers categories.
In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. Autodesk® 3ds Max® is a powerful and versatile 3D software package that requires a thorough understanding in order to use it effectively. 3D Modeling Using Autodesk 3ds Max With Rendering View considers the challenges of learning 3ds Max®, focuses on the critical aspects of the program needed to produce stunning architectural visualizations, and discusses some of the fastest and most efficient ways to accomplish tasks. Covering a range of topics such as camera rendering and standard light effects, this reference work is ideal for researchers, academicians, scholars, practitioners, industry professionals, instructors, and students.
Edgeloop Character Modeling For 3d Professionals Only
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Author : Kelly L. Murdock
language : en
Publisher: John Wiley & Sons
Release Date : 2006-09-12
Edgeloop Character Modeling For 3d Professionals Only written by Kelly L. Murdock and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-12 with Computers categories.
Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.
3ds Max Modeling For Games
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Author : Andrew Gahan
language : en
Publisher: Taylor & Francis
Release Date : 2013-01-17
3ds Max Modeling For Games written by Andrew Gahan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Computers categories.
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models